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Author Topic: DAE Model Importing for Dummies  (Read 103278 times)
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Shinobu Nyan!
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    « Reply #165 on: May 25, 2012, 03:18:23 PM »


    I have tga files. Does that make a difference?
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    « Reply #166 on: May 25, 2012, 04:26:34 PM »


    Nope. It's just another type of image file. 3ds Max and BB both support .tgas so you don't even have to convert them.
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    « Reply #167 on: May 25, 2012, 05:06:27 PM »


    Alright I have been assigning the material by clicking the assign material to selection button. Do I have to drag it onto the model. Also when I open the material editor it has the textures imported with the model in one slot under sub-materials.  Oh and I used a bmd importer.
    Edit: for some reason when I have the files on my desktop it works. When it's in certain folders it doesn't. I'll try to see if this is a fix.
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    « Reply #168 on: May 26, 2012, 12:32:12 PM »


    when i got to par IV and click "edit envelopes" the model grows bigger than the skeleton...
    what i do bad??
    how fix it??
    thanks!!
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    « Reply #169 on: May 26, 2012, 02:16:39 PM »


    Ok next question, (I am so close now).     

    I tested my hack in brawl and it didn't even show up. Wondering what the heck was wrong I checked my sd card and it had the right name however the file size were as follows.

    .pcs - 1,624KB
    .pac -  3,353KB


    These are massive in comparison to the others with are around 500KB for pcs and 800KB for pac.

    I think this is probably the issue but I would like to know what the limits are for characters.
    (Specifically Peach)

    Thanks.
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    « Reply #170 on: May 26, 2012, 02:48:36 PM »


    Well, for not showing up, maybe you had the SD card locked or picked the wrong codeset thing (Riivo).

    For the file sizes, I'm gonna take a guess and say that your using a MMD model, right? If not, what game is the model from?
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    « Reply #171 on: May 26, 2012, 02:53:06 PM »


    Well, for not showing up, maybe you had the SD card locked or picked the wrong codeset thing (Riivo).

    For the file sizes, I'm gonna take a guess and say that your using a MMD model, right? If not, what game is the model from?

    I am using gecko and everything is in order, other textures worked just not mine.

    Yes it is an MMD model, also I tried deleting some materials in 3ds max to reduce file size but then it wont open the preview in brawl box.
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    « Reply #172 on: May 26, 2012, 03:19:42 PM »


    Well huh, that explains the file size problem but not the not showing up problem.
    Could you send the files to me? I'll fiddle around and see if I can make it show up and reduce the file size too.
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    « Reply #173 on: May 26, 2012, 04:29:44 PM »


    Well huh, that explains the file size problem but not the not showing up problem.
    Could you send the files to me? I'll fiddle around and see if I can make it show up and reduce the file size too.
    Any luck with the files?
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    « Reply #174 on: May 26, 2012, 05:20:24 PM »


    You're going to have to wait for the tristripper, I managed to decrease the file size by almost a half but it still froze the game.
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    « Reply #175 on: May 26, 2012, 05:27:00 PM »


    You're going to have to wait for the tristripper, I managed to decrease the file size by almost a half but it still froze the game.
    Almost half, that is pretty good so far and if it freezes the game at least that means it is showing up.

    Thank you for your help. Cheesy
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    « Reply #176 on: May 26, 2012, 05:35:39 PM »


    No problem, I'll send you the files so you can resume it when the tristripper comes out.
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    « Reply #177 on: May 26, 2012, 11:21:09 PM »


    No problem, I'll send you the files so you can resume it when the tristripper comes out.

    I am getting the same problem as Swift here big file etc etc freezing on brawl.  My model is from SSF4AE
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    « Reply #178 on: May 27, 2012, 05:57:49 AM »


    I am getting the same problem as Swift here big file etc etc freezing on brawl.  My model is from SSF4AE
    I don't really know much about SSF4AE models but MMD models are much harder to get to a low filesize. For your model, try resizing the textures smaller, like 256x256 instead of 512x512 for main body textures. For less important textures do 126x126 or 64x64. Or you could do 126x126 for all of them.
    I always look at the biggest character .pac file size to see how low I should shoot for.
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    « Reply #179 on: May 27, 2012, 07:11:56 PM »


    I am getting the same problem as Swift here big file etc etc freezing on brawl.  My model is from SSF4AE
    Do what ExorcistRain said for the textures, and if that doesn't work, you'll have to optimise the model by merging vertices.
    SSF4 is a PC/PS3 game and probably has a lot of polygons on character models. There's a reason it isn't on Wii lol

    This goes for anyone else trying to rip a model from a PC game and having problems. Try to pick an old game or a game where characters aren't too detailed, otherwise you're gonna have extra job.
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