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Author Topic: Adding Extrernal Graphic Models To Characters' Effect.pac Files  (Read 3925 times)
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KnightMario
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    « Reply #15 on: April 13, 2012, 06:29:18 PM »


    I can use these instead of articles!
    (smbz mario's cape article: graphic effect! but the feather would need one too...)
    just use a bone for hitboxes!

    Post Merge: April 13, 2012, 07:00:45 PM
    I feel stupid, how do you change what bone it's attached to?
    « Last Edit: April 13, 2012, 07:00:45 PM by KnightMario » Logged

    Eternal Yoshi
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    « Reply #16 on: April 14, 2012, 10:07:56 PM »


    Use the External Graphic Effect command and change the bone index.
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    KnightMario
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    « Reply #17 on: April 15, 2012, 06:26:56 AM »


    huh?
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    Eternal Yoshi
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    « Reply #18 on: April 15, 2012, 09:23:12 AM »


    lrn2psa

    http://opensa.dantarion.com/wiki/Events_%28Brawl%29/Group_II#Module_11:_Graphics
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    KnightMario
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    « Reply #19 on: April 15, 2012, 09:51:59 AM »


    ummm, I knew that? Tongue
    thanks

    And this SO should be stickied
    « Last Edit: April 15, 2012, 09:55:12 AM by KnightMario » Logged

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    « Reply #20 on: April 15, 2012, 12:09:57 PM »


    And this SO should be stickied
    I agree, this is useful as heck.
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    KnightMario
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    « Reply #21 on: April 15, 2012, 12:23:22 PM »


    I mean, cape luigi can be made using this. (without using visibility bones) (I call dibs)
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    Naruto200Man
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    « Reply #22 on: April 20, 2012, 01:40:53 PM »


    So essentially I could use this method to give a character that doesn't have a sword glow model a sword glow effect? =3

    Because that would be outright awesome sauce Cheesy

    Gonna bookmark this because having Rock lee's original wind graphics over links wind graphics would be [censored]ing awesome!

    Also, that hex edditing doesn't look TOO complex, you just gotta be really careful how you edit it right?

    Would I be able to import things like CHR0 and Texture animations as well like this?
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    Eternal Yoshi
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    « Reply #23 on: April 30, 2012, 05:31:07 PM »


    I'm working on getting Sword glows to work correctly but no dice so far.

    All I can do are pseudo glows like Sonic's fair in Project M.

    Please bear with me.
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    KnightMario
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    « Reply #24 on: April 30, 2012, 08:27:33 PM »


    how do you do those?
    I thought it was cool
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #25 on: May 01, 2012, 04:58:32 PM »


    I came soooo close to adding in Sword Glows. Sooo. Cloooose.

    BUT IN THE END
    IT DOESNT EVEN MAAATERRRR Sad
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    « Reply #26 on: May 01, 2012, 04:59:36 PM »


    psedou glows again?
    nice song ref, I have it.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #27 on: May 01, 2012, 05:01:07 PM »


    No, I meant the real deal.
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    « Reply #28 on: May 01, 2012, 05:01:58 PM »


    how do you make psedou glows?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #29 on: May 01, 2012, 05:07:52 PM »


    Just follow my tutorial but use the Sonic fair GFX from PM's sonic. Color it how you like.
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