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Author Topic: Chaoszard's Lair [Current : Grab specialized Yoshi]  (Read 19694 times)
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Carnage
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    « Reply #15 on: October 25, 2012, 11:29:03 AM »


    i actualy didnt test the moveset but i can garante you that the only diference between ntsc and pal are rels and sfx ids  i havent hooked up my wii in some time lol
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    MisterD
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    « Reply #16 on: October 25, 2012, 03:25:03 PM »


    Wow! this PSA is awesome! but i have a little problem... when i use it in my brawl i cant control charizard (hi disobeys me lol), he just do his wait animation... Anyway i think is because im a PAL user or maybe im doing something wrong... I hope PAL version comes out soon and again, awesome PSA!
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    « Reply #17 on: October 25, 2012, 03:30:48 PM »


    Wow! this PSA is awesome! but i have a little problem... when i use it in my brawl i cant control charizard (hi disobeys me lol), he just do his wait animation... Anyway i think is because im a PAL user or maybe im doing something wrong... I hope PAL version comes out soon and again, awesome PSA!
    pal doesnt change anything besides the sound ids the pal version  would only make him sound right on pal ssbb no movesets changes
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    MisterD
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    « Reply #18 on: October 25, 2012, 04:06:59 PM »


    Hmm... I see

    then i did something wrong...Well, guess i`ll figure it out later... thanks anyway Carnage!
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    Chaoszard
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    « Reply #19 on: October 26, 2012, 12:38:51 AM »


    Don't worry PAL users, i'm working on a version from PAL files.
    Nothing really hard to do, i just need time.

    Edit : Ouch, i talked too fast... i downloaded 5 FitPokeLizardon.pac, 4 of them couldn't be opened (Error reading file) and the last one was modified and NTSC-US.
    Someone must give me a working PAL file otherwise i won't be able to make a PAL version.
    « Last Edit: October 26, 2012, 12:55:11 AM by Chaoszard » Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    Carnage
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    « Reply #20 on: October 26, 2012, 03:32:20 AM »


    Don't worry PAL users, i'm working on a version from PAL files.
    Nothing really hard to do, i just need time.

    Edit : Ouch, i talked too fast... i downloaded 5 FitPokeLizardon.pac, 4 of them couldn't be opened (Error reading file) and the last one was modified and NTSC-US.
    Someone must give me a working PAL file otherwise i won't be able to make a PAL version.

    well charizard normaly cant be opened in psa unless its 1.3 you can open it on bb and see the ids
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    Chaoszard
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    « Reply #21 on: October 26, 2012, 04:16:02 AM »


    Did you forget ?
    As i couldn't find a FitPokeLizardon.pac for NTSC-US, i used a PAL and changed all SFX IDs... And this one worked with PSA 2.7 !
    And now i need a PAL and can't find one.
    You say PSA 1.3 can open it, i'm going to find this version. I don't want to use BB because it makes files unable to be read by PSA and seems to corrupt them as it makes the game freeze even with 1 line of code modified.
    « Last Edit: October 26, 2012, 05:39:07 AM by Chaoszard » Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    Carnage
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    « Reply #22 on: October 26, 2012, 06:47:26 AM »


    Did you forget ?
    As i couldn't find a FitPokeLizardon.pac for NTSC-US, i used a PAL and changed all SFX IDs... And this one worked with PSA 2.7 !
    And now i need a PAL and can't find one.
    You say PSA 1.3 can open it, i'm going to find this version. I don't want to use BB because it makes files unable to be read by PSA and seems to corrupt them as it makes the game freeze even with 1 line of code modified.

    you can open the pal on on bbx and see the ids and then change then on your ntsc one but i never heard of a lizardon.pac that worked on 2.7 lol you must have found a version that they custoom changed something to make it work somehow
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    Chaoszard
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    « Reply #23 on: October 26, 2012, 09:29:43 AM »


    I knew i didn't delete PSA V1.3 and... wow, it is able to open the PAL file which is in the vault.
    That will make things a lot easier, thanks for telling me to use this version of PSA.
    I didn't want to edit all SFX again...
    P.S : What did i say about quoting...

    Edit : PAL version done.
    « Last Edit: October 26, 2012, 09:45:58 AM by Chaoszard » Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    Carnage
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    « Reply #24 on: October 26, 2012, 01:17:11 PM »


    cant help the quote it fells natural Tongue
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    Chaoszard
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    « Reply #25 on: October 26, 2012, 01:48:28 PM »


    Yeah i noticed, he he.
    Anyway i noticed something really interesting, saving a .pac file with PSA V1.3 makes this file readable by the latest version of PSA.
    Now to go back to the main subject (my project) i'm waiting for Brawlbox to be updated so i would be able to make my V2 (well i hope). I can't wait to get back to work on my project. Everything has been prepared to modify fighter.pac. I know exactly what to do.
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    Carnage
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    « Reply #26 on: October 26, 2012, 02:17:06 PM »


    i dont think bb will be able to modify the fighter pac since bj will only update it one more time and he didnt say anything about the fighter pac
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    MisterD
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    « Reply #27 on: October 26, 2012, 08:56:30 PM »


    Yes!! Im able to use the hack!

     I had to download it again, then i realized that PAL version was posted, and i downloaded that one..
     
    Thanks for the PAL version Chaoszard, it works perfectly fine!
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    Chaoszard
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    « Reply #28 on: October 27, 2012, 01:16:01 AM »


    No problem MisterD, i like when a hack works for everyone. And i'm glad to hear that everything works perfectly for you.
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    BroidiTR1
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    « Reply #29 on: October 27, 2012, 03:21:38 AM »


    I'm PAL user &  Cheesy THIS is just what I have trying to find out: PAL PSA with working SFX in Gecko OS!!! Thanks to this "Hungry Charizard PSA / Moveset V1 (PAL)"! Yeah!! (Down throw still freeze the game...)

    The thing is that I have trying to find out that IS IT POSSIBLE to get SFX to work with PSA characters using Gecko OS + PAL. I have made even own topic for that problem: http://forums.kc-mm.com/index.php?topic=49142.0

    This Hungry Charizard PSA is the first proof for ME that there is a way to get SFX to work with PAL users.

    So... Can you help me Chaoszard? I'm interesting to learn HOW to change NTSC PSA to PAL. What I need to do that?
    I just realize that it might be easier to mod PAL file that change all SFX in NTSC file. You agree? I'm not coder or really good hacking, just simple BrawlBox user, but I learn.
    "Just replaze stuff in NTSC file to PAL file", right, right???...

    :/ If there's just a way that every PSA makers make always NTSC & PAL version they hacks. That need to be writed in BRAWL VAULT rules.
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    Mostly I make REMIX of others creations. When I do something, I do it my way, "MY STYLE"! If there's something that I can fix or make looking better, I do it, with style.

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