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« Reply #225 on: September 06, 2012, 04:06:03 PM » |
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What are the issues with the model?
Figured out how to fix the new issue =p I'll be working on her again later XD
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« Reply #226 on: September 06, 2012, 04:13:21 PM » |
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Awesome
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #227 on: September 09, 2012, 06:01:15 AM » |
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With full permission from SDoom of course .-.
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« Last Edit: September 09, 2012, 06:04:38 AM by Pervy »
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« Reply #228 on: September 09, 2012, 06:09:15 AM » |
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With full permission from SDoom of course .-. looks epic
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #229 on: September 09, 2012, 08:29:21 AM » |
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With full permission from SDoom of course .-. Viewtiful Tears more like. So much hype for this. I swear once this is done to the point where you're happy with it I'm going to take it and steadily animate it over time. Little bit by bit. It will take months, due to all the bones there are to play around with but when it's done I assure you, it will be masterclass.
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« Reply #230 on: September 09, 2012, 08:41:47 AM » |
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With full permission from SDoom of course .-. Please tell me he'll work with V. Joe over Yoshi. ;-;
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #231 on: September 09, 2012, 08:59:38 AM » |
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Please tell me he'll work with V. Joe over Yoshi. ;-;
Not promising anything and I'm not going to make sure when I don't really give a [censored] about rel ports. Your free to experiment when it's released though
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« Reply #232 on: September 09, 2012, 09:12:01 AM » |
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Please tell me he'll work with V. Joe over Yoshi. ;-;
He won't even be optimised over the Falcon version. Because it's a custom boneset, it needs to be re-animated, hence why I said I would remake him with better animations, better balance, cleaner hitboxes (looking back, Joe's disjoints were absolutely retarded) and more Viewtiful-ness.
Kinda wish he was over Toon Link the more I think about it. It would allow me to make a more authentic PSA due to him having a boomerang and bombs already.
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« Reply #233 on: September 09, 2012, 09:25:14 AM » |
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I do believe you can actually shove the model over anyone so long as he has the same amount of bones or more(Which I believe he does) and your willing to completely restart PSA work. I'll continue heading for a stable version over Falcon but I can optimize a version for toonlink if you do so desire, along with taking the falcon animations and putting them over him
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« Reply #234 on: September 09, 2012, 09:46:46 AM » |
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Do that..., toon link needs psas
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #236 on: September 09, 2012, 09:58:46 AM » |
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Oh man. That sexy model+SDo0m's sexy animations=the greatest PSA ever. It'll be amazing.
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« Reply #238 on: September 09, 2012, 01:21:22 PM » |
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Now give me an interesting idea for the eye yellow o0o
Easy. He gains his face cover:
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« Reply #239 on: September 09, 2012, 05:42:02 PM » |
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Hate to interrupt the conversation but just saying I've narrowed down the parts of the models that must be hexed if you want to anchor them to about a 6 line piece of the code. Also working with using an overlay from PSA to effect those textures that take samples from the stage: Right now both Zeus's Tornado and Rock Slab self sample. The tornado integrates the color from the sky while the slab takes a palette from the stage itself (although it seems to mess up and sample gold from Stage Builder Stages). Tornado taking shadows form the clouds in skyworld: Rock Slab taking earth from Bridge of Eldin: -Omni
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