The heroine of Mischief Makers. I had this idea for some time now... I hope you all find these ideas interesting.
She should either go over Peach, or be ported on someone else... I'd prefer she be ported over someone... Like Diddy, or something. I haven't worked out all the damage, or even attacks yet, but this will likely change later.
Overview:
She would be a grappler character, yes yes, I know we have Dedede and Ice Climbers, but I mean more of a true grappler, not a chain grabber.
She would have moves that can cancel into her grab, but some of these would have strict timing on them. She would however have a dash, much like Zero's that can cancel into her grab as well... This dash would have less distance then Zero's.
Her weakness however would be, she would be light weight, since Theo didn't make her a heavy built robot. And her grab range would be short, very short. However to make up for that, she would have a lot of options to lead into grabs.__________________________________________
Move set:
Neutral A: A quick punch, this is to get foes away from you.
Forward tilt: She steps forward, and backhands the foe. A bit slower then neutral A, but can kill at high percentages, this might be able to cancel into a grab... Maybe...
Down tilt, A quick low kick, this would work a bit like Ness' down tilt, but with more range, and does 2% damage. Per hit.
Up tilt: *This can be changed* An upward sweep of her arm, this is a juggling move.
Dash Attack: A shoulder ram, weak damage, but good knock back.
Forward smash: This would have a good bit of start up lag... But once she attacks, she does a charging punch across the stage, this can be canceled into her grab, but only if the move doesn't hit. The move itself would be a good kill move, this is for mix up.
Down Smash: A swiping kick, this would have short range, and a bit of start up... But can drag foes towards her, and no end lag, letting her grab them.
Up smash: She punches upward, a bit like Shoryuken.
Neutral air: *This can be changed* A spin? Not quite sure yet...
Forward air: *This can be changed* Perhaps a forward punch? Not quite sure here...
Down air: Using her jets, she thrusts downward at the foe, this would be a weak spike, it would mainly be used after her down throw as a follow up.
Up air: Either she sweeps upward with her arm, or she does a flip kick.
Back air: A turning backhand. This would be a good kill move, but lacks range.
Neutral special: Possibly a command grab if possible?
Forward special: A dash much like Eldiran's Zero, however it would have less distance, this would be her main tool to lead into grabs. And to move around the stage.
Down special: *Filler* A jumping dodge somewhat like Zero Suit Samus', but, more distance, less invincibility, and she faces the opposite direction she did the move.
Up special: She uses her jets to make one large burst of fire to rocket upward, then free falls. This would deal no damage, it would be just used for recovery. It could be aimed a little bit, to go either left, or right, or just straight up.
Grab: A short range grab, this is why she would need tools to get these in.
Pummel: “SHAKE SHAKE!” Anyone who's played Mischief Makers should know what this is... For those who haven't, she shakes her foe, this would be quick, and do 1% damage per shake.
Forward throw: One of her main killing throw, this would kill at the center of Final Destination at 140%... So, it would be deadly on the side of the stage.
Down throw: Her set up throw, she jumps in the air with the foe still in her hands, then throws them straight down, she would be in the air after this throw is done, leading either into getting away from the foe, or down airing them.
Up throw: A simple toss upward, a good set up at low percentage, and a good kill move at high percentage.
Back throw: She throws the foe back, at an upward angle. This could lead into gimping, but shouldn't kill like forward throw.
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Attributes:
Number of jumps: 10.
Yes, 10 jumps, the first jump would be normal. But after that, they would be very very short jumps, to mimic her jets in the actual game, if possible, her side B air should take down a point from her jumps.
Weight: 80.
Walk speed, slow.
Run speed: A bit faster then her walk, but she would need to use side B for speed.
Air movement: Average air movement, trying to match how her air movement is in the game.
Her item throwing would be a bit more powerful then normal.