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Author Topic: WIP PSA Workshop  (Read 696998 times)
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Gamma Ridley
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    « Reply #660 on: April 18, 2013, 04:52:16 PM »


    Mega Punch is definitely planned, because that's a move I really do associate with Mew (which is weird) but I figured that would be more suited to the side smash or something.
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    « Reply #661 on: April 18, 2013, 05:00:29 PM »


    Yeah, I know there are a buttload of animations, but I'm not too worried... I don't plan on finishing anytime soon, and if you know me, I most certainly won't. It's more of a long-term thing.

    As for specials, here's what I have planned.

    Neutral B - Swift: If you just press B, Mew will shoot one lone star forward. Weak and has little knockback. However, if you hold B, Mew will begin to surround itself with stars. Once fully charged, Mew will be surrounded by a ring of three stars which will rotate around it, acting like a sort of shield. Any foes that come in too close will be dealt minor damage, but enough to disrupt any incoming attacks. Pressing B once more will cause Mew to fire off the stars in succession, with each star doing more damage with the last. The stars will fire themselves in random directions if B is not pressed within 15-20 seconds of generating them. Coming into contact with the first star will stun you, resulting in being hit by the other stars. Not sure if controller input will decide the direction the stars are fired.

    Up B - Barrier: Mew will generate its signature bubble to protect itself, which will block most attacks. After a short amount of time, the bubble will burst, causing anyone nearby to trip or, if in the air, be knocked back slightly. When used in the air, Mew will generate the bubble and slowly begin to rise, lightly pushing back anyone nearby. The bubble pops at the peak, and Mew enters free fall.

    Down B - Metronome: Mew wiggles its finger and does one of four(?) randomly chosen moves. The four moves I have planned I listed previously, but to reiterate, they are...

    Recover - Mew recovers 25% health, has a brief moment of heavy armor. Rare.
    Yawn - Mew yawns, causing anyone nearby to fall asleep. Does 10% damage, no knockback. Semi-frequent.
    Splash - Mew causes a splash, inflicting a mere 1% damage to anyone moderately close. Send aerial foes straight down. Semi-rare.
    Explosion - Mew explodes, dealing 50% damage and massive knockback to anyone unfortunate enough to be nearby. Does 25% damage to itself. Rare.

    I'll probably add a fifth, more standard move at some point, soon as I think of one.

    Side B - No flipping clue.

    that n-b will be a pain to psa lol stars running around you and hitting ppl and disapearing it would be best if he would throw the 3 when fully charged  and the first 2 would stun and the third would do some knockback, and you could keep the charge and while holding the charge the stars could still be floatting around him, this would look good visually also imo,becuause mew already has a upB bubble for defense why 2 defensive moves  that are closed to the body? heck i dont see any easy special to psa there you got some hard ideas to code lol

    side B well mew needs a psychic attack and since psychic is preety impossible to implement without a grab i would say psyshock or zen headbutt for side b? either a pink shock with a small explosion on the end or rushing with his head covered by a pinkish shield
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    Gamma Ridley
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    « Reply #662 on: April 18, 2013, 05:10:16 PM »


    I think I have a decent set-up to where the neutral B won't be a major pain. Mew needed a bunch of bones to work properly over Pika, so I added a group of bones specifically for the Swift graphics. Basically, the bone structure of the Swift graphic is the same as the structure of the Swift group on the main model. The graphic attached to the main group bone and animates via its own animation. Then, when B is pressed again, the ring is deleted, and individual star graphics are attached to the bones attached to the main group bone, then animated as false projectiles.

    Don't know if I described that properly, but it should work. Maybe. Haven't figured out how to delete the graphic yet, I can just spam B and generate a billion rings until the game crashes at the moment, haha.

    I dunno, maybe I'm in over my head, but I won't quit just yet.

    Another thing with Mew is that since it can learn any TM in every game, I wanted to avoid the typical Psychic movepool and have some weirder things instead. Sky Drop is a possibility for side B, for example, but I'm not too certain at this point.
    « Last Edit: April 18, 2013, 05:11:47 PM by Gamma » Logged


    ABloodyCanadian
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    « Reply #663 on: April 20, 2013, 04:07:47 PM »


    SSBB Hacks - Gunslinger Samus' New Final Smash (WIP)


    Decided to change it...

    Missing things like VIS0 animations, and now that I look at this, I may need to add more keyframes to those arms...
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    Segtendo
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    « Reply #664 on: April 20, 2013, 05:34:18 PM »


    Damn. That final smash Im srs here
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    Kagemaru
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    « Reply #665 on: April 21, 2013, 04:26:32 AM »


    Too... sexy...

    I... have to have it... T_____T


    My soul...

    it weeps for that PSA
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    « Reply #666 on: April 21, 2013, 05:04:57 PM »


    SSBB Hacks - Gunslinger Samus' New Final Smash (WIP)
    Decided to change it...
    Missing things like VIS0 animations, and now that I look at this, I may need to add more keyframes to those arms...
    I don't use psa at all, but sir, allow me to say:
    I. Need. This.
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    « Reply #667 on: April 21, 2013, 07:37:42 PM »


    Ok... So I believe I'm gonna have to 1-up you...

    I'm gonna work in a cinematic FS on one of my PSAs to break the ice with it first. Then you're gonna have some real competition sir!
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #668 on: April 22, 2013, 04:16:03 AM »


    Dat Finalsmash. being a major ZSS fan,

    could you make it where standard samus doesn't transform to ZSS so that way i can have this PSA?

    that's just darned good

    i might look for you if i need a good Cinematic Finalsmash

    i love you =3
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    « Reply #669 on: April 22, 2013, 04:29:45 AM »


    normal samus has been nulled out completely cuz of filesize issues iirc
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    Ultraxwing
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    « Reply #670 on: April 22, 2013, 07:39:14 AM »


    i know she's nulled out but is the Final Smash edited so it doesn't transform to well Zero Suit samus?
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    ABloodyCanadian
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    « Reply #671 on: April 22, 2013, 07:52:21 AM »


    If you're referring to Samus to Zero Suit Samus, she won't be able to transform to Zero Suit Samus, because she can't do anything to defend herself at this point... lol...

    Anyway, I felt the need to update this...

    SSBB Hacks - Gunslinger Samus' New Final Smash UPDATED (WIP)


    Ok... So I believe I'm gonna have to 1-up you...

    I'm gonna work in a cinematic FS on one of my PSAs to break the ice with it first. Then you're gonna have some real competition sir!


    I expect a good fight... lol...
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    pikazz
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    « Reply #672 on: April 22, 2013, 07:57:56 AM »


    If you're referring to Samus to Zero Suit Samus, she won't be able to transform to Zero Suit Samus, because she can't do anything to defend herself at this point... lol...

    Anyway, I felt the need to update this...

    SSBB Hacks - Gunslinger Samus' New Final Smash UPDATED (WIP)

    I expect a good fight... lol...

    this final smash>sex

    god, I really want to do that kind of finalsmashes Im srs here
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    ABloodyCanadian
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    « Reply #673 on: April 22, 2013, 08:08:13 AM »


    pikazz, you've seen this before, but to anyone else curious...

    I expect good results...
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    pikazz
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    « Reply #674 on: April 22, 2013, 08:22:08 AM »


    pikazz, you've seen this before, but to anyone else curious...

    I expect good results...

    i know, I want to try out that on not only final smashes!

    but that final smash (the real attack) is damn awesome, I want to code/PSA stuff like that too Oh shi~
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