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Author Topic: WIP PSA Workshop  (Read 696976 times)
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Omniscient X
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    « Reply #390 on: October 30, 2012, 09:59:54 PM »


    epic Im srs here
    Thanks bro I thought it resembled the Darksiders equivalent pretty accurately, right?
    « Last Edit: October 31, 2012, 04:51:36 AM by KingJigglypuff » Logged

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    « Reply #391 on: November 02, 2012, 02:34:57 PM »


    Wow...
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    KingJigglypuff
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    « Reply #392 on: November 03, 2012, 05:38:58 AM »


    >.>
    <.<
    After editing the Arceus model for about a day. I can say it looks great.
    Here are a couple of pictures for you to compare.
    Original (Unedited Model): 2,790 Faces. 1,421 Vertices.
    My Final Edits: 9,579 Faces. 8,317 Vertices.
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    « Reply #393 on: November 03, 2012, 05:46:04 AM »


    model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo.
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    « Reply #394 on: November 03, 2012, 05:50:16 AM »


    model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo.
    I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness).
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    « Reply #395 on: November 03, 2012, 06:04:59 AM »


    I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness).
    we can add model changers in bb now as much as we want xD i did that for kagemaru zoroark on wolf and added two Tongue if you need help adding them i could do it but i must use the bbx psa so you wont be able to use psa after i add them
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    « Reply #396 on: November 05, 2012, 12:59:08 AM »


    New project
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    « Reply #397 on: November 05, 2012, 04:49:05 AM »


    omg dat rig OO.oo
    is it the original rig, or u made it?
    cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though
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    Malfioz
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    « Reply #398 on: November 05, 2012, 08:54:18 AM »


    omg dat rig OO.oo
    is it the original rig, or u made it?
    cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though


    I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo).

    Moar work.
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    KTH
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    « Reply #399 on: November 05, 2012, 09:02:01 AM »


    Wow...Just wow...I don't have any word for descrypt what i'm feeling.
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    « Reply #400 on: November 05, 2012, 09:03:15 AM »


    You never fail to impress me. Im srs here It looks like the animation was taken straight from the game.
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    « Reply #401 on: November 05, 2012, 10:12:35 AM »


    I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo).

    Moar work.
    Your animation skills. Are [censored]ing amazing.
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    « Reply #402 on: November 05, 2012, 10:20:19 AM »


    I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo).

    Moar work.




    I don't believe you've been animating since April this year.  Well I could believe that if you were on a course and dedicated a lot of time to it but you said you only do it in your spare time.  Nobody gets this good in such a short space of time unless you're some sort of uber prodigy.  I'm assuming April this year, but you just said April.  Correct me if I'm wrong.
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    « Reply #403 on: November 05, 2012, 11:06:54 AM »




    I don't believe you've been animating since April this year.  Well I could believe that if you were on a course and dedicated a lot of time to it but you said you only do it in your spare time.  Nobody gets this good in such a short space of time unless you're some sort of uber prodigy.  I'm assuming April this year, but you just said April.  Correct me if I'm wrong.
    possible he has animating before joining this site?
    like in 3ds max
    maybe he also using the Animetion exporter that is inc. in brawlbox
    since you can make animetions more smooth easyer in 3ds max then brawlbox cuz of there is alot of tools for that
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    Malfioz
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    « Reply #404 on: November 05, 2012, 11:22:51 AM »


    Thanks guys! Cheesy


    I don't believe you've been animating since April this year.  Well I could believe that if you were on a course and dedicated a lot of time to it but you said you only do it in your spare time.  Nobody gets this good in such a short space of time unless you're some sort of uber prodigy.  I'm assuming April this year, but you just said April.  Correct me if I'm wrong.

    I've been animating since April this year.
    Actually I'm just using bmdview2 (model viewer), where I can record animations and view them frame by frame.
    Edit:
    maybe he also using the Animetion exporter that is inc. in brawlbox

    How would that even work when bones are different from the original games and SSBB?
    « Last Edit: November 05, 2012, 11:32:57 AM by Malfioz » Logged

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