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Anyone willing to fix import glitches (bone indexes in Tabuu?)
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Topic: Anyone willing to fix import glitches (bone indexes in Tabuu?) (Read 1276 times)
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Tabuu Forte Akugun
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Anyone willing to fix import glitches (bone indexes in Tabuu?)
«
on:
February 12, 2012, 01:18:50 PM »
I have 2 projects in need of correction of bone indexes.
1. My Tabuu project needs to hold items in his
left hand (LHaveN)
rather than his right (RHaveN)
2. PichuBrawler and myself will begin work on a Master Hand hack over Dedede, and has a couple of import glitches as well.
Please move if this is in the wrong section.
Thanks. I'll send you the links if you're interested.
TFA
«
Last Edit: February 15, 2012, 12:08:31 PM by Tabuu Forte Akugun
»
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BlackJax96
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Re: Anyone willing to fix import glitches (bone indexes in Tabuu?)
«
Reply #1 on:
February 12, 2012, 01:53:24 PM »
This is all you need really, it should have everything.
To change the HaveN bone index, just do the HaveN glitch fix but with the correct bone index.
http://forums.kc-mm.com/index.php?topic=9248.0
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Tabuu Forte Akugun
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Re: Anyone willing to fix import glitches (bone indexes in Tabuu?)
«
Reply #2 on:
February 12, 2012, 02:40:43 PM »
Believe me, BJ, I've tried to figure out OpenSA3 multiple times but for me it just plain isn't user friendly. I can't figure it out to save my arse.
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