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« on: June 02, 2012, 10:01:16 AM » |
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I am making this TUT because i am so tired of getting messages such as: "hey southcraft, loving your Waluigi port. but how do i do them like without the .rel files???"Usefull links: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599 SmashAttacks for PSAing your character. http://www.smashboards.com/showthread.php?t=284044 this is called Tabuu, it's not the boss from SSE. It's a program that letting you rebuild a .pac file for a alternative boneset like sonic's for an example. Part 1 (Getting your model work ported on another character)Part 2 (Code Replacing, and attack remaking)First open SmashAttacks with your rebuilded fresh FitXX.Pac, then go to Sub Action 48, which is always the Attack11. Why we open this? well because it's an attack, and it's what that's gonna be ported. Then mark everything there and press "Copy". do this with all Main, GFX,Other. not SFX because that can cause SFX glitches that you won't like. Then open your PSA that is going to be ported. head to the sub action 48 and delete the codes in the root there and press "Paste". Then do that with ALL the A ATTACKS ONLY, WAIT FOR B ATTACKS! Part 3 (B Attacks)This is a more harder part, and take the most of your time. IF your character your porting, doesn't have any Articles, then you are lucky as hell. but if not, then... Fist go to the Specials tab, go to Action 112, which is the Netrual B, if not the PSA is very wierd made. if you copying this, it won't work but do it anyway, and paste it at the same place as your other. now, go back to the actual PSA, not the WIP port. if you see at this for example:this is the sub actions for the actual attack. so as you did in part 2 copy and paste these codes too, but in different VBrawl PSA's it would be named something else, but the rename it to the same as the animation.Be oops at thosethis is also important that you rebuild since if not, the attack can freeze or go in T pose. so just copy/paste those too.but not all if not necesery. Also this is dangerous to copyThe "File" in the Ex GFX stands for which character it is. like this list: File #1 01 MARIO_FB 02 MARIO_FB_SHOOT 03 MARIO_FB_BOUND 04 MARIO_S_MANT1 (Stars from cape) 05 MARIO_S_MANT2 06 MARIO_S_JUMP 07 MARIO_PUMP_SHOOT 08 MARIO_PUMP_HIT 09 MARIO_PUMP_FADE 0A MARIO_PUMP 0B MARIO_PUMP_MAX
File #2 01 DONKEY_HEADBAT 02 DONKEY_GIANTPUNCH 03 DONKEY_GIANTPUNCH_MAX 04 DONKEY_GIANTPUNCH_SMOKE 05 DONKEY_HANDSLAP 06 DONKEY_ENTRY
File #3 01 LINK_SWORD 02 LINK_ARROW 03 LINK_ARROW_MAX 04 LINK_BOOMERANG 05 LINK_BOOMERANG_T 06 LINK_KAITEN 07 LINK_KAITEN_S 08 LINK_KAITEN_AIR 09 LINK_KAITEN_AIR_S 0A LINK_BOOMERANG_W 0B LINK_BOOMERANG_H 0C LINK_BOOMERANG_WS 0E LINK_NAVY 0F LINK_ENTRY 10 LINK_BOMB_SPARK
File #4 01 SAMUS_JUMP_JET 02 SAMUS_ATK_BOMB 03 SAMUS_CSHOT_BULLET 04 SAMUS_CSHOT_HOLD 05 SAMUS_CSHOT_SHOT 06 SAMUS_CSHOT_MAX 07 SAMUS_MISSILE_STRAIGHT 08 SAMUS_MISSILE_HOMING 09 SAMUS_MISSILE_SHOT 0A SAMUS_SCREWATTACK 0B SAMUS_APPEAL_S 0C SAMUS_GBEAM
File #5 01 YOSHI_TAMAGO_KAKERA_A 02 YOSHI_TAMAGO_KAKERA_B 03 YOSHI_TAMAGO_KAKERA_C 04 YOSHI_GOROGOROTAMAGO 05 YOSHI_TAMAGONAGE 06 YOSHI_HIPDROP_STAR 07 YOSHI_TAMAGOUMI
File #6 01 KIRBY_ATK100 02 KIRBY_SUIKOMI 03 KIRBY_HAMMER 04 KIRBY_HANMMER_A 05 KIRBY_FCUT_A1 06 KIRBY_FCUT_B1 07 KIRBY_FCUT 08 KIRBY_STONE_S 09 KIRBY_STONE_E 0A KIRBY_FCUT_B2 0B KIRBY_FCUT_B3 0C KIRBY_FCUT_B4 0D KIRBY_STAR 0E KIRBY_FCUT_A2
File #7 01 FOX_ILLUSION_START 02 FOX_ILLUSION_M 03 FOX_ILLUSION_P 04 FOX_ILLUSION_END 05 FOX_REF_FLASH 06 FOX_REF_START 07 FOX_REF_LOOP 08 FOX_FIREFOX_START 09 FOX_FIREFOX 0A FOX_BLASTER_BULLET 0B FOX_BLASTER_SHOT 0C FOX_REF_REF 0D FOX_APPEAL_S
File #8 01 PIKACHU_ATK_S41 02 PIKACHU_ATK_S42 03 PIKACHU_DENGEKI 04 PIKACHU_DENGEKI_BOUND 05 PIKACHU_DENGEKI_LOOP 06 PIKACHU_KAMINARI_HIT 07 PIKACHU_KAMINARI_GR 08 PIKACHU_KAMINARI_START 09 PIKACHU_KAMINARI_END 0A PIKACHU_KAMINARI_CLOUD 0B PIKACHU_ZUTSUKI_HOLD 0C PIKACHU_ZUTSUKI_BOMB 0D PIKACHU_ZUTSUKI_SMOKE
File #9 01 LUIGI_FB 02 LUIGI_FB_SHOOT (Green fire) 03 LUIGI_FB_BOUND 04 LUIGI_ROCKET 05 LUIGI_CYCLONE
File #A 01 CAPTAIN_FP 02 CAPTAIN_FP_HOLD 03 CAPTAIN_FN_H_FIRE 04 CAPTAIN_FN 05 CAPTAIN_FN_AIR 06 CAPTAIN_FK_FLASH 07 CAPTAIN_FK 08 CAPTAIN_FP_FLASH 09 CAPTAIN_ENTRY 0A CAPTAIN_APPEAL_HI
File #B 01 NESS_PSI_ATK 02 NESS_PKT_BULLET 03 NESS_PKT_TAIL_A 04 NESS_PKT_TAIL_B 05 NESS_PKT_HOLD 06 NESS_PKT_ATTACK 07 NESS_PKFI_BULLET 08 NESS_PKFI_BOMB 09 NESS_PKFL_BULLET 0A NESS_PKFL_BULLET_ED 0B NESS_PKFL_BOMB 0C NESS_PSIMAGNET 0D NESS_ENTRY
File #C 01 KOOPA_BREATH 02 KOOPA_BREATH_M_FIRE 03 KOOPA_SHELL 04 KOOPA_DROP 05 KOOPA_WAIT_BREATH 06 KOOPA_GK_FREEZE 07 KOOPA_GK_SHIEN 08 KOOPA_GK_SMOKE 09 KOOPA_APPEAL_S 0A KOOPA_ENTRY 0B KOOPA_CHANGE_FLASH_A 0C KOOPA_CHANGE_FLASH_B 0D KOOPA_CHANGE_START_A 0E KOOPA_CHANGE_STRAT_B
File #D 01 PEACH_BOMBER 02 PEACH_KINOPIO_HIT 03 PEACH_KINOPIO_BULLET 04 PEACH_HIKKONUKI 05 PEACH_ENTRY 06 PEACH_ATTACK_HI3 07 PEACH_APPEAL_S
File #E 01 ZELDA_ATK_A 02 ZELDA_ATK_B 03 ZELDA_ATK_HI4_A 04 ZELDA_ATK_HI4_B 05 ZELDA_ATK_S4 06 ZELDA_FLOR_START 07 ZELDA_FLOR_END 08 ZELDA_NAYRU 09 ZELDA_NAYRU_FLASH 0A ZELDA_DIN_START 0B ZELDA_DIN_TAMA 0C ZELDA_DIN_BOMB 0D ZELDA_CHANGE_START 0E ZELDA_CHANGE_END 0F ZELDA_SHIKOMIBARI 10 ZELDA_FUSHIN_START 11 ZELDA_FUSHIN_END 12 ZELDA_ENTRY 13 ZELDA_CHANGE_FLASH_A 14 ZELDA_CHANGE_FLASH_B
File #? 01 POPO_ICESHOT_SMASH 02 POPO_ICESHOT_APPEAR 03 POPO_ICESHOT_COLD_A 04 POPO_ICESHOT_COLD_B 05 POPO_GOMJUMP 06 POPO_BLIZZERD_SHOOT 07 POPO_BLIZZERD_BULLET 08 POPO_THAMMER
File #? 01 MARTH_SWORD 02 MARTH_S_BREAKER 03 MARTH_COUNTER 04 MARTH_ENTRY
File #? 01 FALCO_VISION_START 02 FALCO_VISION_M 03 FALCO_VISION_P 04 FALCO_VISION_END 05 FALCO_REF_FLASH 06 FALCO_REF_START 07 FALCO_REF_LOOP 08 FALCO_FIREBIRD_START 09 FALCO_FIREBIRD 0A FALCO_BLASTER_BULLET 0B FALCO_BLASTER_SHOT 0C FALCO_REF_REF
File #15 01 GANON_MAJINKEN 02 GANON_MAJINKEN_HOLD 03 GANON_MAJINKEN_FLASH 04 GANON_REKKIKYAKU 05 GANON_ENGOKUA_FLASH 06 GANON_ENGOKUA_G 07 GANON_ENGOKUA_A 08 GANON_ENGOKUA 09 GANON_ENTRY 0A GANON_ENTRY_AURA 0B GANON_APPEAL_S
File #16 01 WARIO_PPE_S 02 WARIO_PPE_M 03 WARIO_PPE_L 04 WARIO_PPE_L_2 05 WARIO_PPE_FLY 06 WARIO_PPE_FLY_2 07 WARIO_KAMITSUKI_OPEN 08 WARIO_KAMITSUKI_BOMB 09 WARIO_KAMITSUKI_BITE 0A WARIO_CORKSCREW 0B WARIO_BIKE_SMOKE 0C WARIO_BIKE_BREAK 0D WARIO_KAMITSUKI_END 0E WARIO_BIKE_SMOKE_S 0F WARIO_02 10 WARIO_03 11 WARIO_04 12 WARIO_05 13 WARIO_06 14 WARIO_07 15 WARIO_CHANGE_FLASH_A 16 WARIO_CHANGE_FLASH_B
File #17 01 META_K_ATK100 02 META_K_ATKS3S1 03 META_K_ATKS3S2 04 META_K_ATKS3S3 05 META_K_ATKS4S 06 META_K_ATK_HI4 07 META_K_ATK_LW4 08 META_K_ATK_AIR_B 09 META_K_ATK_AIR_F 0A META_K_ATK_AIR_HI 0B META_K_ATK_AIR_LW 0C META_K_DOWN_ATK 0D META_K_SWORD 0E META_K_DOWN_ATK_D 0F META_K_CLIFF_ATK_Q 10 META_K_CLIFF_ATK_S 11 META_K_GLIDE_ATK 12 META_K_SLIP_ATK 13 META_K_THROW_B 14 META_TORNADO 15 META_DRILL 16 META_MANTLE_START 17 META_MANTLE_END 18 META_SHUTTLELOOP 19 META_DM_ATTACK 1A META_DM_ATTACK_AIR 1B META_DM_ATTACK_F 1C META_DM_ATTACK_B
File #18 01 PIT_SWORD 02 PIT_ATK_AIR_N 03 PIT_ATK_AIR_HI 04 PIT_ATK100 05 PIT_FEATHER 06 PIT_PA_HOLD_ARROW 07 PIT_PA_HOLD_BOW 08 PIT_PA_FLY_ARROW 09 PIT_PA_STICK_ARROW 0A PIT_IKAROS_GOKOU 0B PIT_IKAROS_FLARE 0C PIT_IKAROS_WING_FLARE 0D PIT_PA_FLY_ARROW_FLASH 0E PIT_ANGERING 0F PIT_KAGAMI 10 PIT_KAGAMI_REF 11 PIT_ANGERING_START 12 PIT_ANGERING_END 13 PIT_ENTRY
File #19 01 SZERO_ATK_LW4 02 SZERO_MUZZULE 03 SZERO_BULLET_S 04 SZERO_BULLET_L 05 SZERO_PL_HOLD 06 SZERO_PL_SHOT 07 SZERO_PL_HIT 08 SZERO_ATK_AIRN 09 SZERO_WHIP_A 0A SZERO_WHIP_B 0B SZERO_ATK_S4S 0C SZERO_PWHIP 0D SZERO_ENTRY_FLASH 0E SZERO_ENTRY_SMOKE 0F SZERO_ENTRY_END
File #? 01 PIKMIN_SEIRETSU 02 PIKMIN_HIKKONUKI 03 PIKMIN_ORDER 04 PIKMIN_DEAD_RED 05 PIKMIN_DEAD_BLUE 06 PIKMIN_DEAD_YELLOW 07 PIKMIN_DEAD_WHITE 08 PIKMIN_DEAD_PURPLE 09 PIKMIN_HIT_RED 0A PIKMIN_HIT_BLUE 0B PIKMIN_HIT_YELLOW 0C PIKMIN_HIT_WHITE 0D PIKMIN_HIT_PURPLE 0E PIKMIN_ANTENNA 0F PIKMIN_ANTENNA_01 10 PIKMIN_ANTENNA_02 11 PIKMIN_ANTENNA_03 12 PIKMIN_ANTENNA_04 13 PIKMIN_ANTENNA_05 14 PIKMIN_ANTENNA_06
File #? 01 LUCAS_HOLD 02 LUCAS_PSI_ATK 03 LUCAS_ATK_LW4 04 LUCAS_ATK_HI4 05 LUCAS_PKT_BULLET 06 LUCAS_PKT_TAIL_A 07 LUCAS_PKT_TAIL_B 08 LUCAS_PKT_HOLD 09 LUCAS_PKT_ATTACK 0A LUCAS_PKFI_BULLET 0B LUCAS_PKFI_BOMB 0C LUCAS_PKFR_BULLET 0D LUCAS_PKFR_BULLET_ED 0E LUCAS_PKFR_BOMB 0F LUCAS_PSIMAGNET
File #? 01 DIDDY_ATTACKLW3 02 DIDDY_BJET 03 DIDDY_POPGUN 04 DIDDY_POPGUN_BREAK 05 DIDDY_MFLIP_CHOP 06 DIDDY_POPGUN_BREAK_A 07 DIDDY_POPGUN_BREAK_B 08 DIDDY_ENTRY
File #? 01 POKETRAINER_CHANGE_THROW 02 POKETRAINER_CHANGE_CATCH 03 POKETRAINER_CHANGE_IN 04 POKETRAINER_CHANGE_OUT 05 POKETRAINER_CHANGE_MBALL 06 POKETRAINER_CHANGE_RETURN
File #? 01 POKELIZARDON_TAIL_FIRE 02 POKELIZARDON_ATK_FIRE 03 POKELIZARDON_ATK_HI3 04 POKELIZARDON_MOUTH_FIRE 05 POKELIZARDON_STANDBY_FIRE 06 POKELIZARDON_KAENHOUSYA 07 POKELIZARDON_IWAKUDAKI 08 POKELIZARDON_SORAWOTOBU 09 POKELIZARDON_ATK_LW4 0A POKELIZARDON_ATK_AIRF
File #? 01 POKEZENIGAME_ATK_HI4 02 POKEZENIGAME_ATK_WATER_A 03 POKEZENIGAME_ATK_WATER_B 04 POKEZENIGAME_TAKINOBORI 05 POKEZENIGAME_TAKINOBORI_END 06 POKEZENIGAME_MIZUTEPPO_SHOOT 07 POKEZENIGAME_MIZUTEPPO_LIGHT 08 POKEZENIGAME_MIZUTEPPO_FADE 09 POKEZENIGAME_MIZUTEPPO_HIT 0A POKEZENIGAME_MIZUTEPPO 0B POKEZENIGAME_KARANIKOMORU 0C POKEZENIGAME_MIZUTEPPO_MAX
File #? 01 POKEFUSHIGISOU_ATK_HI4 02 POKEFUSHIGISOU_ATK_AIR_HI 03 POKEFUSHIGISOU_ATK_AIR_LW 04 POKEFUSHIGISOU_LEAF 05 POKEFUSHIGISOU_ATK11 06 POKEFUSHIGISOU_ATK12 07 POKEFUSHIGISOU_ATK100 08 POKEFUSHIGISOU_ATKS3S 09 POKEFUSHIGISOU_TANEMG 0A POKEFUSHIGISOU_TANEMG_TAMA 0B POKEFUSHIGISOU_TANEMG_HIT 0C POKEFUSHIGISOU_H_CUTTER 0D POKEFUSHIGISOU_TMUCHI_TRACE 0E POKEFUSHIGISOU_TMUCHI_FLASH 0F POKEFUSHIGISOU_H_CUTTER_HA
File #? 01 DEDEDE_HAMMER 02 DEDEDE_HAMMER_SPIN 03 DEDEDE_JETHAMMER_HOLD 04 DEDEDE_JETHAMMER_HOLD_MAX 05 DEDEDE_JETHAMMER 06 DEDEDE_JETHAMMER_MAX 07 DEDEDE_SUPERJUMP_RISE 08 DEDEDE_SUPERJUMP_STAR 09 DEDEDE_SUIKOMI 0A DEDEDE_WAD_DEAD 0B DEDEDE_WAD_THUNDER 0C DEDEDE_JETHAMMER_HOLD2 0D DEDEDE_JETHAMMER_HOLD_MAX2 0E DEDEDE_JETHAMMER2 0F DEDEDE_JETHAMMER_MAX2
File #22 01 LUCARIO_HADOU 02 LUCARIO_BFLASH_L 03 LUCARIO_BFLASH_R 04 LUCARIO_HATTACK_A 05 LUCARIO_HATTACK_B 06 LUCARIO_HATTACK_C 07 LUCARIO_HADOUDAN 08 LUCARIO_HADOUDAN_MAX_L 09 LUCARIO_HADOUDAN_MAX_R 0A LUCARIO_SINSOKU 0B LUCARIO_HAKKEI_NEAR 0C LUCARIO_HAKKEI_FAR 0D LUCARIO_KAGEBUNSHIN 0E LUCARIO_KAGEBUNSHIN_SPLIT 0F LUCARIO_KAGEBUNSHIN_APPEAR 10 LUCARIO_HADOUDAN_TAIL 11 LUCARIO_AURA 12 LUCARIO_HAKKEI
File #? 01 IKE_SWORD 02 IKE_HUNKA_HOLD 03 IKE_HUNKA 04 IKE_HUNKA_MAX 05 IKE_IAIGIRI 06 IKE_COUNTER 07 IKE_ENTRY 08 IKE_APPEAL_LW 09 IKE_HUNKA_SPIN
File #? 01 ROBOT_FOOTMARK 02 ROBOT_NOZZLE_LOOP 03 ROBOT_NOZZLE_END 04 ROBOT_JUMP_JET 05 ROBOT_ATK_JET 06 ROBOT_ATK_N_JET 07 ROBOT_ATK_LW_JET 08 ROBOT_EYE_FLASH 09 ROBOT_ATTACK_S4S 0A ROBOT_ROBOBURNER 0B ROBOT_ROBOBEAM 0C ROBOT_LAMP_S 0D ROBOT_LAMP_M 0E ROBOT_LAMP_L 0F FINROBOT_MAIN 10 FINROBOT_ENDFINROBOT_MAIN2 11 FINROBOT_MAIN3 12 ROBOT_ARMSPINROBOT_ARMSPIN_01 13 ROBOT_ARMSPIN_02 14 ROBOT_ARMSPIN_03 15 ROBOT_ARMSPIN_04 16 ROBOT_ARMSPIN_05 17 ROBOT_ARMSPIN_06
File #26 01 PURIN_UTAU 02 PURIN_KOROGARU 03 PURIN_APPEAL_LW
File #? 01 TOONLINK_SWORD 02 TOONLINK_ARROW_MAX 03 TOONLINK_BOOMERANG 04 TOONLINK_BOOMERANG_T 05 TOONLINK_KAITEN_S 06 TOONLINK_KAITEN_AIR_S 07 TOONLINK_BOMB 08 TOONLINK_BOMB_SPARK 09 TOONLINK_ENTRY
File #? 01 WOLF_REF_FLASH 02 WOLF_REF_START 03 WOLF_REF_LOOP 04 WOLF_BLASTER_BULLET 05 WOLF_BLASTER_SHOT 06 WOLF_REF_REF 07 WOLF_SCRATCH 08 WOLF_SLASH 09 WOLF_SHOOT
File #? 01 SNAKE_ATK_S4S 02 SNAKE_ATK_HI4 03 SNAKE_MORTER_SMOKE 04 SNAKE_ATK_LW4_S 05 SNAKE_ATK_LW4_H 06 SNAKE_ATK_LW4 07 SNAKE_ATK_LW4_BOMB 08 SNAKE_MISSILE_SMOKE 09 SNAKE_REMOTE_MISSILE 0A SNAKE_CYPHER 0B SNAKE_C4 0C SNAKE_ENTRY 0D SNAKE_ENTRY_THUNDER 0E SNAKE_R1 0F SNAKE_R2 10 SNAKE_R3 11 SNAKE_R4 12 SNAKE_R5
File #? 01 SONIC_SPINWIND 02 SONIC_PUNCHTRACE 03 SONIC_ATK_LW 04 SONIC_SPINTRACE 05 SONIC_SPINWIND_L 06 SONIC_SPINTRACE_L 07 SONIC_IDLING 08 SONIC_HOMINGTRACE 09 SONIC_GIMMCKJUMP 0A SONIC_RUNTRACE 0B SONIC_RUNTRACE_01 0C SONIC_RUNTRACE_02 0D SONIC_RUNTRACE_03 0E SONIC_RUNTRACE_04 0F SONIC_RUNTRACE_05 List by Phantomwings
Just be sure to change the "File" to the right character. The GFX stands for which GFX it is, also the personal GFX, you should know what that is in PSA. And guess what? now we can add EX GFX'es just follow this TUT: http://forums.kc-mm.com/index.php?topic=42995.0 Part 4 (AnimationData0)Open your MotionEtc.pac and open the motion like this and press the Export. then export the motionetc that belongs to the psa that is PSA'edThen go to your new fresh motionetc and do the same but press replace this timebut sometimes this may happend Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
Part 5 (The Final and Fixing move part)I hope this tutorial helps you guys and me ofc since i hate PM's of this. im so tired! and Don't PM me about this. please? post here instead.
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« Last Edit: June 02, 2012, 10:41:01 AM by SouthCraft »
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« Reply #1 on: June 02, 2012, 10:13:41 AM » |
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this would be 1,000 times easier if sa allowed copy past between windows
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #2 on: June 02, 2012, 10:17:48 AM » |
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this would be 1,000 times easier if sa allowed copy past between windows
i know, thats stupid, but it doesn't work. but it won't take long maybe 1-2 days if you are middle skilled in PSA.
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« Reply #3 on: June 02, 2012, 10:21:10 AM » |
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still, it takes awhile. im gunan wait till someone can add copy-paste ove rwindows. still, this is great. im glad you took ur time to do this
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #4 on: June 02, 2012, 10:31:30 AM » |
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Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #5 on: June 02, 2012, 10:41:16 AM » |
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Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
quoting this!
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« Reply #6 on: June 02, 2012, 01:36:31 PM » |
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A question about part 1 do you need to fix the glitches since I always fail at fixing them?
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I do accept requests for recolours.
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« Reply #7 on: June 02, 2012, 02:16:48 PM » |
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A question about part 1 do you need to fix the glitches since I always fail at fixing them?
yes do it via tabuu.
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« Reply #8 on: June 02, 2012, 02:49:10 PM » |
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All right did it via Tabuu(replacing Olimar with Lucario). But doesn't part 2 take longer then part 3 since there are a lot of A attacks or is only Attack11, attack12 and attack 13.
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I do accept requests for recolours.
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« Reply #9 on: June 02, 2012, 03:55:37 PM » |
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All right did it via Tabuu(replacing Olimar with Lucario). But doesn't part 2 take longer then part 3 since there are a lot of A attacks or is only Attack11, attack12 and attack 13.
no. Its waaaaay harder to do b attacks. The part 5 is what i mean. Sometimes you need to remake moves and they won't work right. a attacks takes 1-1,5 hours
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« Reply #10 on: June 06, 2012, 02:37:59 AM » |
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nice thats i was wondering how to do this awesome
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« Reply #11 on: June 16, 2012, 12:14:16 AM » |
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i know, thats stupid, but it doesn't work. but it won't take long maybe 1-2 days if you are middle skilled in PSA.
couldnt u just open 2 ver of psa and copy and paste like that? srry if this is stupid i, very sleepy.
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You can Adress me as Near, Nate, River(s) or famously known as Ikuto. Personas: Ikuto(Main) Near, Nate River, Light Yagami, And My sign up name Train-Heartnet, And 3-5 coming up!
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« Reply #12 on: June 16, 2012, 04:57:28 AM » |
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couldnt u just open 2 ver of psa and copy and paste like that? srry if this is stupid i, very sleepy.
doesn't work either, but its very usefull for learning PSA since you can see codes
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« Reply #13 on: August 14, 2012, 11:54:58 AM » |
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Hopefully this encourages people to make REAL ports instead of those buggy .REL ones.
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« Reply #14 on: November 11, 2012, 03:08:30 PM » |
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please post the final tutorial of how to port
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