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« on: April 30, 2012, 05:36:06 PM » |
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I'm trying to replace the stock icons for SSE's character line-up during gameplay. Specifically, while playing a stage the character you'll become next is listed to the left as a Stock. What file do I need to edit to replace these?
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« Reply #1 on: May 02, 2012, 11:25:34 AM » |
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I'm trying to replace the stock icons for SSE's character line-up during gameplay. Specifically, while playing a stage the character you'll become next is listed to the left as a Stock. What file do I need to edit to replace these?
It might be the file in: \menu\common\StockFace1pTex_en.brres
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #2 on: May 02, 2012, 01:47:20 PM » |
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It might be the file in: \menu\common\StockFace1pTex_en.brres
I'm pretty sure this is the one. I'll test it out and let you know in a little while. EDIT: Nope. Give me a bit and I'll figure out which one. EDIT 2: \menu2\if_adv_mngr_en.pac Find them in MiscData[8]. I haven't actually tested it, but it's the only file I have replaced (besides StockFace1pTex_en.brres) that contains 1P stock faces, and I know I have some SSE faces replaced, so I'm pretty sure that's the one.
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« Last Edit: May 02, 2012, 03:06:58 PM by SomeKindOfMetroid »
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« Reply #3 on: May 02, 2012, 06:27:16 PM » |
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Will test it out and let you know, thanks.
EDIT: Tried both at the same time, no change. Hm...perhaps it's a different file...
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« Last Edit: May 02, 2012, 07:02:42 PM by Shun_One »
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« Reply #4 on: May 03, 2012, 09:22:25 AM » |
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Really? Later today I'll have another look at my files, but that's pretty surprising.
Are you using Riivolution? Because the FPC won't replace if_adv_mngr_en. If you are using Riivolution, make sure either the file has _en on the end, or the XML is set up to compensate for that specific file.
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« Last Edit: May 03, 2012, 09:23:40 AM by SomeKindOfMetroid »
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« Reply #5 on: May 03, 2012, 12:33:01 PM » |
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Really? Later today I'll have another look at my files, but that's pretty surprising.
Are you using Riivolution? Because the FPC won't replace if_adv_mngr_en. If you are using Riivolution, make sure either the file has _en on the end, or the XML is set up to compensate for that specific file.
Reminder: The FPC removes the _en part of a file, so try loading it in Gecko as if_adv_mngr.pac for example. That's also why gecko users have to rename the mu_menumain_en.pac to mu_menumain.pac
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #6 on: May 03, 2012, 02:20:18 PM » |
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Reminder: The FPC removes the _en part of a file, so try loading it in Gecko as if_adv_mngr.pac for example. That's also why gecko users have to rename the mu_menumain_en.pac to mu_menumain.pac
Does the FPC even replace if_adv_mngr, though? I don't know, myself. Also, the FPC doesn't quite "remove" the en part of a file. Rather, it replaces files that have _en on the disc by looking for files without _en on the SD card. So it replaces disc\system\common5_en.pac with SD\wii\app\rsbe\pf\system\common5.pac. Yeah.
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« Reply #7 on: May 03, 2012, 02:31:29 PM » |
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Tried out both, but perhaps there's just a problem on my end? I'm using the FPC so you're aware. If FPC doesn't replace the file, that would explain a lot. I wouldn't be surprised if that was the case. Can't use Riivolution due to busted disc drive.
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« Reply #8 on: May 03, 2012, 02:40:50 PM » |
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Well, I'll test if_adv_mngr right now. If it works, then FPC just doesn't replace the file.
I'd like to talk to Phantom about exactly what the code does, though. I guess there must be some reason why it isn't as simple as adding a few lines to shoehorn in a new file replacement.
EDIT: Yeah, it's if_adv_mngr. By "tried out both," you mean with and without _en, right? In that case, the code doesn't support this file.
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« Last Edit: May 03, 2012, 02:47:53 PM by SomeKindOfMetroid »
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« Reply #9 on: May 03, 2012, 02:55:50 PM » |
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That's what I meant by tried out both. Thanks for the help. It seems the FPC doesn't affect that file.
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