Hi there. I suggest you use 2010. 2011 and 2010 are mostly the same but for brawl modding 2010 has an adventage. The DAE importer of 2010 restarts normals and it makes getting shaders to work a lot easier. And rigging is not that hard, just trial and error. With enough patience you can become an exelent modder. Good luck
3DS Studio Max 2010, eh? Good to know! Thanks for the response!
Post Merge: May 25, 2012, 05:21:12 PM
Sorry for the double post, but I need to have someone reiterate to me the exact definition of the word "rigging". I know it's a very necessary, not to mention tedious process, but what exactly constitutes as rigging.
Does it have to do with a combination of weighting the vertices, changing the vertex influences and/or does it have to do with bending and blending the joints on the arms/legs/hands etc. If so, how far back do the joints need to be bent?