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Author Topic: DiddyKong's BRSTM copier *NEW UPDATE 2015-3-09* SOURCE CODE RELEASED  (Read 37547 times)
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Kabutomaru
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    « Reply #60 on: April 06, 2013, 12:05:58 PM »


    This is nice.
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    Diddy Kong
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    « Reply #61 on: January 10, 2014, 07:47:38 PM »


    bringing this dusty thread to bump, i want to get feedback and how i can improve the copier for brawl and karting users alike

    *i have read the rules and feel this is allowed since its my own thread starting a new brstm copier thread would be very very pointless and probably also against the rules
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    « Reply #62 on: April 01, 2014, 06:23:31 PM »


    NEW UPDATE! http://www.mediafire.com/download/lblllmpibkn61id/BRSTM+COPYER+3.1%282%29.exe

    this update was launched last week on the custom kart wiki page but i completely forgot about you guys, the main focus of the program, I had been busy making other crap to get back at someone in a programming versus

    what was changed was a few minor tweaks to the instruction manual,
    a mkw patcher,
    a new fix to the sawndz feature, hopefully it doesnt break this time, im ripping hairs out trying to get code to work,

    There was code added in preperation for a new way the program will be saving preferences as to make room for associating .sawnd files with the copier for one-click installment weather it be for gecko (lazy put it o for me by just clicking it)  or to install it for riivo (this part is still in progress and wont be out for at least another month, I am aiming to have all the lazy features I want implimented before the servers shut down
    « Last Edit: April 01, 2014, 06:24:52 PM by Diddy Kong » Logged


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    « Reply #63 on: April 19, 2014, 06:06:49 PM »


    Great job on the update, however, one thing is still bugging me.

    On the last video you made, You redirected the midi's of both the hammer and starpower with BSTRMs using the riivolution mod set (which you didn't have sound bank engine support at that time).

    Seeing now it supports gecko and P:M (to some extent) Am i able to patch the file path of the both midi's (Golden hammer and starpower) from SEQ to BSTRM with a file patch just like with riivolution , or is it still impossible for gecko and P:M users?
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    « Reply #64 on: April 20, 2014, 09:32:26 PM »


    Great job on the update, however, one thing is still bugging me.

    On the last video you made, You redirected the midi's of both the hammer and starpower with BSTRMs using the riivolution mod set (which you didn't have sound bank engine support at that time).

    Seeing now it supports gecko and P:M (to some extent) Am i able to patch the file path of the both midi's (Golden hammer and starpower) from SEQ to BSTRM with a file patch just like with riivolution , or is it still impossible for gecko and P:M users?
    the bank slot is not what i modded which is the limit of what the bank engine code can mod, there is a link data to them in the brsar that is not in the bank slots that I modded to make the game use the external "bank" instead of an "internal" one, the type property of the pointer must also be changed from SEQ to STRM otherwise the game will be expecting the brstm to have midi data
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    « Reply #65 on: April 20, 2014, 11:13:17 PM »


    the bank slot is not what i modded which is the limit of what the bank engine code can mod, there is a link data to them in the brsar that is not in the bank slots that I modded to make the game use the external "bank" instead of an "internal" one, the type property of the pointer must also be changed from SEQ to STRM otherwise the game will be expecting the brstm to have midi data
    So basically no or i have to just use riivolution?
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    « Reply #66 on: April 21, 2014, 03:25:52 AM »


    So basically no or i have to just use riivolution?
    yup
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    « Reply #67 on: March 09, 2015, 03:55:54 PM »


    alright guys, this is the last release of BRSTM copier that I will be working on, so I have decided to release the source code too so anyone can continue it's developement if they wish ( or port it over to another language/OS)

    DOWNLOAD (version 4.0)

    Source Code (.gmk)

    if any help is needed finding stuff in the source code, let me know.
    « Last Edit: March 11, 2015, 02:23:12 AM by Diddy Kong » Logged


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    « Reply #68 on: March 09, 2015, 04:19:03 PM »


    YOUR DA BEST!
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    « Reply #69 on: March 11, 2015, 02:14:13 AM »


    Thanks!
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