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Author Topic: NOTES: MDL0 Resource Thread (reformatted)  (Read 6331 times)
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    « on: January 21, 2012, 05:11:06 AM »


    reserved for unknown reasoning...

    I might use it later Tongue
    « Last Edit: May 20, 2012, 10:56:57 AM by Tcll » Logged

    DarkPikachu
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    « Reply #1 on: January 21, 2012, 05:15:43 AM »


    Unknown3:

    pending for data

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    « Last Edit: May 20, 2012, 10:54:46 AM by Tcll » Logged

    DarkPikachu
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    « Reply #2 on: January 21, 2012, 05:17:29 AM »


    Pallets:

    pending for data atm

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    « Last Edit: May 20, 2012, 10:54:17 AM by Tcll » Logged

    DarkPikachu
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    « Reply #3 on: January 21, 2012, 05:23:00 AM »


    Textures:

    Panding for data atm

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    « Last Edit: May 20, 2012, 10:54:02 AM by Tcll » Logged

    DarkPikachu
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    « Reply #4 on: January 21, 2012, 05:25:14 AM »


    Objects:

    Pending for data atm

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    « Last Edit: May 20, 2012, 10:53:41 AM by Tcll » Logged

    DarkPikachu
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    « Reply #5 on: January 21, 2012, 05:27:40 AM »


    Material-Nodes:
    A material node is a visualization of a specific function. It can be viewed as a kind of black box, doing something with it's input, or just producing a constant or variable output. So there would be nodes to do many different task like mixing or blending different textures or color values, nodes that would generate color ramps, nodes allowing some math operations and so on.
    src: http://www.yafaray.org/node/362


    Header:
    Block_Length = bu32()
    MDL0_Offset = bs32()
    ID = bu32()
    Shader_type = bu8()
    RES = [ bs16() ]*3
    TREF = [ bs16() ]*8
    skip(8) #padding

    I personally don't know how to read a block like this by a n*32 byte value. :(
    (if the internal data size is greater than 32, read (64,96,128,etc.))


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    « Last Edit: May 20, 2012, 10:53:04 AM by Tcll » Logged

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    « Reply #6 on: January 21, 2012, 05:31:00 AM »


    Materials:

    Pending for data restructure atm

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    « Last Edit: May 20, 2012, 10:52:46 AM by Tcll » Logged

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    « Reply #7 on: January 21, 2012, 05:33:57 AM »


    Unknown2:

    pending for data

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    « Last Edit: May 20, 2012, 10:52:33 AM by Tcll » Logged

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    « Reply #8 on: January 21, 2012, 05:37:52 AM »


    Unknown1:

    pending for data

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    « Last Edit: May 20, 2012, 10:52:18 AM by Tcll » Logged

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    « Reply #9 on: January 21, 2012, 05:40:36 AM »


    Texture-Coordinates (UV's):

    Pending for data atm

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    « Last Edit: May 20, 2012, 10:52:05 AM by Tcll » Logged

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    « Reply #10 on: January 21, 2012, 05:56:11 AM »


    Vertex-Colors:

    Pending for data atm

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    « Last Edit: May 20, 2012, 10:51:53 AM by Tcll » Logged

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    « Reply #11 on: January 21, 2012, 05:58:09 AM »


    Normal-Coordinates:

    Pending for data atm

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    « Last Edit: May 20, 2012, 10:51:39 AM by Tcll » Logged

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    « Reply #12 on: January 21, 2012, 06:03:28 AM »


    Vertex-Coordinates:

    Pending for data atm

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    « Last Edit: May 20, 2012, 10:51:28 AM by Tcll » Logged

    DarkPikachu
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    « Reply #13 on: January 21, 2012, 11:13:31 AM »


    Bones:

    Pending for data atm

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    « Last Edit: May 20, 2012, 10:51:17 AM by Tcll » Logged

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    « Reply #14 on: January 23, 2012, 04:12:46 AM »


    Definitions:

    Pending for data and name change atm

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    « Last Edit: May 20, 2012, 10:50:57 AM by Tcll » Logged

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