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« Reply #915 on: September 09, 2013, 06:18:51 PM » |
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Responses in Green.
just a question, have you tried using "Special Offensive collusion" with rehit rate over 1-2? want to test in on one-timer articles like Aura Sphere and see if it disappears or not!
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Stupid Tinypic :C
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« Reply #916 on: September 09, 2013, 08:37:41 PM » |
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Yeah I have. The damage adds up rather quickly. The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage.
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« Reply #917 on: September 10, 2013, 01:14:05 AM » |
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you can edit toon link arrow since the arrow article in bb psa has a ground subaction so you could code it to stay an x amount of time stuck to the ground/wall and put some collisions that refreshed like special offensive collisions
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« Reply #918 on: September 10, 2013, 09:52:56 AM » |
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Yeah I have. The damage adds up rather quickly. The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage.
Didn't you use Ness's PK Fire as the base for that projectile, though? Meaning it already persists?
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #919 on: September 10, 2013, 02:55:38 PM » |
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Taking KJP's advice about people posting more stuff here, thought I'll showcase Sasuke's first final smash.
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« Reply #920 on: September 10, 2013, 03:12:13 PM » |
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That awkward moment when your working on Kirin and check the WIP thread and see this. The chances. I'll made some kind of contribution later, once I release the public beta 2 for EMS Sasuke
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PSN:Undead_Baan My Youtube:http://www.youtube.com/channel/DrunkenRussianGaming Contains Hacks,Naruto Storm stuff, and other [censored] Current projects being worked on:Smash 4 Cloud,Gintok Sakata,Shishio Makoto,Deidara,Kenpachi Remake,Ryuko Matoi, Grimmjow, Hollow Ichigo V2
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« Reply #921 on: September 15, 2013, 09:58:23 PM » |
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LMAO at Deidara's comment. Looking forward to seeing both versions/editions though. ^_^
@Eternal Yoshi: Sad face, but okay.
(Back to classes this semester so my board activities will be limited) :/
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« Reply #922 on: September 16, 2013, 01:35:50 PM » |
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Rigging the face so goku can have his: Srs FaceHappy face(mainly for taunt/win)Dmg face on all forms and rigging it so i dont have to use 3x4 face polygons dmg,srs,happy face for Normal/SSJ1,3,4 also i am still needing texture help when this rig is 100% done(aswell as texture help for some of the other outfits) Model face rig for Goku v2
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #923 on: September 17, 2013, 01:48:05 PM » |
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isnt facemorph (SHP0) suppose to do that? wouldnt it be easier?
however, nice rig MarioDK :3
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Stupid Tinypic :C
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« Reply #924 on: September 18, 2013, 02:03:19 PM » |
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isnt facemorph (SHP0) suppose to do that? wouldnt it be easier?
however, nice rig MarioDK :3
not really since these bones will animte 4x Faces+mouths+eyeiris for Normal,SSJ1.3.4 so sadly i can´t Post Merge: September 18, 2013, 02:08:57 PM
just some previews: only done face for now i know the eyeiris looks alittle weird right now but fixing it took me hours to get the hair´s UV to look good almost done with the 1st model for goku moveset v2 xD after SSJ4,Fixing afew things is done
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« Last Edit: September 18, 2013, 02:10:02 PM by Mariodk »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #925 on: September 20, 2013, 09:58:07 AM » |
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I keep wanting to post this in this thread and forgetting. It isn't up to date at all but I guess no one checks my Youtube. I might do another preview later but meh. If you don't want to watch my intro skip to 53 seconds
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PSN:Undead_Baan My Youtube:http://www.youtube.com/channel/DrunkenRussianGaming Contains Hacks,Naruto Storm stuff, and other [censored] Current projects being worked on:Smash 4 Cloud,Gintok Sakata,Shishio Makoto,Deidara,Kenpachi Remake,Ryuko Matoi, Grimmjow, Hollow Ichigo V2
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« Reply #926 on: September 20, 2013, 01:57:35 PM » |
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A classic sonic psa over g&w?
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« Reply #927 on: September 20, 2013, 02:43:51 PM » |
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The head kinda looks like the sonic team logo X)
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« Reply #928 on: September 23, 2013, 05:05:54 PM » |
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Got the classic sonic model to work over g&w not just need to start on the psa
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« Reply #929 on: September 27, 2013, 07:07:22 PM » |
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« Last Edit: September 28, 2013, 12:46:38 PM by A Bloody Canadian »
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