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Author Topic: DoE Model Shop Shygal Released  (Read 80320 times)
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Demon_of_Elru
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    « on: April 08, 2012, 10:58:22 AM »










    These are all the projects I'm currently working on.

    Custom Models Model Imports

    Modified Model Import Released Hacks Update  

    Yooka(Yooka-Laylee)  


    Bayonetta(Bayonetta 2)  


    Shygirl(Created by the artist minus8)  


    Sash Lilac(Freedom Planet)  


    Carol Tea(Freedom Planet)  


    Yuri Lowell (Tales of Vesperia)


    Demitri (Darkstalkers)  


    Aguade (Pokemon Sage)  



    Rawk Hawk (Paper Mario :TTYD)  


    Miyu Version 2 (Starfox 2 cancelled SNES game)  


    Made new model for the body,head, and boots, will add eyelashes and more detail to textures.



    A hover bike made of Wario's Bike and the Landmaster , not sure if I'll use it for anything except render shots though.

    Nicole (Sonic,Archie Comic series)  






    Pea[censored] (Skullgirls)  



    Prinny (Prinny: Can I be the Hero)  

    One of the characters I really wanted to see in Playstation All-Star Battle Royale.


    Mecha Sonic (Sonic & Knuckles, SMBZ)  


    Still working on making him have 2 separate shine shaders for his gray and blue parts.


    Going to make a another model with the new parts I made in the pic above. Will also

    make a gun for his arm and a ball form so I can place him over Samus.

    « Last Edit: June 22, 2015, 12:03:57 AM by Demon_of_Elru » Logged


    Velen
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    « Reply #1 on: April 08, 2012, 11:16:43 AM »


    I'll be bluntly honest Demon, Sally looks nice, but she needs to be smoothed for the sake of the Metal material.

    Use TurboSmooth and ProOptimizer.
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    Demon_of_Elru
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    « Reply #2 on: April 08, 2012, 12:12:45 PM »


    Trying to find a solution to that without increase in polycount.
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    « Reply #3 on: April 08, 2012, 12:15:23 PM »


    did not know that sally had a model nice import im going to use this
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    Demon_of_Elru
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    « Reply #4 on: April 08, 2012, 12:21:59 PM »


    I actually made this myself but if you look around the net enough you can find probably one.
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    « Reply #5 on: April 08, 2012, 12:49:46 PM »


    Trying to find a solution to that without increase in polycount.

    I don't think there is.

    Just try those and see how it works out?
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    Gamma Ridley
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    « Reply #6 on: April 08, 2012, 12:51:09 PM »


    MeshSmooth may be a better alternative to TurboSmooth, I've used it in place of Turbosmooth and got pretty much the same results without the polycount skyrocketing.
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    « Reply #7 on: April 08, 2012, 01:29:04 PM »


    I found a solution to the problem just need to fix the smoothing group I uploaded the hack with the fixes.Thanks for the help though.

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    « Reply #8 on: April 08, 2012, 01:45:16 PM »


    Did her tush smooth out too? *SHOT!*

    Anyhow, awesome job. You should make a tutorial on how to model.
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    « Reply #9 on: April 08, 2012, 02:10:54 PM »


    I've been thinking of doing that  although I use Maya more than 3ds max.
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    « Reply #10 on: April 08, 2012, 04:02:38 PM »


    i cant wait for EarthWorm Jim lol he is going to be awesome
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    « Reply #11 on: May 13, 2012, 01:28:22 PM »


    You're making Bunnie Rabbot Happy Face ? Way past cool, man Cheesy. Btw, will you make her in a more "classic design" too? You know:
    Also, shouldn't Bunnie be over Samus instead of C.falcon? Don't get me wrong, I think Captain falcon is still a really good  idea but Samus seem to fit her a little more imo (since she's sort of a robot, use a robotic arm as a weapon and the fact that she's a woman).  One last thing, what Sonic game will she be in ? Is that game project still alive?
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    Demon_of_Elru
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    « Reply #12 on: May 14, 2012, 01:09:46 PM »


    As of now I'm only doing this version of Bunny cause it ties into a Mugen project I'm working on.
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    « Reply #13 on: May 14, 2012, 01:28:05 PM »


    As of now I'm only doing this version of Bunny cause it ties into a Mugen project I'm working on.

    OK
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    « Reply #14 on: May 16, 2012, 07:29:08 PM »


    Jim look awesome. Great job man Wink
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