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Author Topic: WIP PSA Workshop  (Read 697259 times)
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Kagemaru
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    « Reply #600 on: January 20, 2013, 04:35:32 PM »


    Omg... that was too amazing.

    Im srs here

    I need to do something like that
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    ABloodyCanadian
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    Background processes...

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    « Reply #601 on: January 20, 2013, 04:43:49 PM »


    I wonder what the result would be... interested to see other people than me doing it...
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    Kagemaru
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    « Reply #602 on: January 20, 2013, 05:02:53 PM »


    I remember you telling me how to do it a while ago, but I was using Riivo back then and riivo sucks for testing. But perhaps I'll try and impliment it with Sanji's FS since its a pretty long combo.

    I also do something cinematic with Wolverine's FS since I actually made his lvl 3 ultra special combo from MvC3. Its fully animated, just not implimented into the psa just yet.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Eternal Yoshi
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    « Reply #603 on: January 22, 2013, 08:24:12 PM »


    This hair... is a freaking show stopper. Well the back anyway. I'm trying to model the back of it and.....



    On the left is DMTV Simon's hair(Those parts don't use transparency) and on the right is what I'm trying to do. I have the base and the front done, but this back has pretty much stopped all progress.

    Can anyone help with what I should do?

    I cannot proceed until this matter is resolved.
    « Last Edit: January 22, 2013, 08:25:37 PM by Eternal Yoshi » Logged


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    « Reply #604 on: January 23, 2013, 05:25:05 PM »


    You could try a conform wrap variant, since you have the target model.
    -Omni
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    SonicBrawler
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    « Reply #605 on: January 25, 2013, 04:50:36 PM »


    SSBB: Sonic Heroes update
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    « Reply #606 on: January 29, 2013, 07:11:49 PM »


    I decided to edit Zelda's hair instead because the planes in the DMTV model are a mess.
    Looks good outside of the textures.


    I need to retxture this hair.
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    Ninka_kiwi
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    « Reply #607 on: January 29, 2013, 07:20:08 PM »


    Simon's design is looking a lot better now.

    Still wondering who thought the judgement design was a good idea at Konami >.>
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    pikazz
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    « Reply #608 on: February 09, 2013, 04:54:48 PM »




    successfully added Bowsers Grab to Marios B! but since mario dont have much B actions so I had to add one more action and that makes the "throw" glitchy.
    if you touch the ground you get the freeze on spot until you get hit yourself!

    I am doing a Special Throw Tutorial! but I will do a much easier grab to make you understand how it works!
    I will do a Yoshi Egg Special Throw (Neutral B) since it's pretty easy grab! but I haven't test it ingame yet

    EDIT: I released a guide of how to add your own Special Grabs/Throws!
    http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427
    « Last Edit: February 11, 2013, 04:44:48 PM by pikazz » Logged

    Stupid Tinypic :C

    BlueBrain
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    « Reply #609 on: February 12, 2013, 01:25:34 PM »




    real small PSA projet, ive learned to start small after failing at 2 or 3 big ones... xD

    it's maryu...
    i'll be using kienamaru's ryu animations, im not replacing all attacks, just some of them, like hadouken fireball, the kick from attack13, shoryuken of course on up-B, and i may use marioDK's classic downB...
    i dont know about the throws, will porting the animation mess with the ThrowN bone? or haveN, whichever is used to throw people...
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    « Reply #610 on: February 12, 2013, 08:45:53 PM »


    Got the motivation from me, huh Joke? Awesome Face
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    « Reply #611 on: February 13, 2013, 01:28:37 AM »


    indeed, lol

    the wait animation is fully made by me, only used kagemaru's first frame, and started editting from there, i actually also changed that frame, so yeah, i ca call it compleely mine i guess Tongue

    btw, is mario editable in brawlbox without any glitches?
    if not, what PSA is the best to use, u know one that has the timer in frames and hs the actions named... xD

    to not waste a post:



    completely 100% custom made from scratch (using the wait animation frame 1 of course, but that was mine anyways...)
    « Last Edit: February 13, 2013, 03:37:23 AM by joking » Logged

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    « Reply #612 on: February 13, 2013, 08:32:30 AM »




    He looks shaky at the end of the attack.

    Good job though.
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    BlueBrain
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    « Reply #613 on: February 13, 2013, 10:08:17 AM »


    i know, it's cuz of how weird brawlbox works when the rotation values are too high, i already fixed this, by "resetting" the rotation value to numbers between -360 and 360 xD
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    Royal_Blade
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    « Reply #614 on: February 13, 2013, 09:21:50 PM »


    i know, it's cuz of how weird brawlbox works when the rotation values are too high, i already fixed this, by "resetting" the rotation value to numbers between -360 and 360 xD
    How did you rotate it?

    The way brawl does it is to set the rotation to 360*(number of spin) and adjust the animation from that rotation.

    The best example would be Link/Toon Link's Spin Attack. Use that animation for reference for spinning moves.
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