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« Reply #19966 on: February 24, 2017, 02:01:47 PM » |
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I tried combining the 3DS Cloud elements with jrush64's Advent Dissidia model: Since I'm terrible with character rigging, combining them was my only answer. The sword also has a spec texture to go along.
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« Reply #19967 on: February 24, 2017, 05:56:50 PM » |
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I tried combining the 3DS Cloud elements with jrush64's Advent Dissidia model: Since I'm terrible with character rigging, combining them was my only answer. The sword also has a spec texture to go along. Aw, man! You could have called me for the job since I was gonna rig Smash Wii U AC Cloud but I don't have the proper textures.
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« Reply #19968 on: February 25, 2017, 06:00:14 AM » |
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Aw, man! You could have called me for the job since I was gonna rig Smash Wii U AC Cloud but I don't have the proper textures.
I still have the original 3DS .dae model if you need it. Only the Advent import, though. I am no good at rigs...
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« Reply #19969 on: February 25, 2017, 07:45:28 AM » |
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I still have the original 3DS .dae model if you need it. Only the Advent import, though. I am no good at rigs...
Tell me, where do you find those models with their respective texture maps? I've been all over the "Models Resource" but they just have color maps, and combining spec maps with colors isn't worth it.
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« Reply #19970 on: February 25, 2017, 08:50:28 AM » |
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Tell me, where do you find those models with their respective texture maps? I've been all over the "Models Resource" but they just have color maps, and combining spec maps with colors isn't worth it.
Someone sent it to me, actually. I'm assuming he got it at the time the 1.1.4 patch link was still fixed in the 3DS to Brawl animation porting tutorial.
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« Reply #19971 on: February 25, 2017, 09:26:06 AM » |
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Tell me, where do you find those models with their respective texture maps? I've been all over the "Models Resource" but they just have color maps, and combining spec maps with colors isn't worth it.
Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.
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« Reply #19972 on: February 25, 2017, 05:31:57 PM » |
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Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.
Yeah, I figure it was the actual textures but then, I started to doubt it. I guess your opinion is good to know.
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« Reply #19973 on: March 06, 2017, 06:42:54 PM » |
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OK. My first time trying to do a texture depth merge for Wii U Cloud. Gonna have to try and make it close to Sm4sh.I'm always open to suggestions and tips.
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« Reply #19974 on: November 20, 2018, 09:13:43 AM » |
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Anyone still interested?Yeah, it's "JoeT.E.'s model from Smash Wii U. I have the hair a faces from my original import on this model to save a little rigging time there.
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« Reply #19975 on: December 25, 2018, 10:44:34 AM » |
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Anyone still interested?Yeah, it's "JoeT.E.'s model from Smash Wii U. I have the hair a faces from my original import on this model to save a little rigging time there. I am interested!!!
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« Reply #19976 on: December 25, 2018, 06:37:44 PM » |
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I am interested!!!
I'm sorry...Topic
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« Reply #19977 on: December 25, 2018, 10:44:23 PM » |
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oh, we showing sm4sh mods here now?
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« Reply #19978 on: December 26, 2018, 07:30:27 AM » |
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oh, we showing sm4sh mods here now?
If you mean importing them into Sm4sh...No. But, into Brawl? Yes.
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« Reply #19979 on: January 21, 2019, 05:27:02 PM » |
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So, I know this moveset for Ridley is outdated and kinda sucks but, c'mon...I'm still using the recent Beta that's over pit. Also having a few issues with ground animations because the T-posed boneset is kinda complicated.
It'd be nice if someone could port the latest ridley moveset over pit for VBrawl/USB Loader users. This isn't for BrawlEx Ridley by the way...Edit: Some ground animations ain't gonna do it...
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« Last Edit: January 22, 2019, 07:55:01 AM by BraveDragonWolf »
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