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« Reply #945 on: February 04, 2014, 08:34:26 PM » |
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he is very busy, have to wait.
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« Reply #946 on: February 09, 2014, 02:22:31 AM » |
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All right, finally finished the recolors of my Marth, getting ready to upload it now. So, there's his default colors, red, green, blue, black, white, and I also did a purple one, which can be used with cBliss, or as an alternate. I personally will be using it with cBliss, and then 3 Awakening Marth colors. All of the recolors are based on other Fire Emblem characters. Who can guess them all? 00 (Marth) http://i.imgur.com/EHBrJ3Y.jpg01 (???) http://i.imgur.com/7whE1T5.jpg02 (???) http://i.imgur.com/LtzcgL7.jpg03 (???) http://i.imgur.com/zeqhMyq.jpg04 (???) http://i.imgur.com/QWLgHAc.jpg05 (???) http://i.imgur.com/sPZZZYS.jpg06 (???) http://i.imgur.com/HIoXYSh.jpgEdit: Also, no CSPs included, as I'm not really sure how to make them well. :|
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« Last Edit: February 09, 2014, 02:23:45 AM by Crixler »
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I once typed this sentence into my signature.
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« Reply #947 on: February 09, 2014, 02:25:43 AM » |
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01 would be Leif right? 03 Celice/Seliph
They look nice, though~
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #948 on: February 09, 2014, 02:43:39 AM » |
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01 would be Leif right? 03 Celice/Seliph
They look nice, though~
Nooope. Nooope. Thanks! Edit: Here's the link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36115
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« Last Edit: February 09, 2014, 03:18:13 AM by Crixler »
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I once typed this sentence into my signature.
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« Reply #949 on: February 17, 2014, 11:21:55 PM » |
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I wonder, is the Einherjar Roy gonna be based off of the new PM model or no? Either way would be awesome. Also would be great if the PM model was used but they added in his sheath, at least so his animations made sense again.
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« Last Edit: February 17, 2014, 11:23:36 PM by HeavyD88 »
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #950 on: February 18, 2014, 01:37:11 PM » |
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I wonder, is the Einherjar Roy gonna be based off of the new PM model or no? Either way would be awesome. Also would be great if the PM model was used but they added in his sheath, at least so his animations made sense again.
According to Nanobuds, the sheathe made the filesize too big, causing crashes. Frankly I think it's possible somehow, but they're the experts, not me. Edit: Also, no CSPs included, as I'm not really sure how to make them well. :|
I gotcha brotha. ^ See that template? It's the exact dimension a CSP has to be. The top purple line represents everything in the image cut off by the "PRESS START" banner that appears when each character is selected. I recommend keeping the character's eyebrows just below this line. The bottom purple line represents what's cut off by the name tag select thingamajig. I recommend keeping the character's waist just above this line. Take a blank sheet of paper, and hold it up to your computer screen, next to the template. Now, mark off the top and bottom of the WHITE part of the template. Take a scizors and cut that out so you have a perfect rectangle cut out. You can also measure the width of the white space, but it isn't really necessary. NOW, go into Brawl Box's preview feature on your model. K? Now, make whatever pose you like for your CSP by manipulating the character's bones. MAKE SURE THE POSE IS FACING THE ORIGINAL CAMERA ANGLE. As in, the direction the T-Pose is facing? Yeah, keep the pose facing that direction. When you've made your wanted pose, export the animation as "Marth Pose" or whatever you want to call it. If your character's eyes are black, go into the Textures tab and uncheck EyeHigh or whatever it's called. If the pupils aren't showing, click "Vertex", find the vertex that controls them in the tab, and simply pull them forward a bit. Alternatively, you can temporarily make the EyeYellow texture what the EyeIris texture is. This is how you make each Texture's pose uniform (as in, they all look the exact same but the colors are different): Close out the Preview, and then open it again. Do NOT move the camera at all. Do NOT zoom or unzoom anything. Now, uncheck "Bones" in the top tab. Then, Import your Pose animation. Now, hold the paper-cut out template up to the screen, and start scrolling back. Do NOT move the camera left or right. Just scroll back. Now this is important: Count EXACTLY how many scroll-backs you do before you get the perfect size (This is so that each and every texture/CSP looks exactly the same). Write the number down in case you forget. Once you've got your pose properly sized (eyebrows just under top line, waist just above bottom) hit the Print Screen button in the top-right of your keyboard. Open up a Paint program and Paste the screen there. Make room for the template, too. Copy the character model on the screen. Now Paste the model over the template, and position it how you like. If any parts of the model overlap the template, simply cut them out. Once your first template is finished, copy that and paste it so that there's two of 'em. Lather rinse and repeat the previous steps for the next texture down the line, and paste it/position it directly over the model in your second template. Make sure they're directly on top of each other. And wallah! Perfectly matching CSPs. Save each template as its own file. Open up a photoshop like program (pixlr.com is free) and make the white/purple parts transparent. Save as a .png. Aaaaand that should do it. If you've got any questions, drop a PM my way.
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« Last Edit: February 18, 2014, 01:39:54 PM by Amarythe »
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #951 on: February 18, 2014, 02:04:09 PM » |
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According to Nanobuds, the sheathe made the filesize too big, causing crashes. Frankly I think it's possible somehow, but they're the experts, not me. I gotcha brotha. ^ See that template? It's the exact dimension a CSP has to be. The top purple line represents everything in the image cut off by the "PRESS START" banner that appears when each character is selected. I recommend keeping the character's eyebrows just below this line. The bottom purple line represents what's cut off by the name tag select thingamajig. I recommend keeping the character's waist just above this line. Take a blank sheet of paper, and hold it up to your computer screen, next to the template. Now, mark off the top and bottom of the WHITE part of the template. Take a scizors and cut that out so you have a perfect rectangle cut out. You can also measure the width of the white space, but it isn't really necessary. NOW, go into Brawl Box's preview feature on your model. K? Now, make whatever pose you like for your CSP by manipulating the character's bones. MAKE SURE THE POSE IS FACING THE ORIGINAL CAMERA ANGLE. As in, the direction the T-Pose is facing? Yeah, keep the pose facing that direction. When you've made your wanted pose, export the animation as "Marth Pose" or whatever you want to call it. If your character's eyes are black, go into the Textures tab and uncheck EyeHigh or whatever it's called. If the pupils aren't showing, click "Vertex", find the vertex that controls them in the tab, and simply pull them forward a bit. Alternatively, you can temporarily make the EyeYellow texture what the EyeIris texture is. This is how you make each Texture's pose uniform (as in, they all look the exact same but the colors are different): Close out the Preview, and then open it again. Do NOT move the camera at all. Do NOT zoom or unzoom anything. Now, uncheck "Bones" in the top tab. Then, Import your Pose animation. Now, hold the paper-cut out template up to the screen, and start scrolling back. Do NOT move the camera left or right. Just scroll back. Now this is important: Count EXACTLY how many scroll-backs you do before you get the perfect size (This is so that each and every texture/CSP looks exactly the same). Write the number down in case you forget. Once you've got your pose properly sized (eyebrows just under top line, waist just above bottom) hit the Print Screen button in the top-right of your keyboard. Open up a Paint program and Paste the screen there. Make room for the template, too. Copy the character model on the screen. Now Paste the model over the template, and position it how you like. If any parts of the model overlap the template, simply cut them out. Once your first template is finished, copy that and paste it so that there's two of 'em. Lather rinse and repeat the previous steps for the next texture down the line, and paste it/position it directly over the model in your second template. Make sure they're directly on top of each other. And wallah! Perfectly matching CSPs. Save each template as its own file. Open up a photoshop like program (pixlr.com is free) and make the white/purple parts transparent. Save as a .png. Aaaaand that should do it. If you've got any questions, drop a PM my way. Quite the lengthy explanation there. Good none-the-less, since there are some here that don't know how to do them.
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #952 on: February 19, 2014, 01:32:12 AM » |
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With Amarythe's help, I have finally made CSPs for my Lord Marth! Here's an album with them all (Also added the the page for it on the vault): http://imgur.com/a/T5HCDI went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol.
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I once typed this sentence into my signature.
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« Reply #953 on: February 19, 2014, 07:55:12 AM » |
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With Amarythe's help, I have finally made CSPs for my Lord Marth!
Beeeeautiful stuff man! Glad I could help.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #954 on: February 19, 2014, 02:16:07 PM » |
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With Amarythe's help, I have finally made CSPs for my Lord Marth! Here's an album with them all (Also added the the page for it on the vault): http://imgur.com/a/T5HCDI went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol. That pose looks badass!
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #955 on: February 20, 2014, 02:20:59 PM » |
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With Amarythe's help, I have finally made CSPs for my Lord Marth! Here's an album with them all (Also added the the page for it on the vault): http://imgur.com/a/T5HCDI went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol. If I had noticed sooner I would have guessed Gangrel and Pent. Gangrel's color is really unique to the FE series so I saw it immediately and was like "G-Gangrel?"
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« Reply #956 on: February 20, 2014, 04:20:04 PM » |
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With Amarythe's help, I have finally made CSPs for my Lord Marth! Here's an album with them all (Also added the the page for it on the vault): http://imgur.com/a/T5HCDI went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol. The pose was exactly like I expected it to be Oddly enough, it was exactly the same I was planning to make for a Prince Marth PSA I had planned, which I ended up scrapping. Still wondering what's next on the agenda for the next model.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #957 on: February 26, 2014, 08:27:55 AM » |
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Amazing
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« Reply #958 on: February 26, 2014, 09:01:32 AM » |
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I'm finally done with awakening Marth. Here's a quick comparison between the old model and the update:
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« Reply #959 on: February 26, 2014, 09:26:34 AM » |
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What's next on the agenda? I can't help but notice there's been little mentioned on Lord Ike recently.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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