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Author Topic: WIP Workshop  (Read 4652189 times)
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Boygos
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    « Reply #2895 on: June 27, 2012, 08:45:38 PM »


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    « Reply #2896 on: June 27, 2012, 08:53:32 PM »




    you need to weld and smooth those normals sir
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    « Reply #2897 on: June 27, 2012, 08:55:58 PM »



    This is sports mix pianta, I wanted to use mp9 one, but it didn't show textures in bb


    All of my yes.
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    slawter
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    « Reply #2898 on: June 28, 2012, 05:50:08 AM »


    This is gonna be my first attempt at rigging and it'll be over Ganondorf. Obviously I've still got to add the gloves and boots.



    I never realised how fun it was although nothing has gone terribly wrong yet, so I'll reserve a full judgement until then :p
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    « Reply #2899 on: June 28, 2012, 07:11:17 AM »


    use the vertex weld modifier to make the vertices connect correctly, and after that if needed, use the smooth modifier
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    « Reply #2900 on: June 28, 2012, 08:28:15 AM »


    Lego Nightwing? lol
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    « Reply #2901 on: June 28, 2012, 09:42:44 AM »


    This is gonna be my first attempt at rigging and it'll be over Ganondorf. Obviously I've still got to add the gloves and boots.



    I never realised how fun it was although nothing has gone terribly wrong yet, so I'll reserve a full judgement until then :p


    i dont even know who that is but it looks EPIC!
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #2902 on: June 28, 2012, 10:13:13 AM »


    This is gonna be my first attempt at rigging and it'll be over Ganondorf. Obviously I've still got to add the gloves and boots.



    I never realised how fun it was although nothing has gone terribly wrong yet, so I'll reserve a full judgement until then :p

    TORVA ARMOR FROM RUNESCAPE Cheesy

    I mother[censored]ing love RuneScape. And by extention I love you <3
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    « Reply #2903 on: June 28, 2012, 12:36:12 PM »


    I love how Runescape still has DS graphics

    Still, it makes an interesting import.
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    « Reply #2904 on: June 28, 2012, 06:45:20 PM »


    cool stuff! Black Boo already did that on normal adult Link, but seeing him in the Magic Armor is interesting.


    I know XD I'm just making my own version :3 And its partly an import. (meaning I have no idea if it'll even work...) Here's a comparison image:
    I really liked Kaze's take of the face because it seems to mix OoT and TP Link, which is what I really want for Link. :3 You'll also notice the hair is lower quality...
    « Last Edit: June 28, 2012, 06:47:53 PM by Alses » Logged

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    « Reply #2905 on: June 28, 2012, 07:05:04 PM »



    One alternate version of the stage I've been making. Ready for release, 'cept it needs a name.

    *cough*Pleasevoteonanameitwouldbetotallyawesome*cough*

    Also comes in six flavors, three with and three without Pokemans.
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    « Reply #2906 on: June 28, 2012, 08:31:28 PM »



    One alternate version of the stage I've been making. Ready for release, 'cept it needs a name.

    *cough*Pleasevoteonanameitwouldbetotallyawesome*cough*

    Also comes in six flavors, three with and three without Pokemans.


    oshi-

    That stage is sexy. Im srs here
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    « Reply #2907 on: June 29, 2012, 06:32:35 AM »


    use the vertex weld modifier to make the vertices connect correctly, and after that if needed, use the smooth modifier

    Should I apply the smooth modifier before or after I done the rig?

    TORVA ARMOR FROM RUNESCAPE Cheesy

    I mother[censored]ing love RuneScape. And by extention I love you <3

    Along with the Completionist Cape, Goliath Gloves and Steadfast Boots (when I can get them into 3ds Max, they're not playing ball at the moment Sad)

    I've got every Runescape models as of the 4th June 2012, which is over 70000 models :/. Unfortunately there's no way to tell what model is what without looking through them and there is no clear structure to their order. I've looked through a little over half of them and found most of the characters I want to rig. I'm going to look through the rest so if anyone wants to rig any RS characters then drop me a private message and I'll keep an eye out when I'm looking through, just to save anyone else the hassle of looking through 70k models.

    Also the way the armour etc is structured is so that it aligns perfectly so all you need to do is import it into 3ds Max etc without moving anything around, effectively allowing you to have any armour combination or even perfectly recreate your own RS characters.

    Oh, and thank you Cheesy
    « Last Edit: June 29, 2012, 06:35:26 AM by slawter » Logged


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    « Reply #2908 on: June 29, 2012, 07:36:32 AM »


    Should I apply the smooth modifier before or after I done the rig?

    Along with the Completionist Cape, Goliath Gloves and Steadfast Boots (when I can get them into 3ds Max, they're not playing ball at the moment Sad)

    I've got every Runescape models as of the 4th June 2012, which is over 70000 models :/. Unfortunately there's no way to tell what model is what without looking through them and there is no clear structure to their order. I've looked through a little over half of them and found most of the characters I want to rig. I'm going to look through the rest so if anyone wants to rig any RS characters then drop me a private message and I'll keep an eye out when I'm looking through, just to save anyone else the hassle of looking through 70k models.

    Also the way the armour etc is structured is so that it aligns perfectly so all you need to do is import it into 3ds Max etc without moving anything around, effectively allowing you to have any armour combination or even perfectly recreate your own RS characters.

    Oh, and thank you Cheesy

    smooth modifier can be applied before or after, just make sure you drag it below the skin modifier
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    « Reply #2909 on: June 29, 2012, 05:07:18 PM »


    I think this would be my first time using the WIP page. I didn't knew of its existence until a few days ago Tongue. Here is something I have been working on. Someone requested it on the request page and my brother always asked me to import him, so now that I have the model:


    the cape and chains are the only objects I still need to fix
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