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Author Topic: WIP PSA Workshop  (Read 702807 times)
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Lawliet
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    « Reply #1845 on: February 18, 2015, 11:15:48 AM »


    While it's great of you to be looking for criticism, you need to post previews in this thread, ZeusLink.
    Someone asked me that already. Im srs here
    « Last Edit: March 15, 2015, 07:36:44 AM by LinkFX リンク » Logged

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    « Reply #1846 on: February 18, 2015, 11:18:12 AM »


    You edited your post right as I made my post.

    Don't get snappy.
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    I don't take requests.

    My PSA Thread

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    « Reply #1847 on: February 18, 2015, 11:20:32 AM »


    I knew that, I got the warning. I'm not trying to get snappy, I'm just proving a point.
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    « Reply #1848 on: February 18, 2015, 11:22:00 AM »


    Adding a few gifs of your animations that you've worked on would be great too Smiley
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    « Reply #1849 on: February 18, 2015, 02:08:21 PM »


    I figured, since there are some aspiring animators in these parts of the internet, some of you guys might enjoy a video talking about some concepts of animation. 

    <a href="http://www.youtube.com/watch?v=FVq4lccElVY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FVq4lccElVY</a>


    One thing he says that I really liked is the idea of animating to create a "feeling" and how an animation is an overall composition of movements working together, not just individual details.

    I posted it in here because there's no general animation thread...(?)



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    « Reply #1850 on: February 18, 2015, 03:31:49 PM »


    It's great of you to be looking for criticism, ZeusLink. Now if only more new people would be willing to do the same for their works.

    This wasn't incredibly necessary. There's most certainly a better way to word it.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #1851 on: February 18, 2015, 03:42:42 PM »


    This wasn't incredibly necessary. There's most certainly a better way to word it.
    I think it was necessary. It makes sense. I always like when people are completely honest, sometimes even brutally honest. I would agree with the fact that people need to put more time into their work, and ask for critique from other people. That's why I haven't posted anything to the vault lately. Yeah I have a bunch of stuff that I have worked on like texture or vertex things, but I know no one would want to download it, so why add a bunch of recolors of some hack? There's no point in giving unfinished or unpolished work to the public.

    ~video
    This is super inspiring for me! This just makes me want to learn how to animate more. I better get started ASAP! Cheesy
    Now I just need to figure out 3ds Max...
    « Last Edit: February 18, 2015, 03:45:24 PM by PMCB » Logged


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    « Reply #1852 on: February 18, 2015, 06:06:27 PM »


    Who here thinks people would benefit by having a thread full of videos on animation concepts that can be applied to Brawl Mods?
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    « Reply #1853 on: February 18, 2015, 06:14:39 PM »


    I do.
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    « Reply #1854 on: February 18, 2015, 06:36:04 PM »


    As a student animator, I would kinda appreciate a general Animation thread. Though, I guess one can make one in the Art Thread.
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    « Reply #1855 on: February 18, 2015, 08:18:15 PM »


    Who here thinks people would benefit by having a thread full of videos on animation concepts that can be applied to Brawl Mods?
    It wouldn't hurt. I'm definitely not opposed to it. I know for me personally I know how to go about animation editing in BBox for the most part, but I'm interested and curious if it's possible to animate in a program outside of that and import it. I know for me a personal goal would be to make a full on new character. Custom model and bone structure. So that means a custom PSA as well. That would be my ultimate goal, considering that that's the kind of stuff I want to try and be doing for a career someday. Why not start here for a little practice?
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    « Reply #1856 on: February 18, 2015, 08:46:29 PM »


    It wouldn't hurt. I'm definitely not opposed to it. I know for me personally I know how to go about animation editing in BBox for the most part, but I'm interested and curious if it's possible to animate in a program outside of that and import it. I know for me a personal goal would be to make a full on new character. Custom model and bone structure. So that means a custom PSA as well. That would be my ultimate goal, considering that that's the kind of stuff I want to try and be doing for a career someday. Why not start here for a little practice?

    KJP's already been animating via 3DSMax or Maya, I do believe.
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    « Reply #1857 on: February 18, 2015, 09:02:28 PM »


    KJP's already been animating via 3DSMax or Maya, I do believe.

    We've been using Maya as of late.
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    « Reply #1858 on: February 19, 2015, 09:17:54 AM »


    KJP's already been animating via 3DSMax or Maya, I do believe.
    That's encouraging to hear. Now I just need to figure out how. Tongue
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    « Reply #1859 on: February 19, 2015, 10:55:02 AM »


    That's encouraging to hear. Now I just need to figure out how. Tongue

    http://forums.kc-mm.com/index.php?topic=64144.0

    There were some people working on bringing Brawl animations into Maya but IDK what happened with that Sad
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