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Author Topic: WIP PSA Workshop  (Read 702919 times)
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pikazz
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    « Reply #915 on: September 09, 2013, 06:18:51 PM »


    Responses in Green.

    just a question, have you tried using "Special Offensive collusion" with rehit rate over 1-2?

    want to test in on one-timer articles like Aura Sphere and see if it disappears or not!
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    « Reply #916 on: September 09, 2013, 08:37:41 PM »


    Yeah I have. The damage adds up rather quickly.
    The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage.
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    « Reply #917 on: September 10, 2013, 01:14:05 AM »


    you can edit toon link arrow since the arrow article in bb psa has a ground subaction so you could code it to stay an x amount of time stuck to the ground/wall and put some collisions that refreshed like special offensive collisions
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    « Reply #918 on: September 10, 2013, 09:52:56 AM »


    Yeah I have. The damage adds up rather quickly.
    The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage.

    Didn't you use Ness's PK Fire as the base for that projectile, though? Meaning it already persists?
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    « Reply #919 on: September 10, 2013, 02:55:38 PM »


    Taking KJP's advice about people posting more stuff here, thought I'll showcase Sasuke's first final smash.

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    DrunkRussian
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    « Reply #920 on: September 10, 2013, 03:12:13 PM »


    That awkward moment when your working on Kirin and check the WIP thread and see this.
    The chances.
    I'll made some kind of contribution later, once I release the public beta 2 for EMS Sasuke
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    « Reply #921 on: September 15, 2013, 09:58:23 PM »


    LMAO at Deidara's comment.
    Looking forward to seeing both versions/editions though. ^_^

    @Eternal Yoshi: Sad face, but okay.

    (Back to classes this semester so my board activities will be limited) :/
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    DoctorFlux(Mariodk)
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    « Reply #922 on: September 16, 2013, 01:35:50 PM »



    Rigging the face
    so goku can have his:
    Srs Face
    Happy face(mainly for taunt/win)
    Dmg face
    on all forms and rigging it so i dont have to use 3x4 face polygons
    dmg,srs,happy face for Normal/SSJ1,3,4

    also i am still needing texture help when this rig is 100% done(aswell as texture help for some of the other outfits)
    Model face rig for Goku v2
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    « Reply #923 on: September 17, 2013, 01:48:05 PM »


    isnt facemorph (SHP0) suppose to do that? wouldnt it be easier?

    however, nice rig MarioDK :3
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    « Reply #924 on: September 18, 2013, 02:03:19 PM »


    isnt facemorph (SHP0) suppose to do that? wouldnt it be easier?

    however, nice rig MarioDK :3
    not really since these bones will animte 4x Faces+mouths+eyeiris for Normal,SSJ1.3.4
    so sadly i can´t

    Post Merge: September 18, 2013, 02:08:57 PM
    just some previews:

    only done face for now


    i know the eyeiris looks alittle weird right now but fixing it
    took me hours to get the hair´s UV to look good
    almost done with the 1st model for goku moveset v2 xD after SSJ4,Fixing afew things is done
    « Last Edit: September 18, 2013, 02:10:02 PM by Mariodk » Logged

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    « Reply #925 on: September 20, 2013, 09:58:07 AM »


    I keep wanting to post this in this thread and forgetting. It isn't up to date at all but I guess no one checks my Youtube. I might do another preview later but meh. If you don't want to watch my intro skip to 53 seconds
    SSBB Hack Preview:Sasuke Uchiha(EMS) over Marth 3
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    « Reply #926 on: September 20, 2013, 01:57:35 PM »


    A classic sonic psa over g&w?
    i still need to fix the model lol
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    « Reply #927 on: September 20, 2013, 02:43:51 PM »


    The head kinda looks like the sonic team logo X)
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    « Reply #928 on: September 23, 2013, 05:05:54 PM »


    Got the classic sonic model to work over g&w not just need to start on the psa
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    ABloodyCanadian
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    « Reply #929 on: September 27, 2013, 07:07:22 PM »


    SSBB Hacks - Gunslinger Samus V1 Progress


    SSBB Hacks - Shinda (v1.2) vs Gunslinger Samus (v0.93)


    GSS V1 is near!
    « Last Edit: September 28, 2013, 12:46:38 PM by A Bloody Canadian » Logged


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