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Author Topic: WIP Workshop  (Read 4599654 times)
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SSJ Is Clueless!
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Hey look it's a-a.... i...i...don't.....know....

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    « Reply #720 on: March 27, 2012, 10:00:02 AM »


    yes finally something vegeta related

    lookin good mdk
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    Naruto200Man
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    « Reply #721 on: March 27, 2012, 10:01:03 AM »


    Neji Hyuga is ready to join the brawl Smiley but what the hell is rock lee doing?? XD
    SNEAK ATTACK!!


    Also here's another pic of him too Smiley


    Kagemaru has given me permission to release him to the vault Tongue but he gets to be the first person to play as him =3

    MarioDK: That looks pretty sweet! Can you help me get Lee's graphic models onto link? IDK how you do it but I would really like that for the psa that I'm making =3

    If anyone can teach me how to do HD textures and whatnot I would be glad...
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    DoctorFlux(Mariodk)
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    « Reply #722 on: March 27, 2012, 10:03:06 AM »


    Neji Hyuga is ready to join the brawl Smiley but what the hell is rock lee doing?? XD
    SNEAK ATTACK!!


    Also here's another pic of him too Smiley


    Kagemaru has given me permission to release him to the vault Tongue but he gets to be the first person to play as him =3

    MarioDK: That looks pretty sweet! Can you help me get Lee's graphic models onto link? IDK how you do it but I would really like that for the psa that I'm making =3

    If anyone can teach me how to do HD textures and whatnot I would be glad...
    i can help you after i am done with vegetas
    for HD texture i am still noob at it but i will try on buu saga vegeta

    also i forgot to show something i was working on while KC-MM was down(some ppl maybe already have seen it) :
    over mario version(can´t use fire mario transfrom for SMBZ mario PSA cuz of there is already 4x 512x512 textures):


    over sonic version(just needed to be rigged):

    « Last Edit: March 27, 2012, 10:10:18 AM by Mariodk » Logged

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    SouthCraft
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    « Reply #723 on: March 27, 2012, 10:45:32 AM »


    Lee neds HD texture Im srs here
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    DoctorFlux(Mariodk)
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    « Reply #724 on: March 27, 2012, 01:44:38 PM »



    almost done with over sonic version
    (i know atleast segtendo will love it)
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    « Reply #725 on: March 27, 2012, 01:56:03 PM »



    almost done with over sonic version
    (i know atleast segtendo will love it)
    me 2! its frigin awsome!
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    DoctorFlux(Mariodk)
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    « Reply #726 on: March 27, 2012, 01:59:22 PM »


    atleast fingers/head/shoes/hands is nintendo´s rig Cheesy
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    Segtendo
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    « Reply #727 on: March 27, 2012, 02:07:20 PM »



    almost done with over sonic version
    (i know atleast segtendo will love it)

    This. Is how I've imagined it ;_;
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    DoctorFlux(Mariodk)
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    « Reply #728 on: March 27, 2012, 02:47:10 PM »



    not much left and lets hope anything works ingame Cheesy

    edit:
    ingame:


    as you can see the eyes is wrong
    do someone possible know how to fix it?
    cuz something like that happen also if you reimport mario and wanted his eyes to work

    i copyed anything on materials/shaders from brawl sonic to this model
    « Last Edit: March 27, 2012, 03:43:52 PM by Mariodk » Logged

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    Naruto200Man
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    « Reply #729 on: March 27, 2012, 03:58:17 PM »


    Ahem.... progress report for Neji Smiley

    Sexy Metal Texture


    And Sexy Final Smash eyes


    I have a TIIIINNNNY problem with the normal face texture though. Other than that and the Final smash face flashing for some reason it's almost done =3
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    BlackJax96
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    « Reply #730 on: March 27, 2012, 04:05:57 PM »


    not much left and lets hope anything works ingame Cheesy

    edit:
    ingame:

    as you can see the eyes is wrong
    do someone possible know how to fix it?
    cuz something like that happen also if you reimport mario and wanted his eyes to work

    i copyed anything on materials/shaders from brawl sonic to this model


    Make sure the materials and texture references of the eyes have the same name as the original model and the eye textures are still in the same format as before.
    Then double-check all the settings for the materials and shaders.
    If everything seems to be matching and it still doesn't work, I can take a look at it.
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    « Reply #731 on: March 27, 2012, 04:13:53 PM »


    A Note to people who have imported Naruto Models:

    If you can fix up the UV maps so that parts of the model aren't dominated by block colors, I'll consider giving them texture revamps in the future.

    Same goes for Bleach characters. Which I say coming from past experience.
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    « Reply #732 on: March 27, 2012, 04:21:58 PM »




    nuff said



    psh, who needs vegeta when you ahve a truck
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    « Reply #733 on: March 27, 2012, 04:26:23 PM »



    psh, who needs vegeta when you ahve a truck

    Problem is, Can he TRANSFORM AND ROLL OUT?
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    DoctorFlux(Mariodk)
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    « Reply #734 on: March 27, 2012, 04:27:28 PM »


    Make sure the materials and texture references of the eyes have the same name as the original model and the eye textures are still in the same format as before.
    Then double-check all the settings for the materials and shaders.
    If everything seems to be matching and it still doesn't work, I can take a look at it.
    i found out what was found(atleast for normal eyes)
    but for FS eyes the eye is all black Sad i think i just remove FS eyes so there is more filesize for get the other texture higher filesize
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