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Author Topic: WIP PSA Workshop  (Read 702530 times)
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Keromonkey
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    « Reply #930 on: September 30, 2013, 06:32:19 PM »


    glad to see gunslinger samus is coming along, when I get the chance I will have to test her =)
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    zeldadove
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    im kinda still here..

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    « Reply #931 on: September 30, 2013, 06:55:44 PM »


    thought i'd inform peop;e bout this moveset i'm making heres an attack
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    Kagemaru
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    « Reply #932 on: September 30, 2013, 07:01:18 PM »


    Figured I'd throw this in here too for anyone who doesn't watch my thread:

    Tifa Previews:

    Up Tilt
    Side Tilt
    Up Smash
    Forward Throw

    Apparently ZSS is getting a lot of love soon GSS, Tifa, Kit Ballard...

    Anyway, my current work load consists of Tifa, Xemnas, Wolverine and Cloud.
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    Keromonkey
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    « Reply #933 on: September 30, 2013, 08:21:20 PM »


    I don't recognize what gloves she is wearing. But the animations for her punches are smooth
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    DoctorFlux(Mariodk)
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    « Reply #934 on: October 04, 2013, 03:31:16 AM »


    some previews of a monkey
    'revamped F-Air:

    SSBF2´s up-tilt:

    SSBF2´s up-smash(hold&start animetion is still WIP):

    SSBF2´s Side-smash(hold&start animetion is still WIP):

    made also a new Fall animetion
    and returning a old wait animetion that was infact alittle better then the one we got now

    im making goku´s "A" attacks more like SSBf2´s this time
    also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

    also ignore the model´s texture&Rig for now im revamping it then the animetions is done
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    Ultraxwing
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    « Reply #935 on: October 04, 2013, 12:53:56 PM »


    May i suggest putting tifa over a portable character? this also allows for greater file size. it's a mere suggestion. but the anim's are looking superb
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    rax189
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    « Reply #936 on: October 04, 2013, 05:13:18 PM »


    some previews of a monkey
    'revamped F-Air:

    SSBF2´s up-tilt:

    SSBF2´s up-smash(hold&start animetion is still WIP):

    SSBF2´s Side-smash(hold&start animetion is still WIP):

    made also a new Fall animetion
    and returning a old wait animetion that was infact alittle better then the one we got now

    im making goku´s "A" attacks more like SSBf2´s this time
    also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

    also ignore the model´s texture&Rig for now im revamping it then the animetions is done

    Up smash dont look good with this model, but yea id go with something else or maybe its just he looks a bit stiff idk. Other then that every things looking great Smiley
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    Keromonkey
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    « Reply #937 on: October 07, 2013, 12:16:11 PM »


    some previews of a monkey
    'revamped F-Air:

    SSBF2´s up-tilt:

    SSBF2´s up-smash(hold&start animetion is still WIP):

    SSBF2´s Side-smash(hold&start animetion is still WIP):

    made also a new Fall animetion
    and returning a old wait animetion that was infact alittle better then the one we got now

    im making goku´s "A" attacks more like SSBf2´s this time
    also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

    also ignore the model´s texture&Rig for now im revamping it then the animetions is done


    Question. Is his up Smash supposed to be his Rising Dragon attack?
    ...
    If not, should it be?
    Dragon Ball Z Goku Dragon Punch!


    Eh...this is a lot more epic than I remember it being. I think I saw it in a video game and in that game Goku's rising dragon punch was pretty much a rising vertical punch (roughly the length of Marth's up B) with an ethereal see-through blue dragon curling around his body like a snake, reminiscent of the 7balls dragon.
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    DoctorFlux(Mariodk)
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    « Reply #938 on: October 07, 2013, 01:35:59 PM »


    Question. Is his up Smash supposed to be his Rising Dragon attack?
    ...
    If not, should it be?
    Dragon Ball Z Goku Dragon Punch!

    Eh...this is a lot more epic than I remember it being. I think I saw it in a video game and in that game Goku's rising dragon punch was pretty much a rising vertical punch (roughly the length of Marth's up B) with an ethereal see-through blue dragon curling around his body like a snake, reminiscent of the 7balls dragon.
    the up-smash on that animetion i made is from goku´s up-smash in Super smash flash 2 (that 2d fan game with naruto,megaman,goku,fire mario on mario FS)
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    « Reply #939 on: October 07, 2013, 02:02:11 PM »


    the animations is a improvement but the smash attacks still does some improvement, it missing the "flue", the "power" in the attack.

    however, I love the F-Air <3
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    Kage Ryu
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    « Reply #940 on: October 08, 2013, 01:54:48 AM »


    Hello peoples.

    I've dabbled with moveset editing here and there occasionally, but this is the first time I've actually gotten into the guts of it.

    So I bring you my first accomplishment:




    Source:


    I've gotten Samus's Charge Shot to work almost exactly as Utsuho's C bullet does in Hisoutensoku, save for being unable to charge in the air. I'm still tweaking the speed, damage, and knockback to form a Brawl equivalent, but it otherwise works the same (tap B to fire a normal shot, hold B to fire a charged shot). It charges really quickly, but will fire immediately after a full charge instead of saving the charge. Pressing a shield button during the short charge will cancel the move instead of saving the charge and shielding (this leaves you pretty vulnerable since it will still do the firing animation without actually shooting anything, but 'twas the best I could do at the moment to avoid saving the charge—releasing B during the charge will also have the same result).

    It also makes a quick Super Scope charge-shot sound when it charges, which vaguely resembles the sound of charging a move in Hisoutensoku.
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    BlueBrain
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    « Reply #941 on: October 09, 2013, 01:18:57 AM »


    gfx look cool.
    and by the sounds of it, the move seems nice too.
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    Akeno/Archer
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    « Reply #942 on: October 09, 2013, 02:35:38 PM »


    Hello peoples.

    I've dabbled with moveset editing here and there occasionally, but this is the first time I've actually gotten into the guts of it.

    So I bring you my first accomplishment:




    Source:


    I've gotten Samus's Charge Shot to work almost exactly as Utsuho's C bullet does in Hisoutensoku, save for being unable to charge in the air. I'm still tweaking the speed, damage, and knockback to form a Brawl equivalent, but it otherwise works the same (tap B to fire a normal shot, hold B to fire a charged shot). It charges really quickly, but will fire immediately after a full charge instead of saving the charge. Pressing a shield button during the short charge will cancel the move instead of saving the charge and shielding (this leaves you pretty vulnerable since it will still do the firing animation without actually shooting anything, but 'twas the best I could do at the moment to avoid saving the charge—releasing B during the charge will also have the same result).

    It also makes a quick Super Scope charge-shot sound when it charges, which vaguely resembles the sound of charging a move in Hisoutensoku.


    Looks really cool!
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    « Reply #943 on: October 10, 2013, 09:04:22 AM »


    preview of the most used attack in dragonball:



    not sure i will keep the effect at goku´s hands of the beam yet
    also using the old model on this preview for test stuff right now
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    KingJigglypuff
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    « Reply #944 on: October 10, 2013, 09:06:01 AM »


    Nice GFX, MDK. =o

    Will it take 5+ Episodes to charge? :L
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    My PSA Thread

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