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« Reply #511 on: February 13, 2012, 09:06:42 PM » |
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I see Gliscior (I think that's how it's spelled) and Sableye dont forget Garventula!
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« Reply #512 on: February 13, 2012, 09:18:19 PM » |
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Just a quick progress report for the man in green Fully rigged polygons are green colored face edges =3 Legs didn't take near as long as Krystal to rig.
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« Reply #513 on: February 13, 2012, 10:25:43 PM » |
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I present to you MONKEY D. LUFFY!All I really have left to do is correctly rig the shirt buttons, do the left hand, and some rig clean up on the torso and arms.
Now I'll ask again as I really need them, does ANYONE have the ability to rip textures form battle stadium D.O.N. So Luffy can have more faces?
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« Reply #514 on: February 13, 2012, 10:32:05 PM » |
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Yeah, the arms and shoulders look good, but do need a little work I don't know about ripping textures from DON But you could always make your own textures :/
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« Reply #516 on: February 13, 2012, 10:39:57 PM » |
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Yup, there so low in verticals though, took me 3 hours to get them like that BAD IDEA! For me at least The best I can do is a crappy recolor for texturing Heh, don't worry I know your pain, just take a look at how few vertexs Krystals fingers have! I mean for christs sake, how did they animate that crap! Having a little more luck with the man in green, CON 3 character models are like, tailored to bend in all the right places.(Obviously intentional considering it's a fighting game) It's just a matter of tweeking and re-tweeking till you get it as good as you possibly can =3
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« Reply #519 on: February 14, 2012, 01:15:54 PM » |
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Current WIP: Shantae( from the game of the same name) Still need to finish Textures and Rig the model.
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« Reply #520 on: February 14, 2012, 01:41:45 PM » |
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Current WIP: Shantae( from the game of the same name) Still need to finish Textures and Rig the model. Is that a custom model? o.o
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« Reply #521 on: February 14, 2012, 01:50:24 PM » |
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That model is something I made in Maya, I didn't use anything as a base.
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« Reply #522 on: February 14, 2012, 01:57:44 PM » |
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looks nice ^^
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« Reply #523 on: February 14, 2012, 02:35:30 PM » |
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looks nice ^^
Thanks, much apreciated.
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« Reply #524 on: February 15, 2012, 03:15:57 AM » |
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fixed collisions on squirtle... just the early start of PokeFloats.... Lightset still needs to be edited for the materials tho
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