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Author Topic: Help With Codes  (Read 12440 times)
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janfeae
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    « Reply #15 on: November 20, 2009, 12:01:06 AM »


    yeah, its there now. So give me instructions on what you want me to do.
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    SqLeon
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    « Reply #16 on: November 20, 2009, 12:07:49 AM »


    Put in your codes nd stuff in code manager, press save as txt and save it somewhere you can get to. Open it,(should automatically open in notepad) copy and paste what's in there and post. scratch the sending thing,
    « Last Edit: November 20, 2009, 12:09:04 AM by SqLeon » Logged


    janfeae
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    « Reply #17 on: November 20, 2009, 12:19:38 AM »


    Idk what all that is but mine is at the very bottome and is the only one checkmarked


    RSBE01
    Smash Bros Brawl (US)

    Player 1 modifiers [all by Y.S.]

    Status modifier (P1)
    4A000000 90180F20
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P1)
    4A000000 90180F20
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P1)
    4A000000 90180F20
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P1)
    4A000000 90180F20
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P1)
    4A000000 90180F20
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P1)
    4A000000 90180F20
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P1)
    4A000000 90180F20
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P1)
    4A000000 90180F20
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Player 2 modifiers [all by Y.S.]

    Status modifier (P2)
    4A000000 90180F7C
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P2)
    4A000000 90180F7C
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P2)
    4A000000 90180F7C
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P2)
    4A000000 90180F7C
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P2)
    4A000000 90180F7C
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P2)
    4A000000 90180F7C
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P2)
    4A000000 90180F7C
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P2)
    4A000000 90180F7C
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Player 3 modifiers [all by Y.S.]

    Status modifier (P3)
    4A000000 90180FD8
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P3)
    4A000000 90180FD8
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P3)
    4A000000 90180FD8
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P3)
    4A000000 90180FD8
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P3)
    4A000000 90180FD8
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P3)
    4A000000 90180FD8
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P3)
    4A000000 90180FD8
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P3)
    4A000000 90180FD8
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Player 4 modifiers [all by Y.S.]

    Status modifier (P4)
    4A000000 90181034
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P4)
    4A000000 90181034
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P4)
    4A000000 90181034
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P4)
    4A000000 90181034
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P4)
    4A000000 90181034
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P4)
    4A000000 90181034
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P4)
    4A000000 90181034
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P4)
    4A000000 90181034
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Stage Builder codes [all by pizzaboy]

    Unlimited objects
    05529E5E 00000000
    Removes the limitations how many objects you may place!

    Allow Overlapping
    01521D58 00000001
    Allows putting one object above each other

    Other codes

    Unrestricted pause camera [Link, original Y.S.]
    040A7D60 4E800020
    04109D88 38800001
    Screenshot, screenshots, screenshots!

    Comment area (no codes anymore)

    Status modifier information
    XX and YY are both calculated.. the calculations starts with 00 for
    both.
    XX
    +04 Invisible
    +10 Metal
    (14 would be invisible and metal as: 00 (base)+04 (Inv)+10
    (Metal)=14)
    YY
    +01 Reflect
    +02 Curry
    +04 Flower
    +08 Bunny hood
    +80 HP

    Color modifier information
    XX: Possible colors
    00-05 Normal 6 colors
    06-0B Wario's 6 colors
    0C Emerald (subspace, only some char)

    Character IDs
    XX:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Zero Suit Samus
    05 Yoshi
    06 Kirby
    07 Fox
    08 Pikachu
    09 Luigi
    0A Captain Falcon
    0B Ness
    0C Bowser
    0D Peach
    0E Zelda
    0F Sheik
    10 Ice Climbers
    11 Popo
    12 Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Metaknight
    19 Pit
    1A Pikmin & Olimar
    1B Lucas
    1C Diddy Kong
    1D Charizard
    1E Charizard (Trainer Independant)
    1F Venasaur
    20 Venasaur (Trainer Independant)
    21 Squirtle
    22 Squirtle (Trainer Independant)
    23 Dedede
    24 Lucario
    25 Ike
    26 Robot
    27 Jigglypuff
    28 Toon Link
    29 Wolf
    2A Snake
    2B Sonic
    2C Giga Bowser
    2D WarioMan
    2E ZakoRed
    2F ZakoBlue
    30 ZakoYellow
    31 ZakoGreen
    32 Mario

    Dark character info
    Attention: Only works with very few characters!

    Size information
    XXXXXXXX = Floating point number.. Examples:
    1.0 = 3F800000 (normal size)
    2.0 = 40000000 (double size)
    4.0 = 40800000 (quadro)
    0.5 = 3F000000 (half)
    0.25 = 3E800000 (quarter)
    There are also conversion apps for converting hexadecimal to
    floatng point!

    General FP info
    XXXXXXXX = Floating point number (examples)
    1.0 = 3F800000
    2.0 = 40000000
    4.0 = 40800000
    0.5 = 3F000000
    0.25 = 3E800000
    There are also conversion apps for converting hexadecimal to
    floatng point!

    Defense ratio info
    XXXXXXXX = Floating point number
    C0000000 --> Almost Invincible
    1.0 = 3F800000
    2.0 = 40000000
    4.0 = 40800000
    0.5 = 3F000000
    0.25 = 3E800000
    There are also conversion apps for converting hexadecimal to
    floatng point!

    Waiting Room Replacement
    * 4A000000 90180F3A
    * 38000000 FF000037
    * 10000001 0000000B
    * E0000000 80008000

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    SqLeon
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    « Reply #18 on: November 20, 2009, 12:30:47 AM »


    first try exporting it yourself,  copy and replace the contents of your txt file with this.

    RSBE01
    Smash Bros Brawl (US)

    Player 1 modifiers [all by Y.S.]

    Status modifier (P1)
    4A000000 90180F20
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P1)
    4A000000 90180F20
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P1)
    4A000000 90180F20
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P1)
    4A000000 90180F20
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P1)
    4A000000 90180F20
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P1)
    4A000000 90180F20
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P1)
    4A000000 90180F20
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P1)
    4A000000 90180F20
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Player 2 modifiers [all by Y.S.]

    Status modifier (P2)
    4A000000 90180F7C
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P2)
    4A000000 90180F7C
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P2)
    4A000000 90180F7C
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P2)
    4A000000 90180F7C
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P2)
    4A000000 90180F7C
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P2)
    4A000000 90180F7C
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P2)
    4A000000 90180F7C
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P2)
    4A000000 90180F7C
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Player 3 modifiers [all by Y.S.]

    Status modifier (P3)
    4A000000 90180FD8
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P3)
    4A000000 90180FD8
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P3)
    4A000000 90180FD8
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P3)
    4A000000 90180FD8
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P3)
    4A000000 90180FD8
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P3)
    4A000000 90180FD8
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P3)
    4A000000 90180FD8
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P3)
    4A000000 90180FD8
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Player 4 modifiers [all by Y.S.]

    Status modifier (P4)
    4A000000 90181034
    100000B3 000000XX
    100000B4 000000YY
    E0000000 80008000
    <!--[!include:Status modifier information]-->

    Color modifier (P4)
    4A000000 90181034
    1000009D 000000XX
    E0000000 80008000
    <!--[!include:Color modifier information]-->

    Character modifier (P4)
    4A000000 90181034
    10000098 000000XX
    E0000000 80008000
    <!--[!include:Character IDs]-->

    Dark character (P4)
    4A000000 90181034
    140000B4 00E81219
    E0000000 80008000
    <!--[!include:Dark character info]-->

    Size modifier (P4)
    4A000000 90181034
    140000D8 XXXXXXXX
    E0000000 80008000
    <!--[!include:Size information]-->

    Gravity modifier (P4)
    4A000000 90181034
    140000E0 XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Defense ratio modifier (P4)
    4A000000 90181034
    140000D0 XXXXXXXX
    E0000000 80008000
    <!--[!include:Defense ratio info]-->

    Attack Ratio Modifier (P4)
    4A000000 90181034
    140000CC XXXXXXXX
    E0000000 80008000
    <!--[!include:General FP info]-->

    Stage Builder codes [all by pizzaboy]

    Unlimited objects
    05529E5E 00000000
    Removes the limitations how many objects you may place!

    Allow Overlapping
    01521D58 00000001
    Allows putting one object above each other

    Other codes

    Unrestricted pause camera [Link, original Y.S.]
    040A7D60 4E800020
    04109D88 38800001
    Screenshot, screenshots, screenshots!

    Comment area (no codes anymore)

    Status modifier information
    XX and YY are both calculated.. the calculations starts with 00 for
    both.
    XX
    +04 Invisible
    +10 Metal
    (14 would be invisible and metal as: 00 (base)+04 (Inv)+10
    (Metal)=14)
    YY
    +01 Reflect
    +02 Curry
    +04 Flower
    +08 Bunny hood
    +80 HP

    Color modifier information
    XX: Possible colors
    00-05 Normal 6 colors
    06-0B Wario's 6 colors
    0C Emerald (subspace, only some char)

    Character IDs
    XX:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Zero Suit Samus
    05 Yoshi
    06 Kirby
    07 Fox
    08 Pikachu
    09 Luigi
    0A Captain Falcon
    0B Ness
    0C Bowser
    0D Peach
    0E Zelda
    0F Sheik
    10 Ice Climbers
    11 Popo
    12 Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Metaknight
    19 Pit
    1A Pikmin & Olimar
    1B Lucas
    1C Diddy Kong
    1D Charizard
    1E Charizard (Trainer Independant)
    1F Venasaur
    20 Venasaur (Trainer Independant)
    21 Squirtle
    22 Squirtle (Trainer Independant)
    23 Dedede
    24 Lucario
    25 Ike
    26 Robot
    27 Jigglypuff
    28 Toon Link
    29 Wolf
    2A Snake
    2B Sonic
    2C Giga Bowser
    2D WarioMan
    2E ZakoRed
    2F ZakoBlue
    30 ZakoYellow
    31 ZakoGreen
    32 Mario

    Dark character info
    Attention: Only works with very few characters!

    Size information
    XXXXXXXX = Floating point number.. Examples:
    1.0 = 3F800000 (normal size)
    2.0 = 40000000 (double size)
    4.0 = 40800000 (quadro)
    0.5 = 3F000000 (half)
    0.25 = 3E800000 (quarter)
    There are also conversion apps for converting hexadecimal to
    floatng point!

    General FP info
    XXXXXXXX = Floating point number (examples)
    1.0 = 3F800000
    2.0 = 40000000
    4.0 = 40800000
    0.5 = 3F000000
    0.25 = 3E800000
    There are also conversion apps for converting hexadecimal to
    floatng point!

    Defense ratio info
    XXXXXXXX = Floating point number
    C0000000 --> Almost Invincible
    1.0 = 3F800000
    2.0 = 40000000
    4.0 = 40800000
    0.5 = 3F000000
    0.25 = 3E800000
    There are also conversion apps for converting hexadecimal to
    floatng point!

    Waiting Room Replacement
    * 4A000000 90180F3A
    * 38000000 FF000037
    * 10000001 0000000B
    * E0000000 80008000

    File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000


    If that doesnt work use this:

    http://www.mediafire.com/?nenwkikgtdt

    but the code above is going to work,  i bet 1 whole kitten on it. If i lose the bet, i will punch 1 kitten in the face. Here i am making bets with myself now.
    Logged


    janfeae
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    « Reply #19 on: November 20, 2009, 12:37:58 AM »


    the thing is, I only want the replacement code, not all the other stuff.
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    SqLeon
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    Posts: 341


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    « Reply #20 on: November 20, 2009, 12:44:37 AM »


    oh, hehe, I totally knew that(no i didnt Tongue)

    RSBE01
    Smash Bros Brawl (US)

    Waiting Room Replacement
    * 4A000000 90180F3A
    * 38000000 FF000037
    * 10000001 0000000B
    * E0000000 80008000

    File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000



    or this:

    http://www.mediafire.com/?oqnmlwyuzjc

    same as before.




    « Last Edit: November 20, 2009, 12:45:43 AM by SqLeon » Logged


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    « Reply #21 on: November 20, 2009, 12:49:44 AM »


    k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.
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    « Reply #22 on: November 20, 2009, 12:57:18 AM »


    k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.

    everytime u go to add a code, just open that text file first, then add, then save to the text again for next time. Then export.
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    « Reply #23 on: November 20, 2009, 01:03:32 AM »


    hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
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    « Reply #24 on: November 20, 2009, 01:07:35 AM »


    oh, i took out the unrestricted camera code, here it is:

    Unrestricted pause camera [Link, original Y.S.]
    040A7D60 4E800020
    04109D88 38800001

    open, add, save to txt, export.


    as for the stage....*goes searching*
    « Last Edit: November 20, 2009, 01:09:47 AM by SqLeon » Logged


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    « Reply #25 on: November 20, 2009, 01:10:06 AM »


    ok  so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct?   if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?
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    « Reply #26 on: November 20, 2009, 01:15:23 AM »


    hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
    the way it's worded in the previous link from where u got the code, it seems like norfair replaces the wifi room, and not vice versa. But if u are able, u can quickly go online 2 check.
    ok  so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct?   if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?

    if it's an ocarina code it should be compatible since ocarina is built into gecko
    « Last Edit: November 20, 2009, 01:18:49 AM by SqLeon » Logged


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    « Reply #27 on: November 20, 2009, 01:19:43 AM »


    I think your rite! If so, you know where i can find the right one?
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    « Reply #28 on: November 20, 2009, 01:32:04 AM »



    C26DCEE0 00000003
    A37A0022 2C1B000B
    40820008 3B600037
    60000000 00000000


    i think this is the code
    « Last Edit: November 20, 2009, 01:37:59 AM by SqLeon » Logged


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    « Reply #29 on: November 20, 2009, 01:38:03 AM »


    k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol   if that so ill see ya.
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