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« Reply #19920 on: April 18, 2016, 05:58:53 PM » |
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I recommend taking a look at other characters' textures to get an idea on what to do with the textures. For example, characters like Link can give examples of how to do the cloth and leather, while Ike can give examples on how to approach headbands and armor parts. This is especially useful for figuring out which colors to use. I recommend using Yoshi or Sandbag for examples of seemingly-white materials.
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« Reply #19921 on: April 21, 2016, 01:58:08 PM » |
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I imported Snake's M92 from PM over Ray Gun.And I'm remaking my PJs Lucas.Edit; I just made something I requested about a year ago that never happened.
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« Last Edit: April 22, 2016, 12:13:39 PM by Lunoz »
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« Reply #19922 on: April 28, 2016, 07:17:56 PM » |
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Then Now Post Merge: April 29, 2016, 12:22:18 AM

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« Last Edit: April 29, 2016, 12:22:19 AM by Gamidame_K »
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« Reply #19923 on: May 16, 2016, 10:36:49 AM » |
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Honestly, is this really stupid? He's not rigged...yet. Has a total of 18,362 polys, and that's without the two submachine guns. I'm gonna import the skeleton into 3ds max and try to see how the model will be rigged.
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« Last Edit: May 16, 2016, 10:38:59 AM by BraveDragonWolf »
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« Reply #19924 on: May 16, 2016, 05:20:57 PM » |
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i stopped becuz snake is way too limited in pm, it's hard to give deadpool great quality regular textures and some spec textures. dat and my brawl modding motivation is dead.
I have him at 18k poly, has all expressions, rigged, and with pistols instead of the machine guns.
if u want I could give u wut I have. he needs some UV(shoulder-neck areas) and rigging(finger-hip areas) touch-ups because of the optimizations. u can optimize him some more if u like, atm i'm pretty sure he'll lag with more than 3. he also need to be re-uv for each alt costume.
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« Reply #19925 on: May 16, 2016, 10:13:44 PM » |
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After many months of rigging (working on and off) I present Gabranth!  Its pretty good so far...I think Comments?
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« Reply #19926 on: May 17, 2016, 09:23:57 AM » |
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aside from finger rigging, i have no complaints so far. looks really cool
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 Switch FC: SW-4190-2933-4524
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« Reply #19927 on: May 17, 2016, 10:22:00 AM » |
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i stopped becuz snake is way too limited in pm, it's hard to give deadpool great quality regular textures and some spec textures. dat and my brawl modding motivation is dead.
I have him at 18k poly, has all expressions, rigged, and with pistols instead of the machine guns.
if u want I could give u wut I have. he needs some UV(shoulder-neck areas) and rigging(finger-hip areas) touch-ups because of the optimizations. u can optimize him some more if u like, atm i'm pretty sure he'll lag with more than 3. he also need to be re-uv for each alt costume.
Oh yes, please I would love to get to work on that! I still have a pistol for him and it probably has less polys than whatever pistol you used. But anyway, please do send me the files whenever you can!
Oh, and by the by, There aren't any model edits to the model so it could fit the skeleton is there? I really don't like that.
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« Reply #19929 on: July 10, 2016, 07:14:09 PM » |
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Glad to see that. Wonderful job.
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ㅤlㅤ
 ㅤlㅤ
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« Reply #19930 on: July 11, 2016, 05:55:01 PM » |
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Is that the one from the game?
Looks good.
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« Reply #19931 on: July 12, 2016, 12:07:46 PM » |
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« Reply #19932 on: July 12, 2016, 12:17:03 PM » |
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Waluigi for the Waluigi throne!
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 Switch FC: SW-4190-2933-4524
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« Reply #19933 on: July 12, 2016, 05:53:41 PM » |
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Everyone importing HQ models with expressions and everything while I'm stuck with this guy.Looks good, but it's low poly :/
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