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Author Topic: Let's look into Module Fíles (.rel) - Defensive Collision is now!  (Read 168889 times)
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ASF1nk
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    « Reply #75 on: July 18, 2012, 06:19:49 PM »


    Common3.pac
    MiscData[0]  = Trophies???
    MiscData[9]  = font_latin1.arc
    MiscData[10] = font_latin12.arc
    MiscData[11] = sora_menu_sel_stage.rel
    MiscData[12] = sora_menu_rule.rel
    MiscData[13] = sora_menu_sel_char.rel
    MiscData[14] = sora_menu_sel_char_access.rel
    MiscData[15] = sora_menu_name.rel

    The rels are exactly like the ones in the module folder.

    Edit: I see MiscData[9] and [10] have been stated to be font files before. Tongue
    Edit2: I found the referenced files. system/font
    « Last Edit: July 18, 2012, 06:34:42 PM by ASF1nk » Logged

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    « Reply #76 on: July 18, 2012, 06:42:23 PM »


    Common3.pac
    MiscData[0]  = Trophies???
    MiscData[9]  = font_latin1.arc
    MiscData[10] = font_latin12.arc
    MiscData[11] = sora_menu_sel_stage.rel
    MiscData[12] = sora_menu_rule.rel
    MiscData[13] = sora_menu_sel_char.rel
    MiscData[14] = sora_menu_sel_char_access.rel
    MiscData[15] = sora_menu_name.rel

    The rels are exactly like the ones in the module folder.

    Edit: I see MiscData[9] and [10] have been stated to be font files before. Tongue
    Edit2: I found the referenced files. system/font
    Makes me wonder why there's multiple of the same file... Im srs here
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    « Reply #77 on: July 18, 2012, 06:57:49 PM »


    Wow, Fighter.pac is also in Common3. Im srs here
    It's MiscData[0] under Fighter.
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    « Reply #78 on: July 19, 2012, 05:23:03 AM »


    But does Brawl use both of the same files, or just one of them? If so, which?
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    « Reply #79 on: July 19, 2012, 05:30:09 AM »


    But does Brawl use both of the same files, or just one of them? If so, which?
    im guessing it reads from the common3.pac file.. and it tells it to load it from the other file? im not even sure xD

    its like with the Common5.. the Sc_SelCharacter and the Sc_SelMap over-rides the Common5.pac file, so it has to be the help of a .rel file..
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    « Reply #80 on: July 19, 2012, 05:39:10 AM »


    im guessing it reads from the common3.pac file.. and it tells it to load it from the other file? im not even sure xD

    its like with the Common5.. the Sc_SelCharacter and the Sc_SelMap over-rides the Common5.pac file, so it has to be the help of a .rel file..
    That doesn't really make sense >.>

    Also, I think sora_scene.rel is the one mainly used for switching between module files, or atleast the menu ones.
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    « Reply #81 on: July 19, 2012, 10:45:20 AM »


    Common3.pac
    MiscData[0]  = Trophies???
    MiscData[9]  = font_latin1.arc
    MiscData[10] = font_latin12.arc
    MiscData[11] = sora_menu_sel_stage.rel
    MiscData[12] = sora_menu_rule.rel
    MiscData[13] = sora_menu_sel_char.rel
    MiscData[14] = sora_menu_sel_char_access.rel
    MiscData[15] = sora_menu_name.rel

    The rels are exactly like the ones in the module folder.

    Edit: I see MiscData[9] and [10] have been stated to be font files before. Tongue
    Edit2: I found the referenced files. system/font
    hm, I wanna see more in [11] and [12]
    and the fighter rel too!
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    « Reply #82 on: July 19, 2012, 11:52:18 AM »


    pikazz did you ever finish making the pal ike rel? i really wanted to port some ike movesets around on my pal ssbb xD
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    « Reply #83 on: July 19, 2012, 01:13:06 PM »


    pikazz did you ever finish making the pal ike rel? i really wanted to port some ike movesets around on my pal ssbb xD
    nah, it didn't work Im srs here
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    « Reply #84 on: July 19, 2012, 02:00:57 PM »


    nah, it didn't work Im srs here
    guess no pal rels then :S
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    « Reply #85 on: July 25, 2012, 05:36:49 PM »


    sneak, snea-

    ...

    Oh, who am I kidding.

    Hi everyone, Phantom Wings here. I haven't been by for a while now so I figured I'd drop by and pay my regards to the Brawl Hacking community. I notice that there's been a little bit of interest in the workings of .rels in this here thread so:

    [Download]

    [Source]

    I had this one on the backburner before I left the last time. It's not as intuitive as the Module Editor 2, but it does support editing blocks and relocations as well as saving - hope it helps.

    The app itself isn't that well put together, but the module library should be easy enough to salvage for use in BrawlBox - but as usual, don't expect any commenting in my source code.

    That's all for now. See you guys around.
    « Last Edit: July 25, 2012, 05:38:00 PM by PhantomWings » Logged

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    « Reply #86 on: July 25, 2012, 05:40:15 PM »


    Thank you for this gift.
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    « Reply #87 on: July 25, 2012, 05:42:44 PM »


    sneak, snea-

    ...

    Oh, who am I kidding.

    Hi everyone, Phantom Wings here. I haven't been by for a while now so I figured I'd drop by and pay my regards to the Brawl Hacking community. I notice that there's been a little bit of interest in the workings of .rels in this here thread so:

    [Download]

    [Source]

    I had this one on the backburner before I left the last time. It's not as intuitive as the Module Editor 2, but it does support editing blocks and relocations as well as saving - hope it helps.

    The app itself isn't that well put together, but the module library should be easy enough to salvage for use in BrawlBox - but as usual, don't expect any commenting in my source code.

    That's all for now. See you guys around.
    we can now potentially see evolution in KICK ASSness with the rel deal being further broken into Smiley

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    music plays as we enter the next big thing of brawl hacking Tongue
    « Last Edit: July 25, 2012, 06:06:15 PM by Diddy Kong » Logged


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    « Reply #88 on: July 25, 2012, 05:44:13 PM »



    Hey PW.

    I'll work on adding it to Brawlbox soon, no need for comments.
    Although they are nice to read

    Thank you for this gift.


    ^
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    « Reply #89 on: July 25, 2012, 05:50:47 PM »


    Oh awesome can't wait to see what brawl hacking can turn into with this Cheesy!
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