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Author Topic: Let's look into Module Fíles (.rel) - Defensive Collision is now!  (Read 168819 times)
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pikazz
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    « Reply #60 on: July 12, 2012, 12:01:26 PM »


    I hope I dont have to recreate this thread once again for it's inactivity

    but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.

    why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.

    also, I have written down the header which was the easy part of the module
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    « Reply #61 on: July 12, 2012, 12:22:47 PM »


    I hope I dont have to recreate this thread once again for it's inactivity

    but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.

    why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.

    also, I have written down the header which was the easy part of the module

    yes! epic!
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    « Reply #62 on: July 12, 2012, 12:24:59 PM »


    I didn't know this tread existed. I'm looking forward to see what can be brought out of this.

    Which rebuildable rel your working on btw?
    Right now, I am using Both Final Destination and Wifi Waiting stage cause those 2 are the shortest of all REL to understand how a REL file is build so we can rebuild in the future.

    also, I did this thread to help BJ96 with Brawlbox when it comes to rebuilding Module Files like PSA or Moveset so we can easy edit it ourself and save it ect.
    someone had to start doing this and I took that job Im srs here
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    « Reply #63 on: July 12, 2012, 12:38:29 PM »


    I hope I dont have to recreate this thread once again for it's inactivity

    but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.

    why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.

    also, I have written down the header which was the easy part of the module
    Mind sharing your notes with us?
    Also, I think it would be an idea to look at Battlefield aswell, as the most noticeable difference between BF and FD/WWR is the number of brres indexes, I think
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    « Reply #64 on: July 12, 2012, 12:47:42 PM »


    Mind sharing your notes with us?
    Also, I think it would be an idea to look at Battlefield aswell, as the most noticeable difference between BF and FD/WWR is the number of brres indexes, I think
    well, the notes are already done by PW and BJ96 since PW made module editor and BJ96 knows that stuff already so I did job that those already done.
    and that's just the header D:

    also, I trying to understand the "skeleton" of the Module, not the flesh.
    the skeleton has every module file and they are build in same way and the other so knowing the skeleton will make rebuilding much easier.
    skeleton has the "link" between everything, where everything should be, how it's suppose to be ect while flesh is like you said "how BRRES should be loaded" or "This Brres will have attack collusion or extra animation" or "articles" between the skeleton.

    the way I did with PAT0 parshing 1-2 years ago
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    « Reply #65 on: July 12, 2012, 12:51:51 PM »


    Well I get a feeling that module files can contain a bit of PSA in it's "flesh". But you're right, it's the main thing we need to focus on.

    Wait, you did PAT0 when Bero was around??
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    « Reply #66 on: July 12, 2012, 01:03:23 PM »


    Well I get a feeling that module files can contain a bit of PSA in it's "flesh". But you're right, it's the main thing we need to focus on.

    Wait, you did PAT0 when Bero was around??

    yeah, I was the first how did PAT0 hacks, I also write down in offset there everything where and that stuff.
    sadly Smashboard has taken away that "part" D:
    hope someone remembers it

    everyone went "oooh! I want that hack" when I released this pics in Smashboards



    hoppip say hiii


    and yes, I did do PAT0 when Bero was around if I remember correctly
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    « Reply #67 on: July 12, 2012, 05:20:20 PM »


    I found rels in common3.pac


    if we can get this rel hacking on it's full feet, maybe item behavior hacks can be possible
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    « Reply #68 on: July 12, 2012, 05:28:12 PM »


    I found rels in common3.pac


    if we can get this rel hacking on it's full feet, maybe item behavior hacks can be possible
    that was something I didn't know o.o awesome!
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    « Reply #69 on: July 12, 2012, 05:52:36 PM »


    .rel's in common3? Shocked   wow

    i wonder wats in common2 and 4 then... O.o
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    « Reply #70 on: July 12, 2012, 06:15:05 PM »


    I found rels in common3.pac


    if we can get this rel hacking on it's full feet, maybe item behavior hacks can be possible
    You're right. MiscData[11] has SSS properties!
    MiscData[12] I think is rule menu module?
    MiscData[13] is CSS module
    MiscData[14] doesn't have any names but mo_menu.cpp, a pretty short module.
    MiscData[15] seems to be another CSS module.

    Other stuff: MiscData[0] has Trophy datalist.
    Miscdata[9] and MiscData[10] is font files (compressed, although BB doesn't show it.)

    .rel's in common3? Shocked   wow

    i wonder wats in common2 and 4 then... O.o
    Common2 also has modules, along with Solo mode data such as all-star mode, classic and event matches. But common4 does only have movesets.

    Seriously Diddy, nice find!!

    Now, why haven't I noticed this before? Im srs here
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    « Reply #71 on: July 12, 2012, 06:28:02 PM »


    You're right. MiscData[11] has SSS properties!
    MiscData[12] I think is rule menu module?
    MiscData[13] is CSS module
    MiscData[14] doesn't have any names but mo_menu.cpp, a pretty short module.
    MiscData[15] seems to be another CSS module.

    Other stuff: MiscData[0] has Trophy datalist.
    Miscdata[9] and MiscData[10] is font files (compressed, although BB doesn't show it.)
    Common2 also has modules, along with Solo mode data such as all-star mode, classic and event matches. But common4 does only have movesets.

    Seriously Diddy, nice find!!

    Now, why haven't I noticed this before? Im srs here
    oh ur totally right bout the Common2... i just remembered that libertyernie made a program that lets u edit the Classic Mode, All-Star mode and Event matches.. xD
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    « Reply #72 on: July 12, 2012, 06:37:28 PM »


    Oh hey, there are modules in there.

    ...I also noticed that unknown entries export with the REL extension... lol bug
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    « Reply #73 on: July 12, 2012, 06:51:28 PM »


    Oh hey, there are modules in there.

    ...I also noticed that unknown entries export with the REL extension... lol bug
    Yeah I noticed it too. Also BB didn't recognize that the font files had compression.
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    « Reply #74 on: July 13, 2012, 10:07:40 AM »


    looked into those by myself in hex.

    it doesn't look like rel o.o, more like PSA related things in the "_item_params" and the miscData[24] looks like the names to all the thophys while miscData[9] is compressed o.o
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