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Snivy
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    « on: May 24, 2012, 06:49:18 PM »


    Ok, so I'm making a hack for the Snivy import. It is just a texture. But when I use it in Brawl, it does this:
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    « Reply #1 on: May 24, 2012, 06:53:55 PM »


    I believe that model was imported some time ago, when Brawl Box didn't make 100% perfect shaders. I recommend you export the model as a DAE, then reimport it using the latest Brawl Box.
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    Snivy
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    « Reply #2 on: May 24, 2012, 06:55:58 PM »


    It didn't do that until I edited the textures...
    Edit: That fixed it, but now the yellow eyes show all the time. -_- One problem after another.
    « Last Edit: May 24, 2012, 07:09:43 PM by Snivy » Logged

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    « Reply #3 on: May 26, 2012, 10:17:28 AM »


    Well, did you make an Eyeyellow polygon?

    Or, are Snivy's eyes just yellow?
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    Snivy
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    « Reply #4 on: May 26, 2012, 11:56:22 AM »


    I don't think the guy made an extra polygon for the eyes, and the eyes are supposed to be almost red orange. Your recommendations?
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    « Reply #5 on: May 26, 2012, 12:44:12 PM »


    I guess we'll have to go back to when we first started importing....

    Do this:

    http://forums.kc-mm.com/index.php?topic=37988.0
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    « Reply #6 on: May 26, 2012, 04:22:51 PM »


    Sorry, I was shopping for groceries. He does have a separate polygon for his Yellow/Final Smash eyes. Is that good?
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    « Reply #7 on: May 26, 2012, 10:06:10 PM »


    Yeah. So all you'll need to do is set that EyeYellow polygon  to the EyeYellow visibility bone. You know how to do that?
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    Snivy
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    « Reply #8 on: May 28, 2012, 07:27:41 PM »


    Yeah. So all you'll need to do is set that EyeYellow polygon  to the EyeYellow visibility bone. You know how to do that?
    Yes, don't worry. Thank you for your help!
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