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« Reply #19950 on: August 28, 2016, 12:16:41 AM » |
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I haven't decided, but I was considering Ness because of the yo-yo and bat
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« Last Edit: August 28, 2016, 12:18:07 AM by BloodBerry »
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« Reply #19951 on: September 25, 2016, 12:29:11 AM » |
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Been a long time since I posted anything here, so how about 4 characters at once?      Like my usual imports, they've got Expressions, FS Eyes, custom Shadow to look like the original one, Metals using Metal Wario's texture and Capless Hair with Wario's being a separate version since Brawl Wario could never take off his cap. Brawl Luigi just doesn't use the model changer in most movesets, but it can be used which is why I always include it in my Luigi imports. Model Changer: 0-2, 0-1 to take off Cap, change 0-1 to 0-0 to put it back on. Because I wanted these guys to be extremely accurate, I've made the textures extremely sharp since the original game didn't have any smooth or blurry textures, most likely the DS couldn't handle it at the time, which made a lot of textures look worse than the N64 ones.  I've even mimicked most of the original rigging with pretty much only the WaistN & BustN areas being different since the original models only had 1 bone for those two areas. Yoshi differs the most though because Brawl Yoshi is in a completely different pose. Also plan on importing Bowser & Peach, as well as a custom edit of russmars2's Waluigi model hack to fit the style better.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #19952 on: September 25, 2016, 04:48:30 AM » |
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Aha, the Super Mario 64 DS models. Pretty cool!
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« Reply #19953 on: September 26, 2016, 08:40:06 AM » |
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Decided to finish up the "E" series.
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« Reply #19954 on: September 29, 2016, 01:09:20 PM » |
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Done with Omega, just need to fix his transparency of the glass in the center of his body. He uses the final version of Geno over ROB. I re-arranged a couple bones so in the PSA, some ID's need to be in order...
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« Reply #19955 on: December 07, 2016, 07:30:58 PM » |
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Here is what I'm working on.
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« Reply #19956 on: December 21, 2016, 11:16:38 AM » |
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Yo! For my next model import
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« Reply #19957 on: January 14, 2017, 06:15:48 PM » |
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Okay, I've seemed to get 3DS Max 2013 working... I'm still starting at it, so it may take a while...
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« Reply #19958 on: January 15, 2017, 10:35:42 AM » |
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Niiiice.
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ㅤlㅤ
 ㅤlㅤ
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« Reply #19959 on: January 15, 2017, 04:51:13 PM » |
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I started another thing: Way incomplete at the moment, so I'm rigging it in BrawlBox... It's kinda sad that this thread's inactive, too...Brawl modding is slowly dying since Wii U modding...
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« Reply #19960 on: January 20, 2017, 04:51:24 PM » |
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Guess who's clawing there way back into Brawl?
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« Reply #19961 on: January 21, 2017, 05:11:16 PM » |
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Yes I don't have to make Young Link myself then. Who is he over? Toon Link?
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« Reply #19962 on: January 22, 2017, 09:08:12 AM » |
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Yes I don't have to make Young Link myself then. Who is he over? Toon Link?
It's over Link, actually. Though, I'm trying not to make any bone edits for his sizemod. I may plan on doing Fierce Deity as well, with all forms.
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« Reply #19963 on: January 26, 2017, 09:35:21 AM » |
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I already made my next import, and made a render for it too-> 
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« Reply #19964 on: January 31, 2017, 03:14:22 PM » |
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I'm working on Kenny and Jane from The Walking Dead Season 2. Kenny will go over Snake and Jane will go over Zero Suit Samus and they will have Facial Expressions and moving eyes. Kenny Jane Comments? Questions?
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