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Author Topic: WIP PSA Workshop  (Read 699301 times)
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Segtendo
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    « Reply #345 on: October 15, 2012, 03:12:30 PM »


    I also love the rig done on Midna Im srs here
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #346 on: October 15, 2012, 03:22:15 PM »


    Someone mind telling me how you make animations look that smooth?
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    Malfioz
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    « Reply #347 on: October 15, 2012, 03:53:14 PM »


    Thanks guys  Grin

    Someone mind telling me how you make animations look that smooth?

    Don't rush when making animations. Make sure you know what the animation should look like before starting. Move the body, rotate the head, arms, legs etc. to make the character more alive! Also small details like feet, eye, mouth movements etc. really gives an extra bonus in the end.
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    I squid you not.

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    « Reply #348 on: October 15, 2012, 06:12:46 PM »


    Better facial expression, more particles, moar smooth movements.


    old animation http://youtu.be/9Pw0JuxPwpE

    Useless animation unless I port her over Bowser or something.

    If only I knew how to make texture animation. Also I should fix that hair.
    I love it when noobs er... *ahem* newbies, come in and already have something amazing to show off.
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    Kagemaru
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    « Reply #349 on: October 15, 2012, 08:03:26 PM »


    Yeah *sage nod*
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    SiLeNtDo0m
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    WHAT IN TARNATION?!

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    « Reply #350 on: October 16, 2012, 02:54:55 PM »


    Thanks guys  Grin

    Don't rush when making animations. Make sure you know what the animation should look like before starting. Move the body, rotate the head, arms, legs etc. to make the character more alive! Also small details like feet, eye, mouth movements etc. really gives an extra bonus in the end.

    How long have you been animating sir.  I'm curious because this is excellent.
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    ABloodyCanadian
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    Background processes...

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    « Reply #351 on: October 16, 2012, 03:10:41 PM »


    I just found this thread... I might as well use it...

    <a href="http://www.youtube.com/watch?v=7gaua5kh2T8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7gaua5kh2T8</a>
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    Kagemaru
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    « Reply #352 on: October 16, 2012, 07:41:25 PM »


    How long have you been animating sir.  I'm curious because this is excellent.

    Yeah... they really are. You must have taken a nice amount of time to do those animations. Me personally I don't feel the need to produce quality THAT high (once you're at a certain level of skill for artistic like things, its not a matter of skill but how much time you take making it and putting that skill to use on a certain project) since I'm not getting paid for this, but those animations were masterfully done sir...

    Also, no animation is useless... it could totally be a taunt or a wait or something. If you need a model changer, the newest brawlbox can add them into psa
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    Who needs motivation

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    « Reply #353 on: October 17, 2012, 01:37:24 AM »


    I decided not to make a tutorial on my transformations but I will include a quick little info post for those who are curious as to my method on how I achieve the transformation effect:

    Here's a GIF of War's Up Smash Obliterate:

    The transformation works on the principle that War disappears in frames 15-43 (the ones where he appears to grow) via VIS0 file making the polygons invisible.  At the beginning of the attack an article is spawned with Chaos Form in it and it's rigged to the same bones as War is (Ike's Boneset), and it performs the exact same animation simultaneously except it is only visible in frames 15-43.  This gives War the effect of shapeshifting and since, even though the polygons are invisible, War's bones are still there (In line with those of Chaos Form) I can attach hitboxes to his bones and they'll correspond to the actions that Chaos Form makes, because they are, in essence, making the same movements.

    Hope this clears a bit of confusion up about my earlier theory, will update this post with a GIF of Chaos Form's animation to solidify the concept and a youtube video of the in-game effect to prove it.
    -Omni
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    Malfioz
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    « Reply #354 on: October 17, 2012, 03:34:28 AM »


    How long have you been animating sir.  I'm curious because this is excellent.

    Yeah... they really are. You must have taken a nice amount of time to do those animations. Me personally I don't feel the need to produce quality THAT high (once you're at a certain level of skill for artistic like things, its not a matter of skill but how much time you take making it and putting that skill to use on a certain project) since I'm not getting paid for this, but those animations were masterfully done sir...

    Also, no animation is useless... it could totally be a taunt or a wait or something. If you need a model changer, the newest brawlbox can add them into psa

    Thank you. Smiley
    I think I've been animating since April. I want the animation to be similar to the original and it isn't actually that hard when seeing the animation frame by frame. It feels like I'm just ripping the animation to brawlbox.
    I animate when I feel motivated. Sometimes I feel like it becomes more of a job, but then I just go and play some games, take a walk or make animations for other characters (hint), until I'm motivated enough to go back. The good thing is I don't have a deadline, I'm seeing this as something I only do in my spare time and don't have the need to rush.

    Just for teh lulz
    Should she be levitating like here or be more like a spider and use her legs?
    « Last Edit: October 17, 2012, 03:38:23 AM by Malfioz » Logged

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    « Reply #355 on: October 17, 2012, 06:05:25 AM »


    Which is exactly how its supposed to be. A hobby... cause none of use are paying bills with this stuff lol.

    I know what you mean about it becoming a job... I feel the same way all the time which is why I do multiple projects at once... so that when I get tired of one, I can do another.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #356 on: October 17, 2012, 06:48:55 AM »


    why's she blueish, wasnt that form orange?
    or does it have to do with color animation weird stuff?
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    Malfioz
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    « Reply #357 on: October 17, 2012, 07:35:28 AM »


    why's she blueish, wasnt that form orange?
    or does it have to do with color animation weird stuff?

    The game shows her skin as bluish green, sometimes yellow/orange colour depending on the camera angle I guess.

    Damn shaders... Oh shi~
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    Jerza
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    « Reply #358 on: October 17, 2012, 01:34:00 PM »



    Making A Aqua Psa Over Marth I Hope You Guys Wanna See More Because I Gonna Make More
    « Last Edit: October 17, 2012, 01:35:10 PM by Aelia » Logged

    Gamma Ridley
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    « Reply #359 on: October 17, 2012, 01:54:39 PM »


    Just for teh lulz
    Should she be levitating like here or be more like a spider and use her legs?


    DAMMIT I LOVE YOU


    I don't remember exactly how it moved in TP. I think it walked on its legs...? I only really remember the scene where it breaks the pyramid around Hyrule Castle. /:
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