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Author Topic: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**  (Read 391691 times)
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LookItsLink
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mhmm.

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    « Reply #600 on: February 17, 2010, 07:48:54 PM »


    Could someone make Sheik without the ripped clothes only?
    And Marth chestplateless (leave the shoulder armor), tiaraless, and capeless?

    EDIT: Never mind, I did them myself.
    If anyone's interested:
    Sheik: http://www.mediafire.com/download.php?kdqdnr5zujz
    Marth: http://www.mediafire.com/download.php?qihwuydjmij
    « Last Edit: February 20, 2010, 12:05:41 PM by LookItsLink » Logged


    MeleeMaster500
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    The coffin has opened

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    « Reply #601 on: February 18, 2010, 06:00:11 PM »


    I'm making tail-less diddy kong for my newest texture. removing the tail verticies makes me end up with a hole in his "pants"(part of texture). closing his hole in his "pants" looks great in brawlbox and whatnot.

    HOWEVER, in-game, the tail and his pants are still affected by his tail bones and his tail gets out of his model (no matter how far in him i put the verticies) and his pants open back up.

    this could probably be fixed if I deleted his tail bones, but, I'm not sure how to do that, or if that would mess up any part of his moveset (hitboxes and whatnot)

    any help?
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    « Reply #602 on: February 18, 2010, 06:11:18 PM »


    Um.... Guess I'll shoot for it:

    Could anyone make a Peach with no amulet, earrings, crown, gloves and no shoulder puffs?

    Sorry for the enormous request.

    Thanks.
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    Pik
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    i like the way you die boi

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    « Reply #603 on: February 18, 2010, 10:52:57 PM »


    shoulder puffs?


    Her arms don't stretch all the way up.


    edit:

    The Link's extrude-less shield link's is wrong, could you re-upload it please ?


    http://www.mediafire.com/file/imohmmyzyd0/FitLink00%20%5Bflat%20shield%5D.pac
    « Last Edit: February 18, 2010, 11:08:24 PM by Pik » Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    Hakumen
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    « Reply #604 on: February 18, 2010, 10:54:53 PM »


    shoulder puffs?

    Her arms don't stretch all the way up.

    In my language: Removing the puffs will leave her arms separated from her shoulders.

    Same with the gloves.
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    « Reply #605 on: February 19, 2010, 07:20:25 AM »


    So there's no way to pound them in with vertice hacking?
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    LookItsLink
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    mhmm.

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    « Reply #606 on: February 19, 2010, 10:31:25 AM »


    So there's no way to pound them in with vertice hacking?
    It would probably be really glitchy with her animations.
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    DVDV
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    « Reply #607 on: February 19, 2010, 04:19:19 PM »


    The 'Hairless Sheik' still has her pony tail. Could someone please remove it?
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    ColonelSonicMaster
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    « Reply #608 on: February 19, 2010, 05:17:51 PM »


    so with the new Advancements in vertice hacking is it possible to have Samus with Zerosuits Head, Fully Animated yet?
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    Hell yeah! Lets do it!
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    « Reply #609 on: February 19, 2010, 05:34:12 PM »


    so with the new Advancements in vertice hacking is it possible to have Samus with Zerosuits Head, Fully Animated yet?

    No, it's still impossible.
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    « Reply #610 on: February 19, 2010, 05:53:12 PM »


    so with the new Advancements in vertice hacking is it possible to have Samus with Zerosuits Head, Fully Animated yet?

    No, it's still impossible.

    Thanks for a kind, Solid Awnser Shadow, see we can be freinds if you wont treat me like i dont know a dang thing...
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    Hell yeah! Lets do it!
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    LookItsLink
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    mhmm.

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    « Reply #611 on: February 19, 2010, 07:02:34 PM »


    The 'Hairless Sheik' still has her pony tail. Could someone please remove it?
    The ponytail can be removed with transparency. And anyway removing the polygon that has the ponytail also removes her head wrap, which creates a giant hole in her head.
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    Jack H.
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    « Reply #612 on: February 20, 2010, 11:01:18 AM »


    I'm making tail-less diddy kong for my newest texture. removing the tail verticies makes me end up with a hole in his "pants"(part of texture). closing his hole in his "pants" looks great in brawlbox and whatnot.

    HOWEVER, in-game, the tail and his pants are still affected by his tail bones and his tail gets out of his model (no matter how far in him i put the verticies) and his pants open back up.

    this could probably be fixed if I deleted his tail bones, but, I'm not sure how to do that, or if that would mess up any part of his moveset (hitboxes and whatnot)

    any help?

    That's gonna cause some major repercussions. Diddy uses his tail in battle, and as a result, graphical glitches are much more likely to happen.
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    « Reply #613 on: February 20, 2010, 08:56:17 PM »


    how do i fixed the zero suit samus graphic glitch ? i made a texture for it but everytime i hit someone the games kinda lag for a second, instead the fusion zero samus do not glitch , is t cuz the hexed part is colored ? PLIZ REPLY
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    « Reply #614 on: February 21, 2010, 12:46:47 AM »


    Ok, I have a request, could someone make Ness without his Bat, backpack and hatbrim?  Please and thank you.
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