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SiLeNtDo0m
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    « Reply #90 on: August 01, 2012, 04:52:41 PM »


    All my hype for Simon good sir.  It would be wonderful to see another whip character to the cast.
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    « Reply #91 on: August 01, 2012, 06:15:09 PM »


    I'm not either. This is the only official 3d model of Simon Belmont.
    However, if you want another design, find someone who's a damn good modeler that is willing to do another design of Simon Belmont of either one of there 2:




    And then have them PM me before they begin, because I made a custom boneset for this PSA) and I need it to synch to have it work with my moveset.

    I have that first one ripped from that TV Mix Dream Fighters thing for the gamecube. I can send it if you want

    KingJigglypuff Edit: When quoting a post, please put large pictures in spoilers next time
    « Last Edit: August 01, 2012, 06:21:22 PM by KingJigglypuff » Logged

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    « Reply #92 on: August 01, 2012, 09:24:47 PM »


    PM it to me.
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    « Reply #93 on: August 07, 2012, 08:36:36 PM »


    This HD lets me record kinda smooth video again sooo...

    Capture Test - SSBB - Simon Belmont PSA Sneak Peek

    PLEASE KEEP IN MIND:
    - Fsmash and Nair are placeholders for the time being for like minded moves from Judgement.
    - I'm thinking about changing Dash Attack to something from Judgement rather than Whip Kirby's Vortex attack thing.
    - Big Shell is also far from done. As you can see, the sky needs it's fog settings fixed to match the not quite clean sea.
    - I was unsure about the character's balance considering how much range the whip gives him...
    - GFX are not 100% complete.
    - It may not have finished processing.
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    « Reply #94 on: August 08, 2012, 02:41:58 PM »


    most of the animations still look a bit stiff/forced, although it seems like he plays smoothly, which is also very important ^^
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    « Reply #95 on: August 10, 2012, 04:03:01 AM »


    Rule number one with Simon, one shall never run with him.  Only walk.  Thou must respect the sacredness of the Belmont strut. 
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    « Reply #96 on: August 10, 2012, 12:30:22 PM »


    ShadowWolf633 - live streaming video powered by Livestream Small | Large


    Ignore the animations after the Up-B

    They have been changed since the video is made.
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    « Reply #97 on: August 13, 2012, 11:36:07 AM »


    so, I have finally got act on PSA since it's so much easier to do it now!
    so I am creating my own Personal PSA with some help by KJP :3

    The thing I have done:

    B: Metromone

    if you dont know what metromone is, you haven't played pokemon!
    metromone is the attack that can do EVERY ATTACK IN GAME by wiggling one finger!
    however it's random each turn you use it, you might get splasch one turn and second OHKO move.
    pikamaxi is wiggling his finger!

    B: Spark by Metromone

    pikamaxi is surrending himself in Electrisity to hurt the opponent!
    does repeated damage a short of time and the last hit is a Push out. not a killer move
    1 repeat damage, 10 damage last hit.

    this attack will be common by metromone

    B: Explosion by Metromone

    The most powerful and hardhitting move in the pokemon game, even in SSBB.
    pikamaxi exploding himself to attack by metromone!
    it's so strong so you might survive on tempel if you standing on rightside and get explode to the left at 0%
    Does 50% damage and are hardhitting!
    sadly it's much than pikamaxi can take so he dies aswell, A wild Card!

    This attack will be rare! 1 of 10-20

    it will be 5-8 more attacks that metromone can do! not these 2

    B(air): Dream Circle
    pikamaxi spins around at one place in the air, dealing repeaded damage when he hits.
    once he stop spins, he falls helpless to the ground (or to the death if you did it outside the stage)
    no pics avaible.

    Personal Things

    * if he have 120% or higher he will be tired
    * if he gets punched so hard he flies, he gets a apple and eat it to restore 4-5% but it's 1/4 he loses it
    * if he Side Taunt when he is tired, he will slip in the middle of the animation

    not much to show or say right now.

    what do you think? :3
    the first actual big PSA I will ever done o.o
    « Last Edit: August 13, 2012, 11:40:59 AM by Peke~ » Logged

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    « Reply #98 on: August 14, 2012, 04:45:31 PM »


    Aw sweet, Metronome.

    You should totally find a way to use Master Hand as the finger wagging grahic. Im srs here

    Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset:

    Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
       ~Notes~
       Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

    Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
       ~Notes~
       Uncharged: Dishes out a consiberable punch, doing 12% with decentknockback
       Moderately charged: A heavier punch, dealing 25% with modest knockback
       Fully charged: An all-out punch, dealing 40% with exceptional knockback
       Custom graphic model?

    Side B: Rock Throw - A simple move, tosses a boulder at the foe.
       ~Notes~
       Flies out at least two Bowser lengths in front of him, dealing 10% to anyone smacked by it
       Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
       Charizard boulder/boulder pieces?


    Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
       ~Notes~
       0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
       26-50 percent: Deals 8%, has minimal knockback
       51-75 percent: Deals 16%, has decent knockback
       76-100 percent: Deals 24%, has good knockback
       101-125 percent: Deals 32%, has modest knockback
       126-150 percent: Deals 40%, has exceptional knockback
       150+ percent: Deals 48%, has incredible knockback (flashes red)
       Use the healing graphic?

    Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
       ~Notes~
       Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
       Deals 65% and is an OHKO

    Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

    Not final, but eh.

    Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal:

    Reversal
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    « Reply #99 on: August 14, 2012, 05:03:50 PM »


    agroon being 4x weak to fighting makes him very fragil on ssbb xD
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    « Reply #100 on: August 14, 2012, 07:42:03 PM »


    SSBB Sora Preview


    Video by ShadowWolf

    There has been much more progress then whats displayed in the video. Most of which in his Valor Form.
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    « Reply #101 on: August 15, 2012, 01:46:19 AM »


    Aw sweet, Metronome.

    You should totally find a way to use Master Hand as the finger wagging grahic. Im srs here

    Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset:

    Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
       ~Notes~
       Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

    Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
       ~Notes~
       Uncharged: Dishes out a consiberable punch, doing 12% with decentknockback
       Moderately charged: A heavier punch, dealing 25% with modest knockback
       Fully charged: An all-out punch, dealing 40% with exceptional knockback
       Custom graphic model?

    Side B: Rock Throw - A simple move, tosses a boulder at the foe.
       ~Notes~
       Flies out at least two Bowser lengths in front of him, dealing 10% to anyone smacked by it
       Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
       Charizard boulder/boulder pieces?


    Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
       ~Notes~
       0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
       26-50 percent: Deals 8%, has minimal knockback
       51-75 percent: Deals 16%, has decent knockback
       76-100 percent: Deals 24%, has good knockback
       101-125 percent: Deals 32%, has modest knockback
       126-150 percent: Deals 40%, has exceptional knockback
       150+ percent: Deals 48%, has incredible knockback (flashes red)
       Use the healing graphic?

    Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
       ~Notes~
       Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
       Deals 65% and is an OHKO

    Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

    Not final, but eh.

    Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal:

    Reversal

    I can use the hand from CSS/SSS since it's small and doesn't take so much space :3

    and that looks good!
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    « Reply #102 on: August 16, 2012, 08:27:03 PM »


    Just posting a rig for a PSA I'm making. I just recently finished rigging the model, porting it over Wolf, and fixing any glitches. I'm onto the animating now.


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    « Reply #103 on: August 16, 2012, 08:29:23 PM »


    Aw sweet, Metronome.

    You should totally find a way to use Master Hand as the finger wagging grahic. Im srs here

    Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset:

    Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
       ~Notes~
       Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

    Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
       ~Notes~
       Uncharged: Dishes out a consiberable punch, doing 12% with decentknockback
       Moderately charged: A heavier punch, dealing 25% with modest knockback
       Fully charged: An all-out punch, dealing 40% with exceptional knockback
       Custom graphic model?

    Side B: Rock Throw - A simple move, tosses a boulder at the foe.
       ~Notes~
       Flies out at least two Bowser lengths in front of him, dealing 10% to anyone smacked by it
       Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
       Charizard boulder/boulder pieces?


    Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
       ~Notes~
       0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
       26-50 percent: Deals 8%, has minimal knockback
       51-75 percent: Deals 16%, has decent knockback
       76-100 percent: Deals 24%, has good knockback
       101-125 percent: Deals 32%, has modest knockback
       126-150 percent: Deals 40%, has exceptional knockback
       150+ percent: Deals 48%, has incredible knockback (flashes red)
       Use the healing graphic?

    Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
       ~Notes~
       Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
       Deals 65% and is an OHKO

    Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

    Not final, but eh.

    Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal:

    Reversal


    That animation...

    Is it Sonic's Side Smash or did you do that from scratch? Cause if from scratch. It's pretty good!
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    « Reply #104 on: August 16, 2012, 08:32:36 PM »


    100% from scratch, as usual.

    I considered using Sonic's side smash, but there's the whole right shoulder problem and I figured fixing it would take more effort than just making it from scratch, so I scrapped that idea.

    Looks meh in-game, gotta fix up the follow-through, it lasts a bit too long.
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