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Author Topic: DAE Model Importing for Dummies  (Read 103230 times)
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SemiPsycho
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    « Reply #330 on: May 04, 2013, 03:43:18 PM »


    For some reason when I try to add bones in the skin modifier there is nothing in the text box to select. Here's a screenshot:
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    BlueBrain
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    « Reply #331 on: May 05, 2013, 05:41:17 AM »


    you have added the skin modifier to the bones as well, select only the model
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    SemiPsycho
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    « Reply #332 on: May 05, 2013, 12:15:06 PM »


    Thanks! I have another question. I messed up with the key frames and  couldn't undo my bone rotations. If I delete all of the bones, and import (since I saved it as a .max file before importing the model I want to put in the game) the skeleton, will that work? Or do I have to start all over? Also, will the movement of the polygons affect anything if I can't undo the rotation and manually move them back into place?
    « Last Edit: May 05, 2013, 06:40:48 PM by SemiPsycho » Logged



    TheBlueBlur
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    « Reply #333 on: May 21, 2013, 11:19:58 AM »


    Installing 3DS Max 2011 THAT WOULD TAKE A LOOONG TIME TO INSTALL
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    BlackJax96
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    « Reply #334 on: May 24, 2013, 12:44:54 PM »


    I upgraded to 3ds Max 2014 yesterday and can confirm that it works right off the bat with Brawlbox.

    If you're gonna download any version, download 2014.
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    DoctorFlux(Mariodk)
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    « Reply #335 on: May 24, 2013, 01:24:22 PM »


    I upgraded to 3ds Max 2014 yesterday and can confirm that it works right off the bat with Brawlbox.

    If you're gonna download any version, download 2014.
    so any good changes on 2014 from 2013 for SSBB model importing?
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    526beastmode526
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    « Reply #336 on: May 24, 2013, 03:18:52 PM »


    I can't save my FitPeach00.pac to a .dae when I export it. It only lets me save as a .mdl0
    How do I fix this?
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    BlackJax96
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    « Reply #337 on: May 24, 2013, 04:57:45 PM »


    so any good changes on 2014 from 2013 for SSBB model importing?

    I dunno, everything I use on a regular basis is pretty much the same.

    I can't save my FitPeach00.pac to a .dae when I export it. It only lets me save as a .mdl0
    How do I fix this?

    Use your brain to find an answer to your problem:



    Protip: This works for other problems too!
    Now go home and be a problem-solving man!
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    SemiPsycho
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    « Reply #338 on: June 03, 2013, 03:26:11 PM »


    I can't save my FitPeach00.pac to a .dae when I export it. It only lets me save as a .mdl0
    How do I fix this?


    Only the newest Brawl Box can allow you to export as a .dae. Here's a link to Brawl Box v0.67b by BlackJax96:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27797
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    hitmaker
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    « Reply #339 on: June 14, 2013, 12:22:09 AM »


    Not sure what I am doing wrong, after going through the tutorial here I can get the model to export and load into brawl, but ingame the model's textures are messed up, even though in brawl box they look fine:


    Ive gone through the tutorial several times with various versions of the DAE plugin and even max itself, but the result is this same. Is there something Im missing?

    Dont mind the protruding vertice there, that was intentional

    Edit: I Sorted it, it was an issue with a material that needed manual editing. Furthermore, I managed to successfully import a different since posting this question! Thanks for the tutorial!



    Now just have to figure out why its causing the game to run so slow despite the low poly count...
    « Last Edit: June 14, 2013, 01:34:04 PM by hitmaker » Logged

    kiro
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    « Reply #340 on: June 28, 2013, 07:24:46 PM »


    Ok, i LOVE this tutorial. However, i'm having two problems, when i load the new character in brawl, the model is faceted instead of smooth, and a texture that has transparencies either display as a different texture in-game (but is normal in brawlbox) or ignores transparencies in-game (but is normal in brawlbox) depending on which texture format i use.
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    BlackJax96
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    « Reply #341 on: June 28, 2013, 07:31:19 PM »


    http://forums.kc-mm.com/index.php?topic=38135.0

    And for the smoothing, you have to smooth the model in 3ds Max.
    First, try adding a smooth modifier to the model and click box 1. If the model isn't smoothed after that, remove that modifier and add a vertex weld modifier. Set the value to 0.01.
    If it's not smooth after that, then there's a problem.

    And if you have rigging on the model, cut out the skin modifier, do all that above, collapse the stack and then paste it back on.
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    kiro
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    « Reply #342 on: June 28, 2013, 11:28:25 PM »


    http://forums.kc-mm.com/index.php?topic=38135.0

    And for the smoothing, you have to smooth the model in 3ds Max.
    First, try adding a smooth modifier to the model and click box 1. If the model isn't smoothed after that, remove that modifier and add a vertex weld modifier. Set the value to 0.01.
    If it's not smooth after that, then there's a problem.

    And if you have rigging on the model, cut out the skin modifier, do all that above, collapse the stack and then paste it back on.


    Thanks a ton! I got the model looking great now, only thing now is the transparency is making anything from the same polygon invisible. Here's what i mean:
    « Last Edit: June 29, 2013, 01:03:20 AM by kiro » Logged


    ?uestion
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    « Reply #343 on: July 11, 2013, 05:03:21 PM »


    Hey you magicians and hacking wizards,
     Anyone wanna help a brother out with the part VI that's not in this tutorial?

    Thanks a ton,
    - pranavmeno
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    Check out my model import thread here
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    kiro
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    « Reply #344 on: July 11, 2013, 11:04:24 PM »


    what problem are you having?
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