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Author Topic: Applying physics to polygons  (Read 1472 times)
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Scootaloo
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    « on: November 26, 2009, 02:43:36 PM »


    When I was animating Ike I found that his cape and bandana are affected by Brawls Physics and r not animated at all. When he rises his feet r affected as well. Could we apply physics to certain polygons when we make new models or even apply them to existing models?
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    Scootaloo . says
    i hate the game industry in general
    King Jigglypuff says
    D:
    Epic Pervy says
    agreed
    Scootaloo . says
    i love the games
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    Oh.
    Scootaloo . says
    but the community is the most [censored]iest, whiniest, and antagonizing group you will ever see on the face of this [censored]in earth and millions of light years beyond it

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    Chaotix000
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    « Reply #1 on: December 03, 2009, 02:16:42 PM »


    I don't see why not would just have to find the right coding or trigger
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    Scootaloo
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    « Reply #2 on: December 04, 2009, 01:45:20 AM »


    nice now I just have to find that code lol
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    Scootaloo . says
    i hate the game industry in general
    King Jigglypuff says
    D:
    Epic Pervy says
    agreed
    Scootaloo . says
    i love the games
    King Jigglypuff says
    Oh.
    Scootaloo . says
    but the community is the most [censored]iest, whiniest, and antagonizing group you will ever see on the face of this [censored]in earth and millions of light years beyond it

    I DO NOT take requests, I make what I want to make

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