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Author Topic: Make models non-stretch  (Read 2470 times)
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SonicBrawler
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    « on: August 15, 2011, 08:29:49 PM »


    Ok, so this basically makes it so Mario does not look weird while doing a falcon punch, or Samus not shrinking when using a taunt for Mario. *Pics will come later*

    Step 1.) Open your model you want the animations for in Brawl Box

    Step 2.) Preview the model

    Step 3.) Open the FitMotionEtc.pac of the character you WANT AN ANIMATION FROM

    Step 4.) Go to the animation and export it

    Step 5.) Open the FitMotionEtc.pac of the character you ARE VIEWING THE MODEL OF

    Step 6.) Go to the animation you want to replace and import the exported animation over it.

    Step 7.) Go to the first frame, and on the side click INSERT

    Step 8.) Go to Wait1

    Step 9.) Go to frame 1

    Step 10.) On the left side, open up the Bones section and click on TopN

    Step 11.) On the right, click COPY

    Step 12.) Go to the IMPORTED animation and press paste (Make sure you are on frame 1)

    Step 13.) Check and see if all the frames are not stretched

    Step 14.) Save


    If you need help, post a question. Pics will come later
    « Last Edit: August 15, 2011, 08:32:00 PM by NekuBrawler » Logged

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