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« Reply #15 on: November 20, 2009, 12:01:06 AM » |
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yeah, its there now. So give me instructions on what you want me to do.
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« Reply #16 on: November 20, 2009, 12:07:49 AM » |
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Put in your codes nd stuff in code manager, press save as txt and save it somewhere you can get to. Open it,(should automatically open in notepad) copy and paste what's in there and post. scratch the sending thing,
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« Last Edit: November 20, 2009, 12:09:04 AM by SqLeon »
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« Reply #17 on: November 20, 2009, 12:19:38 AM » |
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Idk what all that is but mine is at the very bottome and is the only one checkmarked
RSBE01 Smash Bros Brawl (US)
Player 1 modifiers [all by Y.S.]
Status modifier (P1) 4A000000 90180F20 100000B3 000000XX 100000B4 000000YY E0000000 80008000 <!--[!include:Status modifier information]-->
Color modifier (P1) 4A000000 90180F20 1000009D 000000XX E0000000 80008000 <!--[!include:Color modifier information]-->
Character modifier (P1) 4A000000 90180F20 10000098 000000XX E0000000 80008000 <!--[!include:Character IDs]-->
Dark character (P1) 4A000000 90180F20 140000B4 00E81219 E0000000 80008000 <!--[!include:Dark character info]-->
Size modifier (P1) 4A000000 90180F20 140000D8 XXXXXXXX E0000000 80008000 <!--[!include:Size information]-->
Gravity modifier (P1) 4A000000 90180F20 140000E0 XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Defense ratio modifier (P1) 4A000000 90180F20 140000D0 XXXXXXXX E0000000 80008000 <!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P1) 4A000000 90180F20 140000CC XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Player 2 modifiers [all by Y.S.]
Status modifier (P2) 4A000000 90180F7C 100000B3 000000XX 100000B4 000000YY E0000000 80008000 <!--[!include:Status modifier information]-->
Color modifier (P2) 4A000000 90180F7C 1000009D 000000XX E0000000 80008000 <!--[!include:Color modifier information]-->
Character modifier (P2) 4A000000 90180F7C 10000098 000000XX E0000000 80008000 <!--[!include:Character IDs]-->
Dark character (P2) 4A000000 90180F7C 140000B4 00E81219 E0000000 80008000 <!--[!include:Dark character info]-->
Size modifier (P2) 4A000000 90180F7C 140000D8 XXXXXXXX E0000000 80008000 <!--[!include:Size information]-->
Gravity modifier (P2) 4A000000 90180F7C 140000E0 XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Defense ratio modifier (P2) 4A000000 90180F7C 140000D0 XXXXXXXX E0000000 80008000 <!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P2) 4A000000 90180F7C 140000CC XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Player 3 modifiers [all by Y.S.]
Status modifier (P3) 4A000000 90180FD8 100000B3 000000XX 100000B4 000000YY E0000000 80008000 <!--[!include:Status modifier information]-->
Color modifier (P3) 4A000000 90180FD8 1000009D 000000XX E0000000 80008000 <!--[!include:Color modifier information]-->
Character modifier (P3) 4A000000 90180FD8 10000098 000000XX E0000000 80008000 <!--[!include:Character IDs]-->
Dark character (P3) 4A000000 90180FD8 140000B4 00E81219 E0000000 80008000 <!--[!include:Dark character info]-->
Size modifier (P3) 4A000000 90180FD8 140000D8 XXXXXXXX E0000000 80008000 <!--[!include:Size information]-->
Gravity modifier (P3) 4A000000 90180FD8 140000E0 XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Defense ratio modifier (P3) 4A000000 90180FD8 140000D0 XXXXXXXX E0000000 80008000 <!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P3) 4A000000 90180FD8 140000CC XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Player 4 modifiers [all by Y.S.]
Status modifier (P4) 4A000000 90181034 100000B3 000000XX 100000B4 000000YY E0000000 80008000 <!--[!include:Status modifier information]-->
Color modifier (P4) 4A000000 90181034 1000009D 000000XX E0000000 80008000 <!--[!include:Color modifier information]-->
Character modifier (P4) 4A000000 90181034 10000098 000000XX E0000000 80008000 <!--[!include:Character IDs]-->
Dark character (P4) 4A000000 90181034 140000B4 00E81219 E0000000 80008000 <!--[!include:Dark character info]-->
Size modifier (P4) 4A000000 90181034 140000D8 XXXXXXXX E0000000 80008000 <!--[!include:Size information]-->
Gravity modifier (P4) 4A000000 90181034 140000E0 XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Defense ratio modifier (P4) 4A000000 90181034 140000D0 XXXXXXXX E0000000 80008000 <!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P4) 4A000000 90181034 140000CC XXXXXXXX E0000000 80008000 <!--[!include:General FP info]-->
Stage Builder codes [all by pizzaboy]
Unlimited objects 05529E5E 00000000 Removes the limitations how many objects you may place!
Allow Overlapping 01521D58 00000001 Allows putting one object above each other
Other codes
Unrestricted pause camera [Link, original Y.S.] 040A7D60 4E800020 04109D88 38800001 Screenshot, screenshots, screenshots!
Comment area (no codes anymore)
Status modifier information XX and YY are both calculated.. the calculations starts with 00 for both. XX +04 Invisible +10 Metal (14 would be invisible and metal as: 00 (base)+04 (Inv)+10 (Metal)=14) YY +01 Reflect +02 Curry +04 Flower +08 Bunny hood +80 HP
Color modifier information XX: Possible colors 00-05 Normal 6 colors 06-0B Wario's 6 colors 0C Emerald (subspace, only some char)
Character IDs XX: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Popo 12 Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Metaknight 19 Pit 1A Pikmin & Olimar 1B Lucas 1C Diddy Kong 1D Charizard 1E Charizard (Trainer Independant) 1F Venasaur 20 Venasaur (Trainer Independant) 21 Squirtle 22 Squirtle (Trainer Independant) 23 Dedede 24 Lucario 25 Ike 26 Robot 27 Jigglypuff 28 Toon Link 29 Wolf 2A Snake 2B Sonic 2C Giga Bowser 2D WarioMan 2E ZakoRed 2F ZakoBlue 30 ZakoYellow 31 ZakoGreen 32 Mario
Dark character info Attention: Only works with very few characters!
Size information XXXXXXXX = Floating point number.. Examples: 1.0 = 3F800000 (normal size) 2.0 = 40000000 (double size) 4.0 = 40800000 (quadro) 0.5 = 3F000000 (half) 0.25 = 3E800000 (quarter) There are also conversion apps for converting hexadecimal to floatng point!
General FP info XXXXXXXX = Floating point number (examples) 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floatng point!
Defense ratio info XXXXXXXX = Floating point number C0000000 --> Almost Invincible 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floatng point!
Waiting Room Replacement * 4A000000 90180F3A * 38000000 FF000037 * 10000001 0000000B * E0000000 80008000
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« Reply #18 on: November 20, 2009, 12:30:47 AM » |
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first try exporting it yourself, copy and replace the contents of your txt file with this. If that doesnt work use this: http://www.mediafire.com/?nenwkikgtdtbut the code above is going to work, i bet 1 whole kitten on it. If i lose the bet, i will punch 1 kitten in the face. Here i am making bets with myself now.
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« Reply #19 on: November 20, 2009, 12:37:58 AM » |
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the thing is, I only want the replacement code, not all the other stuff.
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« Reply #20 on: November 20, 2009, 12:44:37 AM » |
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oh, hehe, I totally knew that(no i didnt ) or this: http://www.mediafire.com/?oqnmlwyuzjcsame as before.
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« Last Edit: November 20, 2009, 12:45:43 AM by SqLeon »
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« Reply #21 on: November 20, 2009, 12:49:44 AM » |
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k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.
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« Reply #22 on: November 20, 2009, 12:57:18 AM » |
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k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.
everytime u go to add a code, just open that text file first, then add, then save to the text again for next time. Then export.
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« Reply #23 on: November 20, 2009, 01:03:32 AM » |
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hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
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« Reply #24 on: November 20, 2009, 01:07:35 AM » |
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oh, i took out the unrestricted camera code, here it is: open, add, save to txt, export. as for the stage....*goes searching*
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« Last Edit: November 20, 2009, 01:09:47 AM by SqLeon »
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« Reply #25 on: November 20, 2009, 01:10:06 AM » |
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ok so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct? if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?
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« Reply #26 on: November 20, 2009, 01:15:23 AM » |
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hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
the way it's worded in the previous link from where u got the code, it seems like norfair replaces the wifi room, and not vice versa. But if u are able, u can quickly go online 2 check. ok so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct? if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?
if it's an ocarina code it should be compatible since ocarina is built into gecko
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« Last Edit: November 20, 2009, 01:18:49 AM by SqLeon »
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« Reply #27 on: November 20, 2009, 01:19:43 AM » |
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I think your rite! If so, you know where i can find the right one?
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« Reply #28 on: November 20, 2009, 01:32:04 AM » |
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C26DCEE0 00000003 A37A0022 2C1B000B 40820008 3B600037 60000000 00000000
i think this is the code
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« Last Edit: November 20, 2009, 01:37:59 AM by SqLeon »
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« Reply #29 on: November 20, 2009, 01:38:03 AM » |
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k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol if that so ill see ya.
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