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Author Topic: [Official] Project M discussion: RIP  (Read 732511 times)
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AutumnVen
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    « Reply #2370 on: March 29, 2015, 09:16:10 PM »


    I knew this thread would explode again eventually... It's been too quiet lately...

    This looks awesome! So hyped for this! Looking forward to that Dark Samus!
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    Don Jon Bravo
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    « Reply #2371 on: March 29, 2015, 09:51:33 PM »


    Mecha-Charizard?
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    nanobuds
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    « Reply #2372 on: March 29, 2015, 09:56:27 PM »


    Mecha-Charizard?
    Aggron themed recolor of the old Armored Zard
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    Segtendo
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    Cold queen

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    « Reply #2373 on: March 29, 2015, 10:10:06 PM »


    And I love the new "different characters as stock" thing. Smash 4 got the right idea, but it wasn't implemented well.
    May I ask HOW?
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    nanobuds
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    « Reply #2374 on: March 29, 2015, 10:18:22 PM »


    May I ask HOW?
    ds22 is a wizard.
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    Segtendo
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    « Reply #2375 on: March 29, 2015, 10:21:42 PM »


    ds22 is a wizard.
    It was more of a response to the second half of his response (about Smash 4's take on it).
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    « Reply #2376 on: March 29, 2015, 10:40:48 PM »


    ds22 is a wizard.

    He should come down from the mountain and teach us a thing or fifty
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    HowDoISpaceJam
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    « Reply #2377 on: March 31, 2015, 02:49:15 AM »


    So is the 3.6 ASL roughly the same as the old ASL, or is it completely new? I can see you've fixed some of the old problems (seems it's working on stgice now at least and I assume you wouldn't include it if it crashes), but can you add new alts and button combinations just as you could with the old one?
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    nanobuds
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    « Reply #2378 on: March 31, 2015, 10:40:34 AM »


    Ours can load alternate .rels as well. The older one couldn't.
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    masamune
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    « Reply #2379 on: March 31, 2015, 04:17:57 PM »


    Ours can load alternate .rels as well. The older one couldn't.
    That's neat.
    Btw, how did you get the hazards working on Bowser's castle ?
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    BlueBrain
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    « Reply #2380 on: March 31, 2015, 06:01:51 PM »


    so, this is kind of beating a dead horse, but any news on PAL?
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    nanobuds
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    « Reply #2381 on: March 31, 2015, 07:13:45 PM »


    so, this is kind of beating a dead horse, but any news on PAL?

    http://projectmgame.com/en/news/project-m-pal-and-ntsc-j
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    Sirkura
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    « Reply #2382 on: April 01, 2015, 01:40:42 AM »


    Ours can load alternate .rels as well. The older one couldn't.

    Alternate rels... what exactly does that include exactly? i've been working pretty hard to figure out the coding from the last one, for a different project. its been slow going but i think i'm close to adding brawl EX to PM.  also i wanted to know, the all star special mode work. i did manage to weed out the clone engine in its entirety tho  >3< i think its mostly IC constants i'm missing that cause it to crash now.

    Update: April 01, 2015, 01:50:38 AM
    Nvm i figured out my own question watching the teaser closer. looks like your using Alma's alternate stage loader now. i used that for a while. it was a bit of a pain to add all those cosmetics, kudo's to who had the patience for that task.

    just to recap on whats changed coding wise: you added the alternate loader, and looks like there could be changes to allstar mode. correct? am i missing any?
    « Last Edit: April 01, 2015, 01:51:04 AM by Sirkura » Logged


    HowDoISpaceJam
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    « Reply #2383 on: April 01, 2015, 04:15:29 AM »


    Ours can load alternate .rels as well. The older one couldn't.

    Oh [censored] this is gonna be amazing. So glad I didn't wind up converting all those stages I wanted to have on the same slot. :p
    Do the alts load with random or is it only when you tell them to like the old one?
    « Last Edit: April 01, 2015, 04:16:48 AM by HowDoISpaceJam » Logged

    nanobuds
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    « Reply #2384 on: April 01, 2015, 07:30:23 AM »


    Alternate rels... what exactly does that include exactly? i've been working pretty hard to figure out the coding from the last one, for a different project. its been slow going but i think i'm close to adding brawl EX to PM.  also i wanted to know, the all star special mode work. i did manage to weed out the clone engine in its entirety tho  >3< i think its mostly IC constants i'm missing that cause it to crash now.

    Update: April 01, 2015, 01:50:38 AM
    Nvm i figured out my own question watching the teaser closer. looks like your using Alma's alternate stage loader now. i used that for a while. it was a bit of a pain to add all those cosmetics, kudo's to who had the patience for that task.

    just to recap on whats changed coding wise: you added the alternate loader, and looks like there could be changes to allstar mode. correct? am i missing any?

    nah our ASL is different than Alma's. With it loading .rels, we can make any stage an alternate and not just one that is ported to the same brawl stage.

    Also all star mode has been made to be a bit more stable. But that's the only new mode. For now...
    But adding Stock icons needed a new code, as well as others for balancing purposes.

    And no the alternate stages don't work for random stage select.

    Post Merge: April 01, 2015, 12:21:20 PM
    <a href="http://youtu.be/dOuXKCvhTvw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/dOuXKCvhTvw</a>


    http://imgur.com/a/ApXwI

    Us art guys have decided to re-think the art style of Project M. We wanted to move on to something new. To something fresh. After much debate, we decided to look into the past, to the roots of Smash. In the end, we thought a style matching the Nintendo 64's graphics would be best.
    The new models will not be ready for Project M 3.64, but we will eventually have every character replaced with their new form. Be sure to watch for updates about this artistic overhaul!
    « Last Edit: April 01, 2015, 01:04:03 PM by Nαnobuds » Logged

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