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Author Topic: Brawlmasquerade & other coding stuff  (Read 37100 times)
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BlackJax96
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    « Reply #90 on: April 03, 2012, 04:21:48 PM »


    Took the words right out of my mouth.

    Won't we need a decompiler for them?

    Yeah. Somebody will need to code it... >.>

    Like I said, a moveset per texture slot will NEVER happen, since it's impossible to have more then one moveset per character slot.

    UNLESS DOL and REL files are fully figured out out, decompiled (if necessary), parsed, rebuilt, and then recompiled (if necessary). Then we could like, reprogram the game to use new files and stuff. Im srs here
    Assuming that Riivolution would allow us to do this, which it probably would.
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    KnightMario
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    « Reply #91 on: April 03, 2012, 04:51:09 PM »


    yayz, you use riiv!
    but I can't wait 'till that happens, man. it would be sweet!
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    DoctorFlux(Mariodk)
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    « Reply #92 on: April 03, 2012, 06:21:18 PM »


    model importing, .rel ported marth/ike/jiggypuff/metaknight and add more texture slots
    ppl said before was also impossible before it was made
    so why not oneslot moveset too
    i think it will be alot harder then make model importing/.rel ports/add more texture slot possible so hard so no one SSBB hackers can do it or maybe they can but dont got the time to try

    « Last Edit: April 03, 2012, 06:23:49 PM by Mariodk » Logged

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    The Corrupted
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    « Reply #93 on: April 03, 2012, 06:56:43 PM »


    Unless you can decompile, rewrite and recompile the whole game, it will not be possible.
    And last time I checked, I haven't seen a Wii game being entirely rewritten from the ground up (and I mean ENTIRELY).
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    BlackJax96
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    « Reply #94 on: April 03, 2012, 07:09:51 PM »


    Unless you can decompile, rewrite and recompile the whole game, it will not be possible.
    And last time I checked, I haven't seen a Wii game being entirely rewritten from the ground up (and I mean ENTIRELY).

    We should change that. ;o
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    JCentavo
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    « Reply #95 on: April 03, 2012, 07:28:38 PM »


    model importing, .rel ported marth/ike/jiggypuff/metaknight and add more texture slots
    ppl said before was also impossible before it was made
    so why not oneslot moveset too
    i think it will be alot harder then make model importing/.rel ports/add more texture slot possible so hard so no one SSBB hackers can do it or maybe they can but dont got the time to try


    You would have to write a code for the game to read a new motionetc.pac and what slot for it to be loaded on. It'd be much better to just get the clone engine done, and if you wanted voices changed and anything else for that character, you'd once again would have to write another code up and have it point to that spot.
    Tldr; New coding to find the character and too much of a hassle just to have an alternate motionetc.pac loaded. Not worth it.
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    « Reply #96 on: April 20, 2012, 03:04:32 PM »


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    KnightMario
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    « Reply #97 on: April 20, 2012, 03:10:18 PM »


    you don't have to rush him, but it is taking a while.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #98 on: April 23, 2012, 06:38:04 AM »


    Have to admit, it got stuck in development hell as I've been busy with P:M stuff and IRL stuff, though I am planning to at least release a PoC pack with added costume slots for a few characters.
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    « Reply #99 on: April 23, 2012, 06:48:59 AM »


    yah when do you plan it
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    « Reply #100 on: April 23, 2012, 06:49:18 AM »


    So, this time there are tangiable results?

    How does this system work, anyway?
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    BlueBrain
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    « Reply #101 on: April 23, 2012, 07:04:38 AM »


    which characters?
    any freezes?
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    « Reply #102 on: April 23, 2012, 07:40:14 AM »


    PAL version too? *shot*
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #103 on: April 23, 2012, 10:45:00 AM »


    yah when do you plan it
    Whenever I have the time and willpower to do so.

    So, this time there are tangiable results?

    How does this system work, anyway?
    Yes, and in order to fully understand and replicate the process, you would need to have an USBGecko.

    which characters?
    any freezes?
    Not sure yet, though at least one of them will be Pikachu.
    And no freezes as far as I can tell.

    PAL version too? *shot*
    Considering that I have the PAL version as well as the NTSC-U and -J versions of Brawl, I could port it (that is, again, only if I have the time and willpower to do so).
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    BlueBrain
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    « Reply #104 on: April 23, 2012, 10:47:09 AM »


    nice!
    if pikachi had more slots, rel porting someone over pikachu would give the ported character more slots, right?
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