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Author Topic: [Official] Project M discussion: RIP  (Read 728702 times)
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Velen
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    « Reply #2055 on: August 05, 2014, 08:23:59 PM »


    The other thing is the graphics on his back don't feel like they are part of this coat. They feel like stickers that have been applied to me.
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    « Reply #2056 on: August 05, 2014, 08:33:36 PM »


    That puffball on the belt...
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    Velen
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    « Reply #2057 on: August 05, 2014, 08:42:13 PM »


    That puffball on the belt...



    I agree, it's a nice touch. Really like that.
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    « Reply #2058 on: August 05, 2014, 09:02:07 PM »


    The other thing is the graphics on his back don't feel like they are part of this coat. They feel like stickers that have been applied to me.
    Yeah, I mean it could be that the pictures aren't doing the alt favors. But it does seem like the patterns are just slapped on... they remind me of stickers in Soul Calibur 5 honestly.

    Also... I feel like the eyebrows are a bit off. But I don't know how much can really be done about that.
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    « Reply #2059 on: August 06, 2014, 03:07:20 AM »


    Yeah I have to say the eyebrows rub me the wrong way as well.

    Maybe it's because you never actually see if Dedede HAS eyebrows? I dunno.

    Suppose it's better than sticking his eyes to the constant anger expression.
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    « Reply #2060 on: August 06, 2014, 04:52:24 AM »


    Yeah I have to say the eyebrows rub me the wrong way as well.

    Maybe it's because you never actually see if Dedede HAS eyebrows? I dunno.

    Suppose it's better than sticking his eyes to the constant anger expression.
    Well, he DOES technically have eyebrows in that mini game. But something seems... off about them here. But I REALLY can't place my finger on what it is....
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    « Reply #2061 on: August 06, 2014, 08:04:13 AM »


    Well, he DOES technically have eyebrows in that mini game. But something seems... off about them here. But I REALLY can't place my finger on what it is....

    Perhaps the positions of where the eyebrows are placed? I feel as though his eyebrows should be thicker to give off the villian, yet overly expressive anime expression.
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    Velen
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    « Reply #2062 on: August 06, 2014, 03:29:18 PM »


    I myself gave a critique to Pik to hand off to the guy who made the model: Tock.

    Despite the problems of this one, he did a pretty good job, you have to admit.
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    « Reply #2063 on: August 06, 2014, 08:59:38 PM »


    I myself gave a critique to Pik to hand off to the guy who made the model: Tock.

    Despite the problems of this one, he did a pretty good job, you have to admit.
    True. The model itself is very nicely done. I just feel with a little more work, it would look truly outstanding.
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    « Reply #2064 on: August 06, 2014, 09:02:07 PM »


    True. The model itself is very nicely done. I just feel with a little more work, it would look truly outstanding.

    You're not alone there. I do too.
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    « Reply #2065 on: August 08, 2014, 03:44:33 PM »


    http://projectmgame.com/en/news/dev-blogpost-3-lucas-recovery-overview/

    There you go, perfect example of a "too good" recovery in 3.0.
    Very glad with these changes to Lucas. Never really realized Down Bs potentional for recovering, so I'm glad that got nerfed a little.
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    « Reply #2066 on: August 08, 2014, 03:53:15 PM »


    If there was one character that made me think "wow he has a great recovery" it wasn't Lucas, but I hardly ever play as him so whatever.

    The changes themselves don't seem to be too drastic, so I guess I'm not as worried as I was before. Tethers being useable only once in the air does concern me though.
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    « Reply #2067 on: August 08, 2014, 04:03:30 PM »


    This made my day! Laugh

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    « Reply #2068 on: August 12, 2014, 06:09:31 PM »


    Our wizards at the PMDT have done it again. Wink

    http://projectmgame.com/en/news/dev-blogpost-4-debug-pt-1
    « Last Edit: August 12, 2014, 07:14:48 PM by KingOfChaos » Logged

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    « Reply #2069 on: August 12, 2014, 06:26:30 PM »


    Our wizards at the PMBR have done it again. Wink

    http://projectmgame.com/en/news/dev-blogpost-4-debug-pt-1


    Actually, it's PMDT now.

    ADDITIONALLY, ART!

    http://www.reddit.com/r/smashbros/comments/2ddxkm/project_m_art_tuesdays_recolor_day/




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