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Author Topic: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**  (Read 393970 times)
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mnsg
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    « Reply #660 on: March 14, 2010, 08:22:31 AM »


    So you should export Biker Rosalina's body vertices, and then insert them on an unedited peach model.

    That's pretty much it, but remember that the hair WILL be affected as well, since the head and hair are part of the same polygon as the legs and crotch.
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    « Reply #661 on: March 14, 2010, 08:29:02 AM »


    Oh, nevermind then.
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    MRDSBOY
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    « Reply #662 on: March 14, 2010, 02:59:48 PM »


    So you should export Biker Rosalina's body vertices, and then insert them on an unedited peach model.

    That's pretty much it, but remember that the hair WILL be affected as well, since the head and hair are part of the same polygon as the legs and crotch.
    I forgot about that! I saw the biker one. Do you know what the vertex for her hair is called?
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    dingo
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    « Reply #663 on: March 14, 2010, 09:56:46 PM »


    I was looking at it. The vertex set used to close the hole was the torso and gloves from polygon1. Not the hair and legs from polygon9. Go on an swap them.
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    « Reply #664 on: March 15, 2010, 03:56:05 PM »


    I was looking at it. The vertex set used to close the hole was the torso and gloves from polygon1. Not the hair and legs from polygon9. Go on an swap them.

    I'd do that, But I just want the hole in her torso to be closed. I don't want the gloves to be changed too.
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    « Reply #665 on: March 15, 2010, 04:49:57 PM »


    I was looking at it. The vertex set used to close the hole was the torso and gloves from polygon1. Not the hair and legs from polygon9. Go on an swap them.

    I'd do that, But I just want the hole in her torso to be closed. I don't want the gloves to be changed too.

    The Biker Rosalina vertex hack has the same gloves as Normal Peach. And for anyone who wants to mix up gloves and torsos. The vertex data for each go as follow.

    Torso - Line 20 - Line 1390
    Gloves - Line 13A0 - Line 27B0

    I've made DD Rosalina without losing the gloves this way.
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    Darkoak8
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    « Reply #666 on: March 15, 2010, 05:14:42 PM »


    that helps with one of my problems XD Now I just need to know which one I would use to replace the hair, with short haired Peach

    scratch that, no idea how to replace any of these @_@
    « Last Edit: March 15, 2010, 06:34:41 PM by Darkoak8 » Logged

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    « Reply #667 on: March 15, 2010, 11:17:08 PM »


    that helps with one of my problems XD Now I just need to know which one I would use to replace the hair, with short haired Peach

    scratch that, no idea how to replace any of these @_@

    I'm still figuring out the values for the hair. The strings seem to jump around.
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    ShadowSnake
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    « Reply #668 on: March 16, 2010, 11:04:52 AM »


    Samus could be Vertexed into Master Chief, and is it possible to get rid of Lucarios dreadlocks
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    « Reply #669 on: March 16, 2010, 01:41:37 PM »


    is it possible to get rid of Lucarios dreadlocks


    not impressed


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    « Reply #670 on: March 16, 2010, 01:50:44 PM »


    Just what i needed to make Mewtwo!
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    « Reply #671 on: March 16, 2010, 01:52:34 PM »


    Just what i needed to make Mewtwo!

    I can actually do that for you If you want.
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    « Reply #672 on: March 16, 2010, 01:57:32 PM »


    Why at this point is Mewtwo not done looks wise...It started how long ago and still hasn't be finished by now???
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    « Reply #673 on: March 16, 2010, 04:07:49 PM »


    Just what i needed to make Mewtwo!

    I can actually do that for you If you want.

    Thanks! that would be hella awesome, then later it could vertexed not to have those huge-ass thighs that look like pants.
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    « Reply #674 on: March 19, 2010, 10:45:48 AM »


    I have a vertex hack for this thread.
    Sorcerer Link. It has Link's tunic being extended, so that it looks somewhat like a robe, a different shape for the sword, and a slightly deformed arm protection.



    http://www.mediafire.com/?mwngmgzyr5m
    « Last Edit: March 20, 2010, 04:26:26 AM by Calamitas » Logged


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