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Author Topic: DAE Model Importing for Dummies  (Read 104665 times)
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Shinobu Nyan!
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    « Reply #210 on: May 31, 2012, 09:02:05 AM »


    Yikes, I didn't realize that the hair wasn't quite rigged all the way on the model, will fix right away! Still have one problem, I just realized, is that one png contains the body textures, and the other contains the hair textures, and since I can only import one file at a time for the .brres, it kind of poses as an issue.

    Edit: Here's a .dae file with less rigging corruption http://www.mediafire.com/?w00w9da95oq79t9
    You can import textures as many times as you want as long as it's in the size limit.
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    « Reply #211 on: May 31, 2012, 09:06:54 AM »


    You can import textures as many times as you want as long as it's in the size limit.

    D'oh!  Didn't know that, what's the size limit?  Once I import the two files, what do I do with the previous textures (that were use for Peach's old model)?
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    « Reply #212 on: May 31, 2012, 09:09:58 AM »


    ctrl+del to delete, or right click>delete
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    « Reply #213 on: May 31, 2012, 09:16:17 AM »


    Yeah, I probably need to delete the extra textures, huh.  Not only was Terra's eyes missing, but the model was a weird flesh color with rainbow-corrupted spots.  It wasn't pretty.  As for rigging that last part of her hair, it's a real PITA.
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    « Reply #214 on: May 31, 2012, 09:17:20 AM »


    D'oh!  Didn't know that, what's the size limit?  Once I import the two files, what do I do with the previous textures (that were use for Peach's old model)?
    Don't know the size limit but with only two textures and one model no need to worry
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    « Reply #215 on: May 31, 2012, 09:18:11 AM »


    But you did mention that the other textures (the ones I don't import) should be deleted, right?

    After that, then I can get the last part of the rig


    Edit 9:35AM



    WTFBBQ?
    « Last Edit: May 31, 2012, 09:37:12 AM by the_randomizer » Logged

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    « Reply #216 on: May 31, 2012, 10:16:41 AM »


    When you imported the textures did you change the format. Because occationally the texture may have a pallet  and if you change the format the pallet will dissapear
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    « Reply #217 on: May 31, 2012, 10:30:23 AM »


    When you imported the textures did you change the format. Because occationally the texture may have a pallet  and if you change the format the pallet will dissapear

    The Palette shows up just fine (both the .png and palette share the same names) in Brawl Box, but not in Brawl.  Does it have to do with how I exported the .dae from 3DS Studio Max?
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    « Reply #218 on: May 31, 2012, 12:30:19 PM »


    The Palette shows up just fine (both the .png and palette share the same names) in Brawl Box, but not in Brawl.  Does it have to do with how I exported the .dae from 3DS Studio Max?
    If you could see the textures in max and exported the way that was shown it should work. I'll take a closer look.
    Edit: I can't open the max file. What version did you use?
    Edit2: I also can't export the model from brawlbox with out brawlbox crashing. Let me check some things.
    Edit3: What I can determine is that you didn't include all the bones in the skin modifier. That and/or the vertices weren't weighted right. Was remap materials checked when you imported? That's really important.
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    « Reply #219 on: May 31, 2012, 04:32:12 PM »


    If you could see the textures in max and exported the way that was shown it should work. I'll take a closer look.
    Edit: I can't open the max file. What version did you use?
    Edit2: I also can't export the model from brawlbox with out brawlbox crashing. Let me check some things.
    Edit3: What I can determine is that you didn't include all the bones in the skin modifier. That and/or the vertices weren't weighted right. Was remap materials checked when you imported? That's really important.

    No it wasn't checked, as I thought this guide said for importers NOT use "remap materials" since it allegedly caused problems  I would also know if the bones weren't weighted properly, since every time they weren't, BrawlBox would crash after I import it, but after I weighted the bones/vertices, it worked fine.   I'm not sure how TokoyamiTheDark imported the textures for his Esper over Sheik hack, I tried asking him but I haven't gotten a response yet.  Will try keeping that check box and give a report.
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    « Reply #220 on: May 31, 2012, 06:12:13 PM »


    No it wasn't checked, as I thought this guide said for importers NOT use "remap materials" since it allegedly caused problems  I would also know if the bones weren't weighted properly, since every time they weren't, BrawlBox would crash after I import it, but after I weighted the bones/vertices, it worked fine.   I'm not sure how TokoyamiTheDark imported the textures for his Esper over Sheik hack, I tried asking him but I haven't gotten a response yet.  Will try keeping that check box and give a report.
    Any progress?
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    « Reply #221 on: May 31, 2012, 07:20:31 PM »


    Any progress?

    Haven't had a chance yet, will report back ASAP (middle of getting dinner ready).


    Edit 9:04 - Ah, bollocks!  It STILL isn't working!  Crap on a cracker!
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    « Reply #222 on: June 01, 2012, 07:03:42 PM »


    Haven't had a chance yet, will report back ASAP (middle of getting dinner ready).


    Edit 9:04 - Ah, bollocks!  It STILL isn't working!  Crap on a cracker!
    Got your hack looks good in brawlbox.
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    « Reply #223 on: June 02, 2012, 09:04:58 AM »


    MAN, that was a real PITA to deal with, but, at least I have managed to make my first hack!
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    « Reply #224 on: June 03, 2012, 11:19:34 AM »


    MAN, that was a real PITA to deal with, but, at least I have managed to make my first hack!
    Congratulations!!!! You now have bragging rights!!!
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