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Author Topic: Adding Extrernal Graphic Models To Characters' Effect.pac Files  (Read 3070 times)
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KnightMario
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    « Reply #30 on: May 01, 2012, 05:11:05 PM »


    what tutorial?
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    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    Eternal Yoshi
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    « Reply #31 on: May 01, 2012, 05:30:55 PM »


    The one in the OP. -_-
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    KnightMario
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    « Reply #32 on: May 01, 2012, 05:44:42 PM »


    so the glow you did was an added graphic?
    how did you make the model, or was it sonic's running model?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    Eternal Yoshi
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    « Reply #33 on: May 01, 2012, 05:54:52 PM »


    The pseudo glow was an added GFX based off of a GFX from Kirby's final cutter. Look in the files yourself.
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    KnightMario
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    « Reply #34 on: May 01, 2012, 05:55:45 PM »


    okay, thanks.
    sorry for being stupid.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #35 on: May 27, 2012, 07:49:32 PM »


    So.. Nothing in the thread lately about sword glow progress. Hope there has been some though D: What's been going on lately?
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    Eternal Yoshi
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    « Reply #36 on: May 27, 2012, 08:20:17 PM »


    A lot of failures... that came very close to being successes.

    I have no idea how the game determines whose sword glow belongs to what, but it's not the effect.pac.
    What I DO know is that the color command changes the glow somehow....
    « Last Edit: May 27, 2012, 08:21:29 PM by Eternal Yoshi » Logged


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    « Reply #37 on: July 09, 2012, 09:04:46 PM »


    I've got a question. I saw that some characters have a lot more external graphics ids than graphics and models. Like Ganondorf, for example. He has 11 ids but only have 2 graphic files inside his .pac, even though the reff file has a lot of things related to graphics.
    So, my question here is if it is possible to extract, for example, his entry graphic effect and use it on someone else, since this one doesn't even have an animation data. And if this is not possible, then how it works? Where those graphics come from? I even thought it could be a combination of graphics following some script to spawn like they do in the game, but I also looked at Ness' pac and didn't find any graphic that resembles his entry effect.
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    Iwvi
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    « Reply #38 on: July 18, 2012, 01:20:12 AM »


    I'm here just to ask a simple question. Does this work with the new brawlbox "add  new entry" or do we still need to hex them in?
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    Eternal Yoshi
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    « Reply #39 on: July 29, 2012, 03:08:58 AM »


    I haven't had good experiences with the new BB as of now (crashes galore), so I am..... extremely cautious about using it.
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    « Reply #40 on: July 29, 2012, 07:30:43 AM »


    Just curious: Any idea what Yoshi's file size limit is?

    How well would this work with multiple models for the same character?
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    Eternal Yoshi
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    « Reply #41 on: July 29, 2012, 10:15:41 AM »


    No I do not as no one back there has reached the memory limits for the character.

    Multiple models for the same character? Depends on character and memory limits for said character.
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    « Reply #42 on: July 29, 2012, 11:32:45 AM »


    Yeah I'd figured.

    Nothing to do but make the models and try them

    Worst case I have a bunch of pretty yoshi transformation models
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    Albafika
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    « Reply #43 on: August 14, 2012, 11:54:05 AM »


    Nice, indeed. Smiley
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    ABloodyCanadian
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    Background processes...

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    « Reply #44 on: September 02, 2012, 11:14:59 AM »


    Could be helpful...


    Yes I didn't animate the dress... I'll get to that... maybe...
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