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Author Topic: WIP Workshop  (Read 4600109 times)
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dpgthirteen
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    « Reply #255 on: January 27, 2012, 04:14:45 AM »



    Almost done mapping him!  the only thing left is his hat >.>
    These are just temporary textures I used to map him but they ended up looking pretty badass with just a few color switches

    Yea that looks a lot better. That hat is fine, last preview since all of it was grey it was kinda hard to tell. Looks so awesome man and I can't wait to see him out. And like I said, he does not have to be on T.L anymore, why not try Ganon or Wolf?
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    « Reply #256 on: January 27, 2012, 05:49:50 AM »


    Yea that looks a lot better. That hat is fine, last preview since all of it was grey it was kinda hard to tell. Looks so awesome man and I can't wait to see him out. And like I said, he does not have to be on T.L anymore, why not try Ganon or Wolf?

    yeah he IS going on wolf =D  I couldnt put him on TL even if i wanted to.
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    Friedslick6
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    « Reply #257 on: January 27, 2012, 06:03:54 AM »


    I know that. This is a very early wip. All I did was map those textures that you see on him, and that still needs a ton of work
    Right, of course. And things are looking good so far considering. Smiley
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    « Reply #258 on: January 27, 2012, 09:20:07 AM »


    Right, of course. And things are looking good so far considering. Smiley

    Thanks. Applying textures to something that has no UV data at all is quite challenging, but I think i'm doing good so far.


    also if anybody is wondering, this model is from kingdom hearts 2.
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    « Reply #259 on: January 27, 2012, 09:45:39 AM »


    Over Samus?Looks cool!
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    « Reply #260 on: January 27, 2012, 10:32:30 AM »


    Buzz over Samus? hell yeah. Awesome Face
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    « Reply #261 on: January 27, 2012, 10:52:32 AM »


    Holy crap Buzz Lightyear.
    I love Toy Story Happy Face
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    dpgthirteen
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    « Reply #262 on: January 27, 2012, 12:37:11 PM »


    yeah he IS going on wolf =D  I couldnt put him on TL even if i wanted to.
    Cool to hear man, in the future you should also consider making one for Ganon too.
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    « Reply #263 on: January 27, 2012, 05:27:03 PM »


    Thanks. Applying textures to something that has no UV data at all is quite challenging, but I think i'm doing good so far.


    also if anybody is wondering, this model is from kingdom hearts 2.
    Oh, KH2? I figured it was from the Toy Story 3 game.
    Would you have any use for the unused, cutscene-quality Buzz Lightyear model from Toy Story 3 that MK64n released to the public? It's missing the helmet due to MK64n's conversion script not working properly with sub-meshes, but everything else looks pretty nice.
    « Last Edit: January 27, 2012, 05:29:47 PM by Friedslick6 » Logged

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    « Reply #264 on: January 27, 2012, 05:34:03 PM »


    I'm pretty used to Buzz without his helmet.
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    « Reply #265 on: January 27, 2012, 05:40:06 PM »


    Thanks. Applying textures to something that has no UV data at all is quite challenging, but I think i'm doing good so far.


    also if anybody is wondering, this model is from kingdom hearts 2.

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    « Reply #266 on: January 27, 2012, 05:41:35 PM »


    I swear if someone does Buzz Lightyear I will worship them forever Im srs here
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    « Reply #267 on: January 27, 2012, 06:19:14 PM »



    finnaly almost done with that model and his transfroms soon too Cheesy
    over lucario
    who will help with a texture for him so he fits with kid buu(texture wise) ?  AWESOME 2.0!
    making also gohan buu,gotenks buu,Super buu (mario absorbed)
    for the ppl who dont remember my Super buu (mario absorbed):

    edit:

    reason why he was needing Resize Cheesy
    « Last Edit: January 27, 2012, 07:29:27 PM by bender bending rodriguez » Logged

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    « Reply #268 on: January 27, 2012, 08:05:49 PM »


    Oh, KH2? I figured it was from the Toy Story 3 game.
    Would you have any use for the unused, cutscene-quality Buzz Lightyear model from Toy Story 3 that MK64n released to the public? It's missing the helmet due to MK64n's conversion script not working properly with sub-meshes, but everything else looks pretty nice.

    I would like that very much. I could rig that model and maybe use the texture from that one to help fix up the KH model for a low poly version
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    KeiroStarr
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    « Reply #269 on: January 27, 2012, 08:57:07 PM »


    Ugh, this is a real pain. Tried to import my first rig of N. Rouge into Brawl Box for testing and BrawlBox just f'ing crashes. I tried tweaking the rig, and BB STILL crashes. I can't find the issue for the life of me.
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