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Author Topic: WIP Workshop  (Read 4655858 times)
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Don Jon Bravo
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    « Reply #3165 on: July 17, 2012, 09:15:06 PM »


    I figured I'd post some updates on the steam train stage.
    Slow progress, but it's progressing nicely.

    (previously posted) Train:

    An arched bridge, leading into a mountain

    Sailboat in the river below the bridge:

    Power line- will be on the other side of the mountain/tunnel:

    I'm planning to add a second passenger train, and I've yet to complete several models such as the wheels, and the machinery below the locomotive.
    Obviously, I've hardly textured anything (just the rails, rail ties, part of the power line)


    umm is something like this what u had in mind?

    Shredder vs. Donatello vs. April vs. Foot Solider
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    the_randomizer
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    « Reply #3166 on: July 17, 2012, 09:32:39 PM »


    How to you rig Shiva's hair while keeping the work I did on the rest of the rig?  When I add another edit mesh mod, I lose my work!
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    Don Jon Bravo
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    « Reply #3167 on: July 17, 2012, 09:35:46 PM »


    cut skin, edit vertices, paste skin?
    make sure to uncheck the always deform thingy...
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    ItalianStallion
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    « Reply #3168 on: July 17, 2012, 10:00:26 PM »


    Melee Bowser is lookin great!

    Metal Sonic is lookin great!

    Shiva is lookn great!

    So glad you have decided to do her over Peach.

    Though, you do need to select those polygons and edit the mesh like it was suggested, so her hair looks like it's supposed to.
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    the_randomizer
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    « Reply #3169 on: July 17, 2012, 10:05:09 PM »


    cut skin, edit vertices, paste skin?
    make sure to uncheck the always deform thingy...


    Oh, that doesn't sound so bad.  Looks like I don't need to add a mesh mod after all.

    Post Merge: July 17, 2012, 11:57:32 PM
    Edit 11:56PM

    Ah bollocks!  I cut the skin mod, used the mesh edit to adjust the hair (part of it as a test), pasted the skin mod ABOVE the mesh mod.  Rotations are now hidden.  Lovely.
    « Last Edit: July 17, 2012, 11:57:32 PM by the_randomizer » Logged

    toastoftriumph
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    « Reply #3170 on: July 18, 2012, 01:32:26 AM »



     Smiley glad you like it
    umm is something like this what u had in mind?

    Shredder vs. Donatello vs. April vs. Foot Solider

    Kinda. It's a steam train though, and it'll be a passenger train, with only 4 cars (including the front, and the tender), none of which will detatch.
    Other differences:
    -The tunnel section will be shorter.
    -Mine will have an epic bridge
    -I'll probably make it so you can jump on the track, similar to Big Blue
    -There'll be changes in the environment; a track along a mountainside, a train-stop in a small town, a crop field, a forest/ tree-filled area, and hopefully some animals that give you a weird stare as you pass by. I'll also have a rocky landscape similar to that video though.

    Otherwise, yes, it's pretty similar. Thanks for posting the video though- it's definitely a good reference for me to work off of.
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    Iwvi
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    « Reply #3171 on: July 18, 2012, 03:20:52 AM »


    Ah bollocks!  I cut the skin mod, used the mesh edit to adjust the hair (part of it as a test), pasted the skin mod ABOVE the mesh mod.  Rotations are now hidden.  Lovely.

    Did you make sure you have no selection mode (Vertex/Edge/Face/Elemeny) active? cause rotations are not shown if any of those is active.
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    BlueBrain
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    « Reply #3172 on: July 18, 2012, 03:33:12 AM »


    or go back to the edit mesh/poly/whatever select ALL vertices, click on the modifier (now you shouldnt see ur vertices selected anymore, and now click on the skin modifier
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    the_randomizer
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    « Reply #3173 on: July 18, 2012, 08:52:27 AM »


    And this way, I can ensure that I retain all my modifications to the skin mod.  It would seem I can keep both mods on simultaneously, I just need to click on the vertex selection mode located in the edit mesh mod. Excellent.  (Sorry for being such a pest).
    « Last Edit: July 18, 2012, 08:55:42 AM by the_randomizer » Logged

    BlueBrain
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    « Reply #3174 on: July 18, 2012, 09:08:58 AM »




    will need someone to UV map this, or it'll take ages to finish...
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    Haseyo
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    « Reply #3175 on: July 18, 2012, 09:35:44 AM »


    Diggin' the Shiva. Favorite FF summon on my favorite Brawl character. The amount of excite.
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    the_randomizer
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    « Reply #3176 on: July 18, 2012, 09:55:41 AM »


    Diggin' the Shiva. Favorite FF summon on my favorite Brawl character. The amount of excite.


    Once I can fix the hair, it will be even better.  So far, I'm very happy to see positive feedback from various members Grin

    Edit 10:09 AM

    Well, I'm sure as heck impressed; here's what I've managed to pull off so far.   I should be able to finish the rest when I get back from work later this afternoon.  Far from perfect, sure, but, the fact that I can edit vertices while retaining the skin modifier changes makes me happy beyond reason!  I can fix it later, but I get the idea how it works



    « Last Edit: July 18, 2012, 10:09:57 AM by the_randomizer » Logged

    pikazz
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    « Reply #3177 on: July 18, 2012, 10:06:20 AM »


    dat ganon from N64!

    someone have to teach UV mapping in 3ds max D:
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    Stupid Tinypic :C

    the_randomizer
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    « Reply #3178 on: July 18, 2012, 10:14:28 AM »


    Upload pic of my progress.
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    dougdude10
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    « Reply #3179 on: July 18, 2012, 10:16:47 AM »




    will need someone to UV map this, or it'll take ages to finish...


    sweet fancy moses!!! this is EPIC!
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