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Author Topic: Fire Emblem model importing thread - Lucina Released!  (Read 557316 times)
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Raikrom
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    « Reply #930 on: January 29, 2014, 11:50:58 AM »


    Wow, that just looks fantastic Vert. I'd honestly like to criticize, but I can't see any flaws.
    This is just one of those projects that has aged very well, it's easy to see the care and detail that's been poured into it. Awesome work, all of you guys!
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    « Reply #931 on: January 29, 2014, 02:44:53 PM »


    Wow, that just looks fantastic Vert. I'd honestly like to criticize, but I can't see any flaws.
    This is just one of those projects that has aged very well, it's easy to see the care and detail that's been poured into it. Awesome work, all of you guys!
    ^ Same. You guys all do such a fantastic job on all these models. They're so professionally made, it's astounding! I can't wait to use him in game.
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    « Reply #932 on: January 29, 2014, 03:04:41 PM »


    ^ Same. You guys all do such a fantastic job on all these models. They're so professionally made, it's astounding! I can't wait to use him in game.

    Not to be repetitive, but THIS. Wish I could make hacks this good. (I can do recolors and BRSTMs, that's about it. Cheesy) Just amazing! I will certainly be using that as an alt for Project M Marth. (If I can get cBliss working on 3.02 first. Tongue)
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    Shun_One
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    « Reply #933 on: January 30, 2014, 11:09:02 AM »


    Would you consider releasing psd files for the SSB4 Marth, by any chance? I'm trying to tweak it a bit to make it less like SSB4 and more like FE12, and psds would really help, especially for the pauldrons.
    Forgot to reply to this, my bad. Sorry, but I won't be sharing the psd's for SD Marth at all.
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    « Reply #934 on: January 30, 2014, 04:19:28 PM »


    Forgot to reply to this, my bad. Sorry, but I won't be sharing the psd's for SD Marth at all.


    Ah, all right. I'll just use the Smash 3 version of them, then.

    Edit: Mostly ended up not using the PSDs anyway, I guess.

    This is what I'm working on, if anyone's interested:

    Modifying the Shadow Dragon Marth to be less of a SSB4 Marth and more of a FE12 Marth. It's still a work in progress.

    « Last Edit: January 30, 2014, 09:49:49 PM by Crixler » Logged

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    « Reply #935 on: January 30, 2014, 09:53:07 PM »


    Wow Vert, that model looks great! Way better than the old one for sure.

    And Crixler, that texture is looking pretty good!
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    Raikrom
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    « Reply #936 on: January 30, 2014, 10:15:34 PM »


    Ah, all right. I'll just use the Smash 3 version of them, then.

    Edit: Mostly ended up not using the PSDs anyway, I guess.

    This is what I'm working on, if anyone's interested:

    Modifying the Shadow Dragon Marth to be less of a SSB4 Marth and more of a FE12 Marth. It's still a work in progress.


    Between this, Lodestar, and Lucina, you guys aren't making it easy to choose what models to use over Marth. Especially for someone who doesn't use cBliss regularly.
    Looks baller though, eager to see the final product!
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    « Reply #937 on: January 30, 2014, 11:48:58 PM »


    Between this, Lodestar, and Lucina, you guys aren't making it easy to choose what models to use over Marth. Especially for someone who doesn't use cBliss regularly.
    Looks baller though, eager to see the final product!


    Personally, I use the default Shadow Dragon skins for 0-6 (with red being replaced with the alternate red, and then the purple one as the last one), then Lodestar blue, red, and green. Buuuttt, that's cBliss. Before I set up cBliss, I was having a hard time choosing, as well!

    Edit:

    I think I might be done with the texture.


    I might do some recolors of this, as well, later.
    I might also see if I can make the armor less gy than the default Shadow Dragon Marth, though I'm not very experienced with materials/shaders/stuff. Though I did make an as-of-yet-unreleased update to my Lord Roy where I removed the shininess on the headband.
    I should get around to uploading that.
    « Last Edit: January 31, 2014, 05:59:59 PM by Crixler » Logged

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    « Reply #938 on: January 31, 2014, 09:41:07 PM »


    Very nice job there Crixler. I like what you did with his sheath as well. It looks really good.
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    « Reply #939 on: January 31, 2014, 11:44:20 PM »


    I sort of feel like I'm starting to post a lot about retextures in a thread that's technically meant for model imports, is that all right?

    Anyway, I got the giness toned down, thanks to Shun's help, and took a bunch of ingame screenshots.
    http://imgur.com/a/shehR
    I'll be doing some recolors soon, and then I'll release it.

    While taking the screenshots, I noticed that with this Falchion model, when the sword glows, the glow doesn't quite fit the shape of the blade. Is that an incompatibility with Shun's Shining Edge mod, or is this sword model always like that?

    Also, somewhere in this thread, someone (don't recall specifically who) posted a Mark of Naga franchise icon. I was able to get that to show up in battles and on the css, and I thiiink the stage select screen, but the results screen still uses the regular FE franchise icon. How would I fix that?
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    « Reply #940 on: January 31, 2014, 11:48:42 PM »


    It's technically a model since it's using a custom model.

    The sword glow is a result of us having never made a sword glow texture for FE12 Falchion. This texture would go in FitMarth.pac if it were ever to be made. I am not fluent in Sword-Glow-eese, so I don't know if it'd require more than just a texture edit.

    Mark of Naga icon was from me. Unfortunately, the only way to effect the Results Screen franchise icons is with Model editing as they are all stored as models for some reason.
    « Last Edit: January 31, 2014, 11:55:25 PM by Shun_One » Logged

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    « Reply #941 on: February 01, 2014, 12:33:34 AM »


    The sword glow is a result of us having never made a sword glow texture for FE12 Falchion. This texture would go in FitMarth.pac if it were ever to be made. I am not fluent in Sword-Glow-eese, so I don't know if it'd require more than just a texture edit.
    When it comes to sword glows, you have to manually change the model of the glow itself. Everyone who uses a sword, has a sword glow model as well. You need to vertex edit it to fit the model of the blade. It should be in the fitmarth.pac file with the textures. Hope that helped you guys.
    « Last Edit: February 01, 2014, 12:35:27 AM by HeavyD88 » Logged

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    « Reply #942 on: February 02, 2014, 10:52:05 AM »


    I really hate to ask, but any progress on Vanguard and Hero Ike?

    ...Specifically, with making it P:M compatible?
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    « Reply #943 on: February 02, 2014, 11:32:40 AM »


    I really hate to ask, but any progress on Vanguard and Hero Ike?

    ...Specifically, with making it P:M compatible?
    i'll start back on hero ike very soon. was waiting to see if i could get him back from laptop, which is taking too long.
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    « Reply #944 on: February 04, 2014, 01:28:19 PM »


    I remember seeing someone making the Arena Ferox stage from Smash 4. Anybody have a clue on the status of it?
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