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Author Topic: [Official] Project M discussion: RIP  (Read 728640 times)
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Sirkura
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    « Reply #1335 on: December 13, 2013, 05:03:31 PM »


    I just used gctedit to get the text code, searched for the first few characters' ids (Wario, Mario, Luigi, etc.) and just changed the order from there. I wouldn't go adding anything to the code, it's easy enough just to change the code that's present. Just remember the pokemon are now 2A, 2B and 2C, Roy is 2D and Mewtwo is 2E.
    ty for that, it will come in handy for CSS edits. tho i still need to find out what code to replace the file patch with my own. its different then the normal FPC so its difficult to find in the jumble of code. (i assume its the same as the FPC 4.0 for sound effects, tho it reads from a new folder instead of rsbe making the string of code slightly different). the above FPC i posted makes it where the game has 2 partitions of replacement files. instead of just one.
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    « Reply #1336 on: December 13, 2013, 05:08:58 PM »


    Made an intro for a future series in which I play and live-stream Project M content, Enjoy!
    Project M 3.0 Intro
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    You can Adress me as Near, Nate, River(s) or famously known as Ikuto.
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    « Reply #1337 on: December 13, 2013, 05:12:55 PM »


    Made an intro for a future series in which I play and live-stream Project M content, Enjoy!
    Project M 3.0 Intro


    Sooo loking foward to see those future series.
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    « Reply #1338 on: December 13, 2013, 07:38:52 PM »


    Sonic with bunny ears is... weird. He has, like, normal acceleration when dashing, but then his speed jumps up to bunny ear speed. It's funky.
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    « Reply #1339 on: December 14, 2013, 07:48:42 AM »


    Just going by memory and rumors, but I believe the SSBB announcer himself did make those. He sent several name-calling clips to the community after they had gathered a list of favorites they wanted to hear him say. I think there's a video on YT with it...
    Yeah...
    Here:
    Brawl Announcer Does Some Additional Voicing


    Actually, we didn't use those, because the sound quality was too different. We borrowed sounds from other words the announcer says.
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    « Reply #1340 on: December 14, 2013, 08:10:31 AM »


    He means format it.

    No I don't I mean defrag it.  Just Google how to defrag SD card or something along those lines.
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    Pin0yB0i
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    « Reply #1341 on: December 14, 2013, 09:06:31 AM »


    Actually, we didn't use those, because the sound quality was too different. We borrowed sounds from other words the announcer says.
    Which "other words", specifically? xD

    Just curious.
    « Last Edit: December 14, 2013, 09:11:32 AM by Pin0yB0i » Logged

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    « Reply #1342 on: December 14, 2013, 09:39:40 AM »


    So with the Alt. Costume Engine, does that mean we can add more character costumes without cBliss?
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    « Reply #1343 on: December 14, 2013, 10:33:37 AM »


    Which "other words", specifically? xD

    Just curious.
    For example:
    Mewtwo's uses the M from the middle of Samus (other M sounds sounded too harsh, because of the way it was modeled after the announcer's YouTube one where he emphasizes the "two," where "Mew" is softer.) So, it's M-you ("you" sound from "continue?") -TWO! (Two from, well, "two!")

    They're far from ideal, but they're our best solution so far.
    « Last Edit: December 14, 2013, 10:35:51 AM by HaloedHero » Logged



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    « Reply #1344 on: December 14, 2013, 10:53:57 AM »


    For example:
    Mewtwo's uses the M from the middle of Samus (other M sounds sounded too harsh, because of the way it was modeled after the announcer's YouTube one where he emphasizes the "two," where "Mew" is softer.) So, it's M-you ("you" sound from "continue?") -TWO! (Two from, well, "two!")

    They're far from ideal, but they're our best solution so far.
    Thats cool
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    « Reply #1345 on: December 14, 2013, 11:05:41 AM »


    how about a whole new anouncer all around?
    have somebody from the team make all the anouncer calls and stuff, that would add yet another distinctive feature to the modpack.
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    « Reply #1346 on: December 14, 2013, 11:10:02 AM »


    it is difficult to mimic the announcer. believe me, I am the man of 1,000,000 voices, and I've never mastered such a voice. you're gonna need a man of 1,000,001 voices to pull it off.
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    « Reply #1347 on: December 14, 2013, 11:13:54 AM »


    Maybe someone could try to sound more like the Melee announcer then? It was much more dynamic than the Brawl one.
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    « Reply #1348 on: December 14, 2013, 12:02:47 PM »


    It's not really a matter of sounding like the announcer or not. It'd be fairly near impossible for anyone to imitate it closely enough that it would sound right (as I said, even other clips from the same guy sounded off, because they weren't recorded with the same studio setup), especially since we don't exactly have the same level of professional recording equipment.

    You'd have to replace the announcer entirely with someone new, and even then, sound quality would be an issue due to lack of access to a real recording studio.
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    « Reply #1349 on: December 14, 2013, 12:06:11 PM »


    It's not really a matter of sounding like the announcer or not. It'd be fairly near impossible for anyone to imitate it closely enough that it would sound right (as I said, even other clips from the same guy sounded off, because they weren't recorded with the same studio setup), especially since we don't exactly have the same level of professional recording equipment.

    You'd have to replace the announcer entirely with someone new, and even then, sound quality would be an issue due to lack of access to a real recording studio.
    Still, interesting to hear how you guys spliced all of the sounds together to make the announcer calls.
    « Last Edit: December 14, 2013, 12:22:23 PM by Shun_One » Logged

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