dat stare in the first pic .... otherwise he looks good imo
Was using one of Bowser's Eye textures to make sure BB didn't make both polygons use the same material, it deletes a material if it isn't used by an object, still not finished with him in 3ds Max, but he won't stare when I'm done.
pikazz mario 64 bowser sure needs an update
He used the model from the Model's Resource, and I couldn't give that one eyelids at the time I tried, which was before getting 3ds Max, at the time I thought I'd have to make tons of pat0s and have a one-slot FitKoopaMotion.pac, same with Camonsters's Peach, from model's resource and I thouhgt a one-slot FitPeachMotionEct.pac and tons of new pat0 was the way.
Camonsters's Mario was also off the Model's Resource but had remapped the Eyes, Logo, Mustache, and Sideburn textures, and edited most of the textures.
Plus the main prob I have with pikazz's and Camonsters's SM64 imports was the way they rigged the models.
Also the quality of the original textures was lost when remapped.
Hacking SM64 for like a year before hacking Brawl sure pays off, same with hacking Brawl, much better at editing textures so my hack looks a lot better.
So SM64 Bowser's body is completely rigged to the WaistN bone, so no weird vertex stretching, though while the T-pose looks pretty weird, he looks great in animations, plus it's because Nintendo made him a fatass in SM64.
SM64 Peach and Bowser will have their HD Textures from Elxuxi's Hi Res Super Mario 64 Texture Pack.
I'll also export SM64 Toad (so Peach uses the original and not the remapped version off the MR, and I'll do all three Bowser Arenas while I export Toad, I know that pikazz had Bowser in the Dark World's arena, but with only one texture showing, and never seemed to release it, so I figured I'd do it for those who wanted the stage...and so SM64 Mario and Bowser have a real place to fight.
I don't believe I'll get the BITS Bowser because he still used the normal textures, but he also had polygon coloring to look rainbow-y and badass, and I don't think I'd finish if I tried to map a huge texture that is semi-transparent and has them polygon colors, since I'd give up and start another hack.
For Bowser I'll give him Brawl recolors, and then give him some of my recolors/retextures I made for SM64, like the SM64 and HD Dark Bowser textures that I uploaded onto the vault using pikazz's model, the HD Dark Bowser I used in my vid showcasing my music import of Dark Bowser's Theme into SM64, SM642 BR Bowser, which is a recolor of the Hi Res textures, and the HD Dark Bowser that I made for this movie I plan on making at some point....looks more like Dark Bowser because of his eyes....also I'll make a Dark Bowser model that has different hair. lol
Peach will have a HD Daisy recolor that somebody off YouTube made, if I do find one, a SM64 Daisy, and then maybe a SM64 & HD Rosalina textures, I'll also make hair edits for Daisy and Rosalina, since I'll need to make them anyway for some of dem GoldenMushroom vids.
I have the urge to do Peach's Castle, Castle Courtyard, and Facility stages, mainly so they have better texture quality since the quality isn't as good with Mewtwo's, and so I can maybe use them in videos, and so Peach's Castle can have my HD Luigi's Mansion retextures and other texture packs. Quite a mouthfull huh? I'll try to get Hammer Luigi done this weekend, thoguh please don't hold me against myself if I dont, vertexing the hands is hard work.