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Author Topic: WIP Workshop  (Read 4597370 times)
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Naruto200Man
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    « Reply #540 on: February 16, 2012, 03:49:53 PM »


    why is he over Link if hes gonna be ported to Falcon?
    The first rig was over links bones and BB is acting screwy when  i try to import that rig :/
    I'm going to rig him over and import him over and include a .Max scene of the model so people can port him to whoever.

    Also thinking of doing a chibi lee and a chibi Might Guy over popo and nanna XD
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    « Reply #541 on: February 16, 2012, 08:18:07 PM »


    more PokeFloats update? YESH!!! AWESOME 2.0!
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    « Reply #542 on: February 16, 2012, 08:48:31 PM »


    again...

    <3
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    So very Spexcellent.

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    « Reply #543 on: February 17, 2012, 12:35:49 AM »


    Hey ya'll. Big things coming.

    #1) I finally got SSE Amalgam #2 working!












    #2) A Buzz Bomber replacing the Subspace Emissary enemy the Feyish!







    #3) I took the Silver Sonic Mk II from Sonic Adventure DX and rigged it over the Primid from the Subspace Emissary!




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    « Reply #544 on: February 17, 2012, 12:49:39 AM »


    Current WIP: Shantae( from the game of the same name)


    Still need to finish Textures and Rig the model.

    I'm a few pages late... But wow!

    I'm looking forward to this. First you make Marina (one of my favorite underrated character), and now this? Very nice work so far. Tongue
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    « Reply #545 on: February 17, 2012, 08:18:39 AM »


    Posted this in my thread already, but oh well:



    Warning: unnecessary wall of text dead ahead

    I dropped working on Mt. Silver a while ago due to a few setbacks I had, but now that model importing is in full swing I figured I'd take the time to try and complete it.

    I had tried to edit the mountain model with vertex hacking, but there were too many limitations that impeded my progress. That, and there were a few material issues that I had no idea to get rid of. /:

    But a few days ago I decided to import it into 3DS and make it my own way. Sooo I did that, edited a few things, and boom.

    I had to teach myself a lot of things here, including UV and normal editing. I also had to relearn how to model, since I haven't done it for so long. (Those trees are made from scratch, which is why they look so [censored]ty)

    Sooooo yeah.
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    « Reply #546 on: February 17, 2012, 08:27:34 AM »


    Posted this in my thread already, but oh well:



    Warning: unnecessary wall of text dead ahead

    I dropped working on Mt. Silver a while ago due to a few setbacks I had, but now that model importing is in full swing I figured I'd take the time to try and complete it.

    I had tried to edit the mountain model with vertex hacking, but there were too many limitations that impeded my progress. That, and there were a few material issues that I had no idea to get rid of. /:

    But a few days ago I decided to import it into 3DS and make it my own way. Sooo I did that, edited a few things, and boom.

    I had to teach myself a lot of things here, including UV and normal editing. I also had to relearn how to model, since I haven't done it for so long. (Those trees are made from scratch, which is why they look so [censored])

    Sooooo yeah.


    Oh my gosh! it's amazing! Good luck with the progress ·_-
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    « Reply #547 on: February 17, 2012, 10:13:13 AM »


    I'm loving these Pokemon stages!
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    « Reply #548 on: February 17, 2012, 10:59:16 AM »


    Pokémon Stadium models ftw. *nostalgic theme songs plays in the background*
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    « Reply #549 on: February 17, 2012, 12:06:45 PM »


     Embarrassed...


    Nemesis from Ultimate Marvel vs Capcom 3 over Ganon...I need help with weighing the mesh. I have absoultely NO clue how to do it...
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    Naruto200Man
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    « Reply #550 on: February 17, 2012, 12:33:50 PM »


    Embarrassed...


    Nemesis from Ultimate Marvel vs Capcom 3 over Ganon...I need help with weighing the mesh. I have absoultely NO clue how to do it...


    If it's one mesh divide the polygons up like this.
    Left Leg + Left Foot or just the left leg and foot as one polygon.
    Right Leg + Right Foot or just the right leg and foot as one polygon.
    Right Hand
    Left Hand
    Arms/shoulders or both arms/shoulders as their own polygon.

    It should be much easier to rig that way Smiley just look at how your own bones/muscles move and use that as reference.

    Also, if you could get me Nightcrawler and/or Storm from MVC 3 I would appreciate it =3
    And Speed Racer and Chun Li from Tatsunuki VS Capcom if possible Cheesy
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    « Reply #551 on: February 17, 2012, 01:39:51 PM »


    Embarrassed...


    Nemesis from Ultimate Marvel vs Capcom 3 over Ganon...I need help with weighing the mesh. I have absoultely NO clue how to do it...

    Oh [censored].
    I'd get that in a heartbeat.
    Be funny if he was on Snake cuz of Snake's final smash Tongue
    But if you need help with weighing and such, check out Beyond's model importing tutorial in the tutorials section.
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    « Reply #552 on: February 17, 2012, 03:13:25 PM »


    If it&#039;s one mesh divide the polygons up like this.
    Left Leg + Left Foot or just the left leg and foot as one polygon.
    Right Leg + Right Foot or just the right leg and foot as one polygon.
    Right Hand
    Left Hand
    Arms/shoulders or both arms/shoulders as their own polygon.

    It should be much easier to rig that way Smiley just look at how your own bones/muscles move and use that as reference.

    Also, if you could get me Nightcrawler and/or Storm from MVC 3 I would appreciate it =3
    And Speed Racer and Chun Li from Tatsunuki VS Capcom if possible Cheesy
    Im srs here how do I divide the polygon? Oh, and if I actually release this, I'll try those models out too. I just need them first...

    Oh [censored].
    I&#039;d get that in a heartbeat.
    Be funny if he was on Snake cuz of Snake&#039;s final smash Tongue
    But if you need help with weighing and such, check out Beyond&#039;s model importing tutorial in the tutorials section.
    that's what my buddy said, and I will after Ganondorf. But I looked at that tutorial and when I had a polygon, the leg bones wouldn't show up. Where do I place those gray vertices in order to weigh those sections of the model?
    « Last Edit: February 17, 2012, 03:25:20 PM by LCCoolJ95 » Logged

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    Naruto200Man
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    « Reply #553 on: February 17, 2012, 06:31:47 PM »


    I don't really have to explain this do I? =_=''

    1: Select the main polygon you want to divide
    2: In the modifiers tab click the + on the edit mesh, select Polygon
    3: Change the viewing prospective to Solid Colors + Edged Faces (So you can see the polygons)
    4: Select the polygons like you would a vertex.
    5: Scroll down on the side bar and find the "Detach" button and click it
    6: Check the "As Object" option and then click the Detach button in the popup menu

    Oh and by the way....


    Just waiting on some stuff for his brawlvault entry and I'll submit his download :/
    I tried him over but the pouch wouldn't stay put so he's going to have to go over
    Sorry guys, Zero can be used every other match if you don't want to get rid of him Tongue

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    « Last Edit: February 17, 2012, 07:20:42 PM by Naruto200Man » Logged


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    « Reply #554 on: February 17, 2012, 09:45:24 PM »


    Baby Porygons? sure y the hell nawt!!! Awesome Face


    lol but ya.... they need to be resized... LOL
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