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Author Topic: xxWutzMercyxx SSBU Stages (Zelda Breath of The Wild Stage Concept Preview!!)  (Read 532875 times)
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xxWutzMercyxx
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    « Reply #495 on: May 25, 2012, 01:07:43 PM »


    Each year our technology for hacks constantly gets better, so a clone engine is still very possible. There are actaully 6 extra slots we can port right now for a first build. Giga Bowser, Wario Man, the Alloys. We can atleast port 6 characters total right now over them so we can atleast get some new characters in officially.
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    « Reply #496 on: May 25, 2012, 01:12:23 PM »


    i dont think protiing over them is possible
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    « Reply #497 on: May 25, 2012, 01:38:41 PM »


    I know we can port over Alloys. Also preview of Chief's new Wait Animation based on HALO 4. Tell me that's not badass Grin
    People said Master Chief could never be in Smash Bros., well this pic is an actual ingame image so those people can shut the [censored] up!!! Cuz we can make these things possible.
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    « Reply #498 on: May 25, 2012, 01:57:56 PM »


    I know we can port over Alloys. Also preview of Chief's new Wait Animation based on HALO 4. Tell me that's not badass Grin
    People said Master Chief could never be in Smash Bros., well this pic is an actual ingame image so those people can shut the [censored] up!!! Cuz we can make these things possible.
    i normaly dont like shooting games like halo/call of duty/these games
    but that model import looks badass also the wait animation
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    xxWutzMercyxx
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    « Reply #499 on: May 25, 2012, 02:06:34 PM »


    If done right this will be Master Chief's first ever appearance in a fighting game. Will finish his other Wait animations, run, and jumps.
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    « Reply #500 on: May 25, 2012, 02:28:29 PM »


    wait, we can port over alloys!?
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    « Reply #501 on: May 25, 2012, 02:33:26 PM »


    wait, we can port over alloys!?
    never seen that done before either and i bet their filesizes would be preety low since they dont have special moves at all
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    « Reply #502 on: May 25, 2012, 02:47:11 PM »


    In either case we shouldn't worry about these things now, my main focus is building content for the game first than go back and do the coding and all. That's why I'm making stages and animations. That's why my DBZ characters are HD. No more Brawl style textures, cuz we're not making a Brawl game, but a new game with a new and Hi Def look. We should focus on our mods/hacks now then go back and get them organized.
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    « Reply #503 on: May 25, 2012, 02:51:44 PM »


    If done right this will be Master Chief's first ever appearance in a fighting game. Will finish his other Wait animations, run, and jumps.

    Sorry to contradict you, but Master Chief's or at least a Spartan, made his appearance in Dead or Alive 4...
    Anyway, awesome CSS!, I can't wait to see this done.
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    « Reply #504 on: May 25, 2012, 02:55:43 PM »


    That CSS looks awesome :O. More awesome than the Pillar CSS.
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    xxWutzMercyxx
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    « Reply #505 on: May 25, 2012, 03:01:56 PM »


    @ Ganon I stand corrected. But atleast ours will be the first where Mario and Master Chief can face off...don't tell me there's a game like that now. The CSS isn't finished still got more work to do, then may release as a beta.
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    « Reply #506 on: May 25, 2012, 03:07:02 PM »


    Yes, your game would be the first with the stars of videogames of several games and consoles, that would be awesome.
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    « Reply #507 on: May 25, 2012, 03:09:41 PM »


    It's the Ultimate Crossover fighter. Will take time to make but, the end result is what you want.
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    « Reply #508 on: May 25, 2012, 03:21:36 PM »


    Did you test the songs? Just want to make sure if they are alright with you.

    Just dont put it in a Melee stage Im srs here
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    « Reply #509 on: May 25, 2012, 03:23:35 PM »


    But, I have a question, Ganondorf is in right?...
    He can't be out of the game <.<.
    And, if in the future you need help to replace some stages, I practically, can .rel port any import model stages of Final Destination over any other stage (Except Onett because I can't get it to work <.<).
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