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Author Topic: [Official] Project M discussion: RIP  (Read 728431 times)
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« Reply #1320 on: December 11, 2013, 08:22:44 PM »


Just a curious question...

How did y'all get the announcer SFX for Roy and Mewtwo on the character selection screen?

It sounds as if they're from the announcer himself...
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    « Reply #1321 on: December 11, 2013, 08:29:24 PM »


    How did y'all get the announcer SFX for Roy and Mewtwo on the character selection screen?

    It sounds as if they're from the announcer himself...


    Just going by memory and rumors, but I believe the SSBB announcer himself did make those. He sent several name-calling clips to the community after they had gathered a list of favorites they wanted to hear him say. I think there's a video on YT with it...
    Yeah...
    Here:
    Brawl Announcer Does Some Additional Voicing
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    « Reply #1322 on: December 11, 2013, 08:29:49 PM »


    Anyone else noticed the glitchy Up Bs in Turbo Mode? Particularly Samus, but I've done it with Snake and Wolf too, where they do the Up B and when canceling into another attack, they go flying off the top of the screen almost like hitting a weak and damaged character with a screw attack in a 1P mode or something, only it's the character attacking that gets launched. Probably has something to do with momentum when leaving the ground. It doesn't kill you or anything, but it's just unusual and inconvenient when trying to combo, not that I can very well anyway, although I had one pretty badass one on the Metroid Prime Frigate with Samus earlier where I just switched between Screw Attack, UAir, and FAir (flamethrower) and the stage happened to flip right as I did a DAir and launched Charizard straight down. It was pretty sweet. Cheesy


    That's not glitchy.  That's working exactly as intended.  You're merely retaining all the momentum you had upon cancelling which at the start of offensive Up Bs is a [censored] ton.  

    Also Dant's streaming an AI tourney: http://www.twitch.tv/dantarion
    « Last Edit: December 11, 2013, 08:30:53 PM by SiLeNtDo0m » Logged


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    « Reply #1323 on: December 11, 2013, 08:57:19 PM »


    Something I just noticed that has been bothering me ever since I first saw how no one could be able to change/locate/remove it ever since it started conflicting with ports not matching correct names...but how the HECK did they manage to change the result screen name on top of the results to fit properly for Roy and Mewtwo? Let alone, give it their own individual slots to load properly? o_0
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    « Reply #1324 on: December 11, 2013, 09:02:07 PM »


    Something I just noticed that has been bothering me ever since I first saw how no one could be able to change/locate/remove it ever since it started conflicting with ports not matching correct names...but how the HECK did they manage to change the result screen name on top of the results to fit properly for Roy and Mewtwo? Let alone, give it their own individual slots to load properly? o_0

    Clone engine magic braaah.

    @ Anyone who wants to use Riivolution:

    www.reddit.com/r/SSBPM/comments/1sjgxu/riivolution_support_for_30/
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    Hero ©
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    « Reply #1325 on: December 11, 2013, 10:34:55 PM »



    Thank you.

    Edit: Everything works perfectly except some Alts. (So far with Link's Alt)
    « Last Edit: December 12, 2013, 12:07:05 PM by Hero © » Logged


    kadapunny
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    « Reply #1326 on: December 12, 2013, 02:41:26 PM »


    If you put all the files from the download onto the SD, it will work.

    Just drag'n'drop. Thats it. Nothing else.
    I...did...
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    « Reply #1327 on: December 12, 2013, 03:06:46 PM »


    Some initial criticisms from playing for 2 days straight:

    Dr. Mario's pills are spammy as [censored], Kirby's horizontal cutter is a bit odd to pull off, the ice climber's final smash on warioware needs to be lowered, I think they forgot to delete the rain bounce model on distant planet, and overall the stage selection is disappointing, considering they could've added a billion stages but opted not to.
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    Nezha B. Rose
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    « Reply #1328 on: December 12, 2013, 05:25:33 PM »


    Fighting Kirby is quite a challenge, considering that his neutral air cancels any combo your opponent might be doing to you. Heck, not even chard's tail can help me there. Also if find charizard lacking in contrast to the other characters... couple of tournamets played and he feels... left out imo.

    Post Merge: December 12, 2013, 05:29:40 PM
    Also, why didn't you guys left Yoshi with the extra vertical recovery he had in vanilla when he did the up b in the air? Doing side b is risky since you tend to loose a second jump while doing it and that second  jump leave's you completely vulnerable to mario's cape and spikes... or am I using him wrong?
    « Last Edit: December 12, 2013, 05:29:40 PM by Scout » Logged


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    « Reply #1329 on: December 12, 2013, 05:40:50 PM »


    Also, why didn't you guys left Yoshi with the extra vertical recovery he had in vanilla when he did the up b in the air? Doing side b is risky since you tend to loose a second jump while doing it and that second  jump leave's you completely vulnerable to mario's cape and spikes... or am I using him wrong?

    To keep the ledge tricks that were possible with Melee Up B.  The little hop meant you couldn't do these.
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    « Reply #1330 on: December 12, 2013, 05:52:42 PM »


    To keep the ledge tricks that were possible with Melee Up B.  The little hop meant you couldn't do these.

    Oh thats cool! I'ma try that now, thanks for the response!
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    « Reply #1331 on: December 12, 2013, 11:07:50 PM »


    i was wondering, do you need to do anything special to make a custom CSS work with the clones and added costumes? the melee one is nice but too plain of a character layout for me.

    also how would i add this code to PM's file patch? i know it reads slightly different then the normal one:
    Code:
    File Patch3.5.1(NTSC-U)
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C18
    4BE52531 38A0007F
    3883FFE8 38610020
    4BE52521 38A00068
    60E47C18 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A001001 00000000
    045A7C10 2F525342
    045A7C14 452F7066
    80000001 805A7B00
    8A001001 00000000
    065A7B10 0000000F
    2F525342 452F7066
    2F736F75 6E642F00
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B1F
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000

    File Patch 3.5.3 Upgrade
    284F7881 00001800
    CC000000 00000001
    045A7C14 342F7066
    045A7B14 342F7066
    045A7D2C 342F7066
    E0000000 80008000
    284DE4B0 00000C80
    CC000000 00000001
    045A7C14 342F7066
    045A7B14 342F7066
    045A7D2C 342F7066
    E0000000 80008000
    284F78AA 000000A8
    CC000000 00000001
    045A7C14 342F7066
    045A7B14 342F7066
    045A7D2C 342F7066
    E0000000 80008000

    the main reason for this is we have custom psa's we're building, however we don't want to get rid of the original PM characters.
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    « Reply #1332 on: December 13, 2013, 10:14:16 AM »


    I just used gctedit to get the text code, searched for the first few characters' ids (Wario, Mario, Luigi, etc.) and just changed the order from there. I wouldn't go adding anything to the code, it's easy enough just to change the code that's present. Just remember the pokemon are now 2A, 2B and 2C, Roy is 2D and Mewtwo is 2E.
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    « Reply #1333 on: December 13, 2013, 12:44:49 PM »


    Just defrag your SD card.  This is quite a common occurrence when music is replaced.
    how exactly do I do that?
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    « Reply #1334 on: December 13, 2013, 12:50:09 PM »


    how exactly do I do that?
    He means format it.
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