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Author Topic: Fire Emblem model importing thread - Lucina Released!  (Read 557350 times)
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dream0
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« Reply #1035 on: August 06, 2014, 06:53:30 PM »


I have faith in you, Captain.
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    « Reply #1036 on: August 07, 2014, 08:47:37 AM »


    I could give it a shot.


    Alright. I think I didn't share the link here when I finished it, so here's the finished model:

    http://www.mediafire.com/download/wkyyny3ue8c6v4w/Marth+v2+%28Fire+Emblem+Awakening%29.rar
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    « Reply #1037 on: August 10, 2014, 09:08:13 AM »




    hey guys, can you give me your opinion?
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    « Reply #1038 on: August 10, 2014, 09:48:44 AM »


    Alright. I think I didn't share the link here when I finished it, so here's the finished model

    Got it and your PMs, I'll start the rigging when I come home from the airport today.
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    « Reply #1039 on: August 13, 2014, 01:08:44 AM »


    Hey, sorry about the wait, fellow Fire Emblem brethren.  Sad  Some good news, I made progress on Marth's awoken form v2.  Cheesy


    Obscure pose that just won't suffice, because I like you.

    Most areas only have their dirty rig done, like the shoulders, cape, and neck collar. I also gotta fix little things like the shoe's back kicks (think the normals inverted on export). Yup, this mostly serves as a progress report since I don't want him taken from me.  Tongue  I do want him released soon though.
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    « Reply #1040 on: August 13, 2014, 01:22:34 AM »


    Looks good man. Keep up the good work.
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    « Reply #1041 on: August 13, 2014, 06:54:20 AM »


    Hey, look! Marth cosplaying as Lucin---, I mean, good job! Looking forward to play with him!
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    « Reply #1042 on: August 13, 2014, 10:07:31 AM »


    Looks fantastic so far!
    Are we gonna have 200 different versions with each configuration (swords, sheaths, masked/unmasked, ect) like SJS's Lucina?
    Actually, I've been waiting for this model for so long, I'll be satisfied with whatever is available.
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    « Reply #1043 on: August 13, 2014, 03:33:50 PM »


    Hey, sorry about the wait, fellow Fire Emblem brethren.  Sad  Some good news, I made progress on Marth's awoken form v2.  Cheesy


    Obscure pose that just won't suffice, because I like you.

    Most areas only have their dirty rig done, like the shoulders, cape, and neck collar. I also gotta fix little things like the shoe's back kicks (think the normals inverted on export). Yup, this mostly serves as a progress report since I don't want him taken from me.  Tongue  I do want him released soon though.

    Good thing someone picked it up. I was having too many stupid problems trying to mirror him to rig him correctly.
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    « Reply #1044 on: August 13, 2014, 09:38:08 PM »


    Best. News. Ever.
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    « Reply #1045 on: August 13, 2014, 11:19:12 PM »


    Thanks for the kind posts, guys.   Smiley

    Looks fantastic so far!
    Are we gonna have 200 different versions with each configuration (swords, sheaths, masked/unmasked, ect) like SJS's Lucina?
    Actually, I've been waiting for this model for so long, I'll be satisfied with whatever is available.

    Yeah, every sword shown by Vert should be in there. I think he looks best with the mask, so I wanted that in too. I actually grabbed the updated Mask from SJS's and Albafika's Lucina import. I'm gonna' PM him about it.

    Good thing someone picked it up. I was having too many stupid problems trying to mirror him to rig him correctly.

    Funny you bring that up, I rigged the model mirrored (hahas i know). You can even see it in the image above, look at his belt straps. I knew something was off when I saw him from the front. I thought it was just the gloves so I only mirrored that (one is static-clenched). I'm glad I noticed before rigging the cape. The mirroring issues, I think, happen when doing Maya --> 3ds max. Not sure though.

    So yep, tonight I lost some time starting over but hey, I passed where I was before. Just gotta' refine a few bends before the in-game testing starts. I'm hoping for a release by the weekend.

    --------

    Small update, I tested him in-game..




    Still satisfying as ever seeing hard work animate.



    Images are a little dated, he's been updated all around since then, but there he goes. All I gotta' do is test every sword in-game, few things here + there, and then prepare the files.

    ------

    wh00t, all done and uploaded. To download him, visit his old Brawl Vault page or.. -->  Click Here
    « Last Edit: August 20, 2014, 09:22:49 PM by ramonM64 » Logged


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    « Reply #1046 on: September 01, 2014, 10:29:49 PM »


    Wow, I had NO IDEA the updated model was released, perhaps you should've made an entirely new upload/entry in the vault just to give it some more attention?
    In any case, fantastic as always, with all the time this model has been refined it's a real work of art at this point, looks great in-game and as a model in itself.
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    « Reply #1047 on: September 01, 2014, 10:36:40 PM »


    Wow, I had NO IDEA the updated model was released, perhaps you should've made an entirely new upload/entry in the vault just to give it some more attention?
    In any case, fantastic as always, with all the time this model has been refined it's a real work of art at this point, looks great in-game and as a model in itself.

    Neither did I! I'd have downloaded him right away if I had known he was released. Ah well, now I know! Excellent job on him.
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    « Reply #1048 on: September 05, 2014, 07:15:44 AM »


    Hello, got a question about that Roy, is there plans to release that model? Is it incomplete or? Just love that Awakening Roy!
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    « Reply #1049 on: September 05, 2014, 08:46:04 AM »


    AFAIK, it's still being worked on
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